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Messages - KaS_m

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I find it a little hard to believe what boonet says about this being a problem noone has seen before... I posted about the same error in the main tech Help section and if you look there, you\'ll see I have a 64MB video card (DDR, don\'t worry it\'s good enough), P4 1.8 GHZ, and Windows XP.... EXTREMELY different from Rantark\'s PC.  IF no developers have seen this before, apparently no developers have heard of WinTel.  Software mode is NOT useable, so someone please help both of us out!?!

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Hi, im a newbie trying to run Planeshift Molecular Blue in OpenGL mode in Windows XP.  I\'ve turned sound on in the psclient.CFG file.  Whenever I start the thing, I can\'t see any text.  As you can probably guess, this makes it kinda hard to create a character.  I can see them in software mode, but not only is it too slow to play the game in, it has terrible glitches.
This may or may not be related to the problem, but when I run planeshift in either OpenGL or software mode, i get the following messages in the psclient.txt file:

WARNING: could not load plugin \'crystalspace.motion.manager.default\'
WARNING: could not load plugin \'crystalspace.sound.loader.aiff\'
WARNING: could not load plugin \'crystalspace.sound.loader.au\'
WARNING: could not load plugin \'crystalspace.sound.loader.iff\'
WARNING: could not load plugin \'crystalspace.sound.loader.mod\'
WARNING: could not load plugin \'crystalspace.sound.loader.ogg\'
Mount: $.$/ -> /planeshift/...ok!
Mount: $.$/art$/textures$/ -> /planeshift/textures/...ok!
Mount: .\\art/world/dungeon.zip -> /planeshift/world/dungeon...ok!
Mount: .\\art/world/roads38.zip -> /planeshift/world/roads38...ok!
Mount: /planeshift/world/ -> /this/art/world/...ok!
Mount: .\\art/models.zip -> /planeshift/models/...ok!
Loading RPG Data.....Loading RPG Data.....1OK!
Total bytes sent out was 0.
Total bytes received was 0.
WARNING: motion, failed to load, because:
 loading \'motion.dll\' from LD_LIBRARY_PATH or equivalent gives:
    loading \'motion.dll\' from LD_LIBRARY_PATH or equivalent gives:
    lib\\motion.dll: file not found
WARNING: sndaiff, failed to load, because:
 loading \'sndaiff.dll\' from LD_LIBRARY_PATH or equivalent gives:
   loading \'sndaiff.dll\' from LD_LIBRARY_PATH or equivalent gives:
   lib\\sndaiff.dll: file not found
WARNING: sndau, failed to load, because:
  loading \'sndau.dll\' from LD_LIBRARY_PATH or equivalent gives:
 loading \'sndau.dll\' from LD_LIBRARY_PATH or equivalent gives:
 lib\\sndau.dll: file not found
WARNING: sndiff, failed to load, because:
   loading \'sndiff.dll\' from LD_LIBRARY_PATH or equivalent gives:
    loading \'sndiff.dll\' from LD_LIBRARY_PATH or equivalent gives:
    lib\\sndiff.dll: file not found
WARNING: sndmod, failed to load, because:
  loading \'sndmod.dll\' from LD_LIBRARY_PATH or equivalent gives:
    loading \'sndmod.dll\' from LD_LIBRARY_PATH or equivalent gives:
    lib\\sndmod.dll: file not found
WARNING: sndogg, failed to load, because:
  loading \'sndogg.dll\' from LD_LIBRARY_PATH or equivalent gives:
    loading \'sndogg.dll\' from LD_LIBRARY_PATH or equivalent gives:
    lib\\sndogg.dll: file not found

the program launches and the menu, at least, looks fine except for this crazy font problem.
I have a P4 1.8GHZ and an SiS 650.  That\'s a 64MB DDR Graphics Chip, definitely adequate for this game.
Someone, PLEEASE help!  I really want to run this awesome free game, but I understand it\'s alpha and this kinda stuff is to be expected.

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