Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Anidrania

Pages: [1]
1
Technical Help: Problems BEFORE entering the game / Re-updating updater
« on: October 25, 2005, 03:29:56 pm »
I know this sounds kinda weird, but i updated my client and updater told me it should to update 3 files... i updated, and server was down. I though about updating again, and updater updated those 3 files again, then i didnt close my updater and tried to update, again it updated those 3 files. Is that some way to confirm failed updates arent final or is it a bug? Its just that i dont know are those files updated or not...

2
Technical Help: IN GAME bugs (after loading world) /
« on: October 24, 2005, 08:13:56 pm »
I think the command /fly should to be removed. I, myself can say openly i caused at least one huge lag by that... And others felt it too... Sorry everyone!

3
Technical Help: IN GAME bugs (after loading world) /
« on: October 24, 2005, 07:52:48 pm »
Nasty thing, its impossible for me to play before its fixed (stuck in DR) My character actually walked on the wall in the DR... The partial fence in the bridge, and it didnt fell down at all. I hope i can get my char down someday. The /unstick command doesnt help, and when i die i get to the start, i start walking and end up to the same fence no matter what...

4
Newbie Help (Start Here) / Too much melee
« on: October 24, 2005, 07:22:39 pm »
In my mind this game is onlly for warriors for now. The magic system is expensive, underpowered and complicated, and i just cant find ranged weapons of any type. Tell me if there are bows of any kind, but i doub that. In \"real\" fantasy world, which this game is going to be someday, there are lots of warriors, yes, but many bowmans and a couple of wizards too.  Now you must choose between swords, axes, daggers and fist-fight in the beginning and thats it. It doesnt support role-playing in the end. I think ranged weapons should to be created, and agility used as its base attribute. And i think i posted about magic before.

5
General Discussion /
« on: October 24, 2005, 06:19:53 pm »
Dont depress, your idea is good, for advanced, complete game with many features already. This game is under development and that kind of massive crafting update only causes problems and delays more important things.
Maybe some other complete MMORPGs want your idea?

6
Wish list / This game has unbalanced spells...
« on: October 24, 2005, 05:46:38 pm »
I understand this game is under development, but those spells are overpriced OR way too weak to be useful.
I mean, those spells do a nice damage for beginners, but beginners dont have the money to buy them. Next when you get the money, they are way too weak for you. If those spells are meant to be very-low-end spells, prices must be dropped, or if not, the power inceased. Only spell i found useful later on is defensive wind, and thats not much. I dont want all-killing tank mages to this game, but a character should to be able to live as mage, which is now impossible. Im not asking for new spells. Im asking balance to the spells BECAUSE now only very few people can use them effectively. Say, way too few. Then, could it be possible to make something like \"levels\" of the spells. I mean you can buy a \"weak glyph of (name of the glyph)\" and \"potent glyph of (name of the glyph)\"  while weak glyph is cheaper and does small damage and good for beginner mage-type characters and potent is better for more exprienced ones.
Whatever, if this problem gets fixed. The magic system is already pretty complicated, should it be unusable and so rare  no one thinks its worth effort?

7
I noticed a useful but weird problem this morning. When i attacked the NPCs, they didnt attack back. I simply slayghtered them until i dueled one played, and got killed easily. They didnt attack back, no matter the type of monster.
Even an ulber didnt attack me yes, i tried it on all kind of monsters i could find.  (for loot)

8
Wish list /
« on: October 15, 2005, 11:09:44 am »
Im new here, but i guess this is kinda good idea:

Spell name: Hellball Swarm

Type:Offensive/defensive

School: red

Mana cost: moderate

Recast time: Long

Damage per hellball:inceases by skill

Number of hellballs:inceases by level or something

Range:short

Damage:below average

This spell conjures hellballs to whirl around caster, and if enemy comes inside range they blast towards it one by one. If enemy runs out of range, hellballs stop attacking it. But if you cast this spell and no enemies come near you, hellballs dissappear by time. Good \"before battle\" spell, and you can cast spells normally while hellballs do damage for you.
This spell can be very low end spell as well as killing machine, and those hellball should to be able to dispel by similiar magic as \"purify air\" from before.

Please let me know if my idea has any use.

Pages: [1]