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Messages - ceres

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1
Technical Help: IN GAME bugs (after loading world) /
« on: November 15, 2005, 05:34:36 pm »
really? At the moment I can\'t attack npc. Do I have to update the client, or is it down again?

thank you

2
Linux Specific Issues /
« on: October 29, 2005, 10:34:36 am »
How much memory is the client supposed to use? It is currently taking 500Mo still increasing whiule being stuck during a \"loading\". Is this some kind of memory leak?
I\'m using Xordan latest release

Something new : Now i get those those messages :
QueueMessage:
  *** Input Buffer Full! Dropping packet of type 111!
  *** Input Buffer Full! Dropping packet of type 13!
  *** Input Buffer Full! Dropping packet of type 115!
  *** Input Buffer Full! Dropping packet of type 111!
...

each time the memory used by the client increases. A problem in the queue of packet?

it also happens during loading (only type 111 and 115 then)

and now I get also those :
 Ignoring DR pkt version 0 for entity Gobble with version 0.

ie the packet are ignored although the version matches

####
In fact there must be some serious memory leak in this release : After 5min I start swapping. The only error messages the client gives are about the netqueue (Igoring packets, input buffer full) But I have no idea where the leak is located.

3
Linux Specific Issues /
« on: October 28, 2005, 11:02:31 pm »
now, the packet being ignored are the packet for monsters status :
  Ignoring DR pkt version 19 for entity Gobble with version 131.
  Ignoring DR pkt version 20 for entity Gobble with version 131.
  Ignoring DR pkt version 21 for entity Gobble with version 131.
  Ignoring DR pkt version 124 for entity Gobble with version 131.
  Ignoring DR pkt version 125 for entity Gobble with version 131.
  Ignoring DR pkt version 126 for entity Gobble with version 131.
  Ignoring DR pkt version 127 for entity Gobble with version 131.
  Ignoring DR pkt version 128 for entity Gobble with version 131.
  Ignoring DR pkt version 129 for entity Gobble with version 131.
  Ignoring DR pkt version 122 for entity Gobble with version 131.
...
  (not only for Gobbles)

They don\'t appear on my screen anyway.

Another question : Will installer with critical bugs fix be released between the \"main\" release? I tried to compile planeshift to get rid of the \"ignore status packet\" bug, but I haven\'t got that much diskspace ...

4
Linux Specific Issues /
« on: October 26, 2005, 08:45:32 am »
I am playing an ylian and it happened to me in the sewers. I had updated before.

With the same configuration(having used xordan installer, 3.012-r2), something that seems to me more serious also it doesn\'t crash the game : strong monsters don\'t seem to notice me. I played for about half an hour and I was just attacked by rats and 1 or 2 times by gobbles. Worse, I have never been attacked by monster I have been attacking. My character not being that strong before the update(I found fighting 3 gobbles in a row difficult) such a change in the difficulty of the game is weird.

Also, although I\'m not sure if it is linked to it or not, I saw no other player in the sewers, and very few in the plaza, which is weird since 34 players are online.

One more bug : My status isn\'t updated, I always appear at 100%HP even though I\'m injured. The output of the client gives a lot of

\"Skipping out of date StatDR packet for \'Self\', version not 255\"
where N is incremented each time.

I guess it must be related?

Anyway, what is the appropriate place to report bugs?

5
Linux Specific Issues / bug
« on: October 25, 2005, 08:09:24 pm »
I\'m not sure I\'m supposed to post this here, but a post of Moogle seems to redirect us here.

The game just crashed with this error :

psclient.bin: coreanimation.cpp:240: void CalCoreAnimation::getPose(float, std::vector >&) const:  l\'assertion ? time >= 0.0f && \"time must be > 0\" ? a ?chou?.

I have used xordan latest installer to install the client version I\'m currently using.

6
Linux Specific Issues /
« on: October 25, 2005, 07:43:36 pm »
Sorry for posting here, I thought I had a problem but it went away

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