Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ghrynn

Pages: [1]
1
Wish list / Re: A radical change to all forms of combat.
« on: June 23, 2006, 02:30:46 pm »
How I imagine fight:
Man is very aware of not to be hurt by the opponent (that depends on his rage). They are moving in circle waiting for good opportunity to attack (weak spot, ballance/movement of enemy which make him easier to hit, that depends on fighter experience). When attack is performed the opponent is trying to defend (parry, dodge) and possibly use this situation to perform counterattack (which is in many cases the crucial moment in fight because the opponent is distracted by failed attack and he's not in optimal defensive position). The opponents are not running around because while wearing armour and drawn weapons it's very exhaustive. I think it's the same for humans and creatures (imagine fight between human and tiger).

If fighter decide to cast a spell he should be sure he won't be distracted by opponent (be more distanced from him).

When one of the combatants decide to flee he should throw away his weapons to run more effective (or at least sheathe his weapons), turn to opponent his back and run for life. Running backward is not much effective as long it is slower than few forward leaps of opponent. The speed of running should be determined by current fatique and current encumberance.

How I imagine fight in PS:
IMO is not possible to perform realtime fights like in Oblivion (which I like very much and it's very close to my imagination of fights) due lags. But my conception of turn based fight is some kind of boring. This could be improved to queue some kind special (power) attack. I like this idea because it's easier to anime to look it nice.

2
General Discussion /
« on: January 20, 2006, 11:11:59 pm »
And animations in Prince of Persia (in the very old version) are just perfect!  :)

3
General Discussion /
« on: January 20, 2006, 07:21:59 pm »
Well I found great site with short videos of swordcombats -
http://www.thearma.org/
and I also get a chance to obtain Medieval Swordsmanship book (great material), but I\'m missing good foundations of other weapon combat styles (polearms, halberts, knifes, warhammers, etc.). Someone who really know this stuff and recommend me some book or website could help me a lot.

4
General Discussion /
« on: January 19, 2006, 12:02:53 am »
Well I\'m seeking someone who really know such things to help me with animation. I\'m not going to publish anything to public, of course.

5
General Discussion / Improve the visual quality of fights
« on: January 18, 2006, 11:45:09 pm »
I\'m one of the character animator, although I shoudn\'t call myself like this because I done a very few animations since I become WTB member of the team.

I\'m searching for martial art expert or enthusiast who could help me improve visual quality of fights by offer me references of various sword (and other weapons) combat techniques and who could also become critic of my animation.

Pages: [1]