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« on: November 02, 2005, 01:40:46 pm »
As almost everyone is aware, ALL of the non-player charachters (mobs) in Planeshift are currently \"impervious to attack\".
As a roleplayer, just accept the fact that the gods have declared a respite from violence.
Behind the scenes, something else has happened. The \"NPC Server\" is down. While I\'m also a newby -- and definitely not a PS developer -- here\'s my take.
There appear to be at least TWO server/server processes involved in running the Planeshift server.
One is the \"world server\" (for lack of a better term) that presents the environment, quests, etc.
The other is called the \"NPC Server\". This \"server\" (or process) controls NPC battles. If it is down or non-responsive, an NPC will be impervious to attack.
Even in my short (<1 week) of playing, I\'ve seen this range from server-wide and lasting for days, to impacting a single monster for a short period of time.
When I first bumped into this, I had almost killed a monster when it suddenly became impervious to attack. I camped out, and logged back in. Usually, the mob would still be damaged and I could continue to kill it.
Apparently, it wasn\'t my client that was at issue -- it was the NPC server. Sometimes it appears to reset itself. Other times, it is down and the developers are working on it.
Would it be possible for the Laanx status page to show the NPC server status as well as the world server? Also, I\'ve never seen anything directly in the forum explaining this for new (or experienced) players!
For the duration of the bug, good mining!
Gzint