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Messages - Gluonite

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1
Fan Art / Re: PlaneShift Portrait Contest
« on: March 01, 2009, 10:58:01 pm »
Thanks Hitancrias! That was very nice of you to think of this portrait. Alas, I am not eligible to participate in the contest because I am one of the judges. ;)

Again thanks for thinking of me!

2
Mac OSX Specific Issues / Re: Teliportation bug, mac Intel client
« on: July 19, 2007, 04:51:13 pm »
This seems like a server side bug. If you can document it in the bugtracker, that would be good.

3
Mac OSX Specific Issues / Re: Planeshift 0.3.19 released!
« on: July 15, 2007, 08:55:07 am »
Yes 8BitPirate, this is the exact problem I have been having since even before the official release happened. It seems to be possibly related to opengl. If you could post your system specs that might be helpful for us all.

4
Mac OSX Specific Issues / Re: Planeshift 0.3.19 released!
« on: July 14, 2007, 01:17:15 am »
Ponder, yes this has been my experience as well. I am investigating a possible videocard problem.

5
Mac OSX Specific Issues / Re: Planeshift now Universal Binary
« on: July 13, 2007, 06:19:24 am »
Word has it that the current mac client (which is suposed to be a universal binary) is done and was sent to Talad. We anticipte that he will be posting it in the next few hours.  It should be available from the mirrors and in torrent form. We really should thank dfryer and others (you know who you are!) for their hard work to get this release out. Thanks guys! \\o//

6
Mac OSX Specific Issues / Re: Planeshift now Universal Binary
« on: July 10, 2007, 12:02:33 am »
It might be nice for some people to know that we are working on .019 universal binaries right now too. Not sure when they will be available though, they still have some problems.

7
The Hydlaa Plaza / Re: Geographic Convenience, and such.
« on: December 08, 2006, 11:57:45 pm »
Ya, it does seem like a big world out there doesn't it? 6 billion going on 7 is a bit overwhelming. But I like to look at it this way:

(Based on certain assumptions, these admittedly very rough stats are different if you don't happen to conform to this)

Only 84% of the 6 billion are unmarried, leaves 5,040,000,000
Only 50% of those are of the opposite sex, leaves 2,520,000,000.
Only 90% of those are straight, that leaves 2,268,000,000.
Only 73% of those have reached puberty (over 14 years), leaves 1,655,640,000.
Only 4.8% of those speak english, that leaves 79,470,720.

Of course there are many other narrowing factors, for instance, if you are gay or lesbian, the stats might look more like 8,830,080.

Another big one would be knocking out those who are currently incarcerated, or otherwise institutionalized. Soon you see that the possibilities are not as overwhelming as it seemed. When you knock the elderly population out of the mix, things start to look truly promising.

In the end though, you will just know.

Best of luck.

8
Development Deliberation / Re: How do you?
« on: December 08, 2006, 10:35:22 pm »
...and the manner in which there was a "celebration" took on no form particular to the holiday, ie. there were no jack-o-lanterns, or signs that said "happy halloween". People could take the event in any way they wish. I think it was quite well done.

9
Development Deliberation / Re: How do you?
« on: December 08, 2006, 08:30:59 pm »
I sincerely hope we will not have a christmas theme. This game is played world-wide by many folks who are not christians and to have a christmas theme in some ways would make it seem like the game was advocating christianity. This is not a very good idea and would alienate some non-christian players. Ylaikum has its own religions. The last thing I want to see is RL ones being dragged in there. So I hope we might be able to do something "special" for the holiday season, I just hope it does not involve any overt manifestations of x-mas themed things.

That said, I want to wish you luck with your own mods. You should, by all means, have a tree in the plaza for yourself and anyone else who wants it.

10
Wish list / Re: cartography, map making +1
« on: November 30, 2006, 09:50:11 pm »
This idea of map making is of great interest to the Explorers Guild of course, and especially to a cartographer character such as mine. Would he be able to make a living with it? I think that it should be mostly as described in this thread, but there is a problem with gaining skill and being able to make maps as a consumable in the economic structure: They are so easily copied outside the game structure that no one will be willing to spend money to buy one IG. The only possibility being that NPCs might pay money for them, but that doesn't sound like any fun now does it?

11
Mac OSX Specific Issues / Re: Mac Version of Viewmesh?
« on: November 14, 2006, 03:32:00 am »
I did just as you suggested Thom, and dfryer compiled a working Mac version of Viewmesh for me. I works great, problem solved!! Thanks dfryer! \\o//

12
Mac OSX Specific Issues / Re: Mac Version of Viewmesh?
« on: November 13, 2006, 09:51:30 pm »
Thom: Well, it might be if I knew about such things, but I'm just a poor Photoshop jockey and don't have compilers and am not into programming. I though that there might be someone out there who already took a stab at it.

13
Mac OSX Specific Issues / Mac Version of Viewmesh?
« on: November 13, 2006, 06:36:44 pm »
I'm sure the answer is "No", but I thought I would ask anyway. I've just been given my first dev task on Nexus and it requires me to have Viewmesh to test the textures I'm making. I was directed by Talad to get a windows machine and download the Viewmesh app so i can see what I 'm doing. So far, with 5 days of trying, I've not been able to get the app working under (eeeks!) Windows emulation with Virtual PC 7. I get the app to open but there is no way to load a file. Is there any Mac compile of the Viewmesh? Is this even possible?  It would make my life easier and I can meet my deadline! Any hope?


This might belong in the dev deliberations section, but I took my chances in the Mac friendly thread instead. Feel free to move it.

14
Development Deliberation / Re: SansIRC devs?
« on: November 02, 2006, 11:16:39 pm »
Thanks so much acraig, this did the trick! Try it sometime!

http://www.ircatwork.com/

15
Development Deliberation / SansIRC devs?
« on: November 01, 2006, 09:16:42 pm »
I was wondering if it was possible and/or worthwhile to try to become involved in development if we cannot use IRC. I have checked into this on my lab and office computers and IRC is not possible on our network for some reason. I've talked to net admins and tried everything I know, but there seems to be no way to do it. Am I just out of luck? Is IRC mandatory as a dev? I'd really like to contribute, but if this is too much of a communcation hurdle, then just say so.


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