1
Technical Help: IN GAME bugs (after loading world) /
« on: November 03, 2005, 05:01:41 pm »
i have to admit I was wondering about the physics ingame myself (the fact that I\'m a physicist may be somewhat correlated).
But since this is not our world we\'re playing in there is no need for gravity to act as it does on earth
Of course it would be easier if it would be at least comparable to our world. And to be honest, newtonian physics isn\'t that hard to describe (as copared to GTR (general theory of relativity)) and implement in a program although the calculations might get somewhat complex and thus time consuming the closer you want to get to a realistic physics system.
You could for example adjust falling damage to mass-of-char and flexibility (in terms of material (flesh or rock or whatnot) and physionomical considerations) and many more things which will never be implemented anyways (I guess that\'s a topic for the CS devs not PS).
But since this is not our world we\'re playing in there is no need for gravity to act as it does on earth
Of course it would be easier if it would be at least comparable to our world. And to be honest, newtonian physics isn\'t that hard to describe (as copared to GTR (general theory of relativity)) and implement in a program although the calculations might get somewhat complex and thus time consuming the closer you want to get to a realistic physics system.
You could for example adjust falling damage to mass-of-char and flexibility (in terms of material (flesh or rock or whatnot) and physionomical considerations) and many more things which will never be implemented anyways (I guess that\'s a topic for the CS devs not PS).