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Messages - dewra

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« on: November 22, 2005, 09:06:50 pm »
Quote
Originally posted by Andrek
How many shades of grey are there (for siplicity purposes I will give it 1022)?  Now there could be an aboslute middle ground where you are completely nuetral (the middle mark or 512).

But we still have the problem there is only black and white, and the grayscale which could be just 1 byte or even 32 bit it really doesn\'t matter, every action is still black or white, 3 points black for this and 1 point of white for that, sucks if you ask me. This is the way you find from Star Wars, movies someway, but especially KotOR video games. There is hundreds of reasons why to do what you do, kill innocenses or give food to the poor and so on. It\'s not possible for the AI to understand why are you doing these things.
Also it only represents one scale from an enormous large and complicated thing. If this black and white would represent evil and good, then where are the other aspects, maybe chaos and law or something ?

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« on: November 22, 2005, 08:54:06 pm »
Quote
Originally posted by Andrek
I know it is already green and I was to lazy to retype it, so just use green.  As well if you are not perceptive enough (ie wisdom high enough) to sense good/evil, or what you will call it, then you only see what you have always seen.  It just adds to realism (refer back to my previous post).

We\'re playing rpg which stands for role playing game, not roll playing game as someone stated before. If this wuold be D&D it would be roll playing game, you just do 3d6 + will bonus and chech whether it\'s high enough, but what those colors represent... nothing if they aren\'t played rigth so we\'re doing fine without it.
Also there aren\'t anykind of unholy aura or something, or if there are it\'s definitly not so easy to pry out.

Quote
Originally posted by Andrek
I think this could allow for any creature to be good or evil, I do like the idea of certain races starting with a lower number that need to prove themselves and others that have a higher number to start so they can get away with more crap until they knock themselves down (in most books an orc is killed on sight by good guys but there is a rare exception that wants to be good so they change and become a paladin or some such.  As well Elves can be terrible if given the chance).

This is all about reputation you\'re speaking of. It\'s not something like aligments, an easy example, we have an \'evil\' assassin, but nobody has ever saw him kill, so nobody knows about his \'evil\' thoughts so his reputation could be anything. Also if you\'re just giving food to the poor to get discount from the smith that ain\'t anyway pure good it\'s mostly selfish.
Reputation is relatively easy to implement, but good aligment system is almost imposible.

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« on: November 22, 2005, 08:20:15 pm »
Just have to say few things.

First you should really think what Merak is saying s/he has a point.
Any kind of coloring (even npc) is out of the question, weren\'t we rpging or not ? You must determine that by the actions and words of others not by some meaningless color if you can\'t then you just can\'t and you have to deal with it.
I\'m not saying that the whole aligment idea is a bad thing, but you can\'t just judge everything as good-neutral-evil as there have been pointed out before in this thread, if you did read the whole thread. Stop using those, they\'re just words which makes world black and white. (and one gray).
Also guilds just have to state what do they think about world and what kind of things they want to be done. I would not choose guild if they just stated NE (neutral evil) and that\'s it.

Also ingame aligment system is just putting too much work for the devs and such. You should think what you want and will do, and nobody else should know about that if you don\'t want, even your guild/friends needn\'t to know about those things why should everyone in the whole game world ?
One of the problems of ingame aligments is \"Will it be fair\". No, it will not, at some point it migth be, but \'evil\' devs will concentrate on evil quests, black market and such and the \'good\' devs will do the opposite. Not really, but this is still the way it\'s going to go.
Also on MMORPG as Merak did say it\'s about player interaction and you should do that in your own little mind and think what you\'re typing with your keyboard.

I also think there should be just stated, in my case female Xacha, above everyones char and when you speak to them you get to know their name if they like to tell it to you and so on. Putting aligments to your world readable/viewable info or above your head is just one of the worst ideas I have recently heard.

This were just my thoughts and no absolute trues.

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