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Messages - Exhibit 13

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1
Fan Art /
« on: November 22, 2005, 04:06:14 am »
I need to practice in my photoshop coloring skills. Can anyone draw me a female (Cat Race) sorry I\'m new, and havn\'t learned the names of the races yet. Well I want a female warrior. Crouching, and holding a curved dagger in each hand. (The kind from the chronicle of reddik). Thats all, JPEG would be great. And be sure to sign your name on it (so they know its your work, and not mine).

Edit: Also, one other thing. I don\'t want it to be cartoonish (anime). Please, I like my art realistic. That means no huge eyes. And I don\'t like it when the eyes can been seen ontop of the hair.

2
Fan Art /
« on: November 20, 2005, 06:16:56 pm »
Yes, it can. I tried to do it in Blender, but it was confusing.

3
Fan Art /
« on: November 20, 2005, 06:59:05 am »
Im using anim80r. I would post the url. But when you add the 8 and a o it makes a smiley face. That 0 is suppose to be an o.

4
Fan Art /
« on: November 20, 2005, 02:19:42 am »
Does anyone know a tutorial that shows me how to put my created object and uv texture in game? The tutorial on the top page just isnt working for me.

5
Fan Art /
« on: November 19, 2005, 08:26:12 am »
Ahh, thats more like it. I like your other swords a bit better than the first picture. You should appy.

6
Fan Art /
« on: November 19, 2005, 05:42:31 am »
Its great. But the only thing i can find wrong is the blade texture. I dont really like it. Try making it shiny, like polished steel. 4/5 Seen better, but greater than most.

Edit: Oh and I love the texture for the handle, it\'s very realistic!

7
Fan Art /
« on: November 18, 2005, 10:09:33 pm »
Okay, I finally understood UV Mapper. Here is the battle hammer.


8
Fan Art /
« on: November 18, 2005, 04:35:10 pm »
Oh, I do not smoothe my objecy because that makes the file size to great.

And I just learned to UV Map. Im working on a battle hammer.

And the axe handle is oval. I just think you looked at my first picture.

9
Fan Art /
« on: November 18, 2005, 01:19:47 am »
Ok, I fixed it up. Heck, maybe it can even be a wood/battle axe?


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It\'s wierd, I cannot get the wood to show up.

10
Fan Art /
« on: November 17, 2005, 06:54:51 am »
Great render, 4/5.
But...
You subdivided the image. Don\'t do that, it creates more polygons and verticles. Which create alot of lagg. If I were you, create \"flat/boxed\" creatures. Then you can UV map them, to make them look smoothe.

Hope that helped :o).

11
Fan Art / My 3D Works
« on: November 17, 2005, 06:48:33 am »
Here is my first creation. It\'s a wood cutters axe. Who knows, maybe this can be in the game :o).



Oh and please comment and critique.

Also, I might post some 2D artwork (But i\'m not very good at drawing).

Enjoy :o).

12
PlaneShift Mods /
« on: November 17, 2005, 05:21:09 am »
Well, took me about 30 minutes. The texture isnt great. But I can send you the .obj file without the texture, so you can create your own. Well, enjoy :o).



Sorry but my 3D modeling program didn\'t show polygons, :o(.

Oh, and this is my first post :o).

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