1
General Discussion /
« on: February 03, 2003, 06:02:39 pm »
I play Dark Age of Camelot, and it shows the same problems as Everquest. You need to work through endless hours of repetitive monster spawn camping to get your char to be a decent competitor.
I was ready to leave the game 6 months ago, but I found the best guild. Shadowclan. In Shadowclan you concentrate on your roleplay and manage to put a dent on all the painful levelling.
You end up realizing that many of the boring gameplay was your fault, always trying to optimize everything i.e.: Lets go just to Dungeon A where the XP rate is 23.5% higher and some monster that spawns every 457 minutes has a 1% chance of dropping the Uber-Cloak-of-Refreshing that gives you 3 points of heat resist.
In Shadowclan it\'s not that strange to go on \"suicide missions\", to areas suited to higher levels just to see them, or bring very low level characters on to epic battles unlike other guilds who would consider them a nuisance.
All in all, the painful game mechanics are still sometimes a set back on the fun.
If someone is interested on Shadowclan, visit the site:
http://www.shadowclan.com
I was ready to leave the game 6 months ago, but I found the best guild. Shadowclan. In Shadowclan you concentrate on your roleplay and manage to put a dent on all the painful levelling.
You end up realizing that many of the boring gameplay was your fault, always trying to optimize everything i.e.: Lets go just to Dungeon A where the XP rate is 23.5% higher and some monster that spawns every 457 minutes has a 1% chance of dropping the Uber-Cloak-of-Refreshing that gives you 3 points of heat resist.
In Shadowclan it\'s not that strange to go on \"suicide missions\", to areas suited to higher levels just to see them, or bring very low level characters on to epic battles unlike other guilds who would consider them a nuisance.
All in all, the painful game mechanics are still sometimes a set back on the fun.
If someone is interested on Shadowclan, visit the site:
http://www.shadowclan.com