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Messages - Stephen McNaire

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1
Wish list / Temp Dropped Item Ownership
« on: May 11, 2006, 07:29:40 am »
Okay...my beef here is that I was doing an RP and in that RP I was casting a ward. So as a nice visual aid, I dropped one of my last Ruby Crystals...and almost immediately some jerk runs in and takes off with it. Of course I ran after and tried to get it back, but was completely ignored. It's not like I dropped it in the middle of nowhere; I dropped it in the middle of a trio huddle.
So I talked with some guys and here's what we came up with as a solution to this really irritating problem; Temporary ownership over a dropped item:

First there would either be a prompt when you drop an item ("Are you relinquishing ownership of this item?"), or perhaps there would be a command (/place). Either of these would allow you to set an item on the ground with it temporarily unable to be picked up by other players. In sense it is still in your inventory, but others can see it and perhaps do things like look at it, but may not pick it up and therefore transfer ownership.
To prevent random spaming you can only leave it out for X amount of time, and then it returns to your inventory. You may also only walk X distance away from it before you forfeit your right to it (Or it returns to you inventory). Perhaps to keep you from accidentally walking too far away, there would be a flashing icon to warn you that you are getting too far, it starts out slow, but gets faster the further you get away. Then perhapes a system message pops up asking you if you want to give up your item. Also, to protect against the game crashing and you losing your item, if you client crashes, the server simply returns the item to your inventory.
'Placed' items would also have a new button labeled 'release' or something, clicking this will que a prompt, clicking yes will release ownership of the item.

This would be wonderful because then people who are RPing could use items in their events without worrying about losing it. Or even just showing a special item to a group of others that you got from an event, like a ring, which can not normally be seen. This would also be useful in the future when things like personal books are implemented. That way you can share your writings with a group of friends, and still have your valuable book in the end.

2
Roleplaying (Communitive Storywriting) /
« on: March 10, 2006, 03:58:09 pm »
Facinating. Steuben sounds like a commander to trust. He has an understanding of where his duty lies: His men, not himself.
Puncuation aside, I found this very enjoyable to read:D.

One major typo:
\"perhaps. but i will not abandon those i lead. i will not at that to the scales.\"
You typed \'at\' instead of \'add\':p.

3
Fan Art / Cookie Order
« on: March 07, 2006, 07:07:48 am »
Like some of my stoires, this is not PS fan based, but lacking a better forum to put it in *Shrug*.

This is a running joke at the forum where I Mod. I give cookies to all the new people who join. A member ate all my cookies on Valintine\'s Day so I had to ship some more in from Saturn.
Due to some nasty solarwinds, my cookie order was going to be really late, so they decided to just scrap the order and refund my money. Since I still need cookies and have to order again now, I thought I\'d see what other members liked.
So I scanned the menu and posted it there (and now here). There\'s supposed to be these really cool holograms of the cookies hovering above the plast, but due to the way they work, my scanner doesn\'t pick them up. Sorry \'bout that :|.



Thought you guys might enjoy reading the cookie descriptions:).

The bar is from my space spoof comical story. I didn\'t put that link here because this is an art thread, but if anyone would like to read it, just shout:).

4
General Discussion /
« on: March 06, 2006, 11:25:23 pm »
Welcome, stay awhile, stay forever!!!! *Evil laughter*

There is one Italian person you might meet. If you do, I suggest you immediately fall flat on your face and mumble prayerful entreaties. ;)

5
General Discussion /
« on: March 06, 2006, 05:34:30 pm »
I must mention before I say anything else that the obvious explanation is so we don\'t have to make a new character every time we manage to get ourselves killed:P. This is a game and since it\'s a fantasy we\'re already stretching reality.
I doubt there is a perfect explanation for most stuff, for how can there be? Creatures spawn, items appear out of nowhere. Sometimes things are made for the gameplay, not RPing:).
I know this may come as a shock to some, but PS is a video game:D. Not that I\'m saying you should look for explanations, go ahead, I enjoy reading them and some are really good. But don\'t...um...kill yourselves over it;).
[/Lecture]

Now that I got that off my chest, I think Bnm85 has a good idea. When we are in the DR our body remains where we died. If left alone we can return to them and resume our lives. Perhaps as part of the reward for passing the \'test\' of the DR, our bodies are restored to full health.
If someone does something to our bodies while they lie in \'limbo\' i.e. the elves that steal corpses, we cannot return and are dead forever. This would make it a doubly hideous crime to desecrate a corpse.
Perhapes that\'s a perk of belonging to a guild or group. Your companions will do things like guard your body until you return.

However the overview of Yliakum kinda destroys this and alot of the lines of thought already aired in this thread. (Copied here for those who don\'t feel like looking;))

[From Overview]
Waste

Ducts that have been dug out in the rock are used to dispose of human waste. Larger rubbish and bodies are simply thrown into almost vertical and apparently endless wells. Nobody seems to care about where all of this junk finally ends up, since the stalactite theory is only devised by some Xacha scientists and has not been proven yet. Dead bodies are eliminated the same way. Though discarding dead in such a callous fashion would seem rather shocking, neither of the two main faiths at Yliakum requires particular care nor reverence to dead bodies. To the people here, a body is simply a non-functional apparatus or an empty shell with no soul. However, nothing is ever thrown into the lake. The law forbids this disposal method not only out of courtesy to the Nolthrirs, but also to protect the seaweed population. Polluting the lake is one of the few crimes punished with death.

_______
So...I think we\'re all going to have to just decide to either RP that we got through because we are heros...or just ignore it and imagine it was a wierd dream like Ralas does:|.

On a side note...if Yliakum really is a stalactite in a huge cave...I wonder if there are people underneath...and if so, I wonder what they think about the sky constantly raining dead bodies onto the roofs of their houses?

\"Jimmy! What was that noise!\"
\"Aw nothing pop, just another of them strange rock fellows\"
\"Well...go ahead and get it, we can use it to repair that gap in the southern wall...\"

:D

6
The Hydlaa Plaza /
« on: March 06, 2006, 05:19:34 am »
Well...I went to the Richmond Celtic Festival...and got me a sw33t sword. Learned how to make bucklers too. Got to see everything from Caber Tossing to Ferret Legging. All in all, worth the money for me ;P.

7
The Hydlaa Plaza /
« on: March 03, 2006, 01:31:42 am »
You know what it is, you know what it is, you know what it is? It\'s like the handy man\'s secret weapon...yahuh, \'cause they use it you know, just like taaape things up.
*Makes a Harold \"Wahaa\" noise*

8
Wish list /
« on: February 22, 2006, 10:07:22 pm »
Quote
Originally posted by clint8565

Swimming I think is perfect, since everyone knows you have to be taught how to swim and then try it yourself. If you just jump in a lake, chances are you\'ll drown.


Actually, it\'s a proven technique to toss someone into the deep water to teach him or her how to swim. I\'ve never seen a person that couldn\'t do the doggie paddle:p. Learning how to swim properly so you can last for long distances is another thing of course.

9
The Hydlaa Plaza /
« on: February 20, 2006, 07:23:58 pm »
12

I\'m stretching on some of the answers too because the test was set up for people who are fighters, not a chareter like mine who almost never fights. The test does not apply well to  Hyung :|.
The biggest ding I got were the other languages Hyung would know as a scholar :p.

10
The Hydlaa Plaza /
« on: February 18, 2006, 04:53:54 pm »
Quote
Originally posted by steuben
a grue? what\'s a grue?

I know what a grue is^^!


My personal favorite from some General (name/battle forgotten):
\"Ha! They couldn\'t hit an elephant at thi-....\"

11
Guilds Forum /
« on: February 16, 2006, 08:14:33 pm »
Kudos on having a site that is very attractive. Once you get more up, I\'ll have to come back and read all the interesting guild triva I\'m sure you\'ll add to the site :D.

12
Newbie Help (Start Here) /
« on: February 16, 2006, 08:09:47 pm »
I also beleive it is on by default.

13
General Discussion /
« on: February 14, 2006, 01:51:41 am »
Quote
Originally posted by Karyuu
I haven\'t talked with Toda recently so I can\'t discuss her in particular, but there is no reason for a female fighter (aggressive), for example, to talk like a male priest (gentle).


Nope, none at all. But a male fighter and a female fighter will talk differently, as will a male priest and a female priest. But each person does talk differently, so there\'s alot of room for leeway I\'ll grant you that. But most do have distinct gender sounding speech and when text of spoken word is the only way you have to set a mood and develop a character (And in a short paragraph at that) you kinda have to skirt the extremes :).
Just so long as you aren\'t advocating girls that talk like boys Karyuu I have nothing to really argue, just gripe about:p.

14
General Discussion /
« on: February 14, 2006, 12:57:06 am »
Men and Women do talk differently, and I\'m not talking \'stereotypes\'. Usually it\'s how they phrase a thought, or an expression they use. It\'s most noticeable in how they respond to something, the most common one I think in PS would be responding to a threat.
This is not sexism, this is life. And if you try to neuter every character, you end up with a stale bland world. Toda definitely talks male.

15
General Discussion /
« on: February 13, 2006, 09:28:26 pm »
Indeed, wheres lies the problem. I wrote a quest that used the Male Toda, and all the mannerisms are wrong now:p. I\'ll have to re-script it.

I\'m glad to know that I wasn\'t hallucinating though :).

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