10
« on: December 08, 2005, 09:01:41 pm »
I was playing the game, and suddenly the game crashed. Runing Fedora Core 4 linux. Output:
planeshift.application.client:
PSLoader: step 5: success
GetMovement
:
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
SetDRData
:
Ignoring DR pkt version 0 for entity Clacker with version 0.
Ignoring DR pkt version 188 for entity Tefusang with version 190.
GetMovement
:
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
Couldn\'t find movement type \'Run\'!
CheckSectorCrossing
:
Sector crossed from dngn to trans1.
Sector crossed from trans1 to hall.
BuildAppearance
:
Failed to set trait mesh=\"0\" mat=\"0\" tex=\"0\" shader=\"0.7,0,0\"/> for mesh.
Failed to set trait mesh=\"0\" mat=\"0\" tex=\"0\" shader=\"0.7,0,0\"/> for mesh.
SetDRData
:
Ignoring DR pkt version 173 for entity Clacker with version 175.
Ignoring DR pkt version 174 for entity Clacker with version 175.
CheckSectorCrossing
:
Sector crossed from hall to upper.
Sector crossed from upper to hall.
Sector crossed from hall to upper.
psclient.bin: coreanimation.cpp:240: void CalCoreAnimation::getPose(float, std::vector >&) const: Assertion `time >= 0.0f && \"time must be > 0\"\' failed.
Aborted