Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Cwvym Purh

Pages: [1]
1
Technical Help: IN GAME bugs (after loading world) /
« on: January 06, 2006, 09:09:28 am »
Thanks for the answer. I think I would rather get ram then experiment.

2
I noticed the textures are packaged in zip files, are they compressed and would it improve performance to decompress them or is the format integral to the program?

Just a thought.

3
General Discussion /
« on: January 03, 2006, 02:22:44 am »
Having the audience vote for who they bet on, or who is in their guild is a recipe for disaster.
Independant judges are needed. That way, all can accept the decision, wether or not they are happy with it.
[ or even have judges roll 100D + modifiers  to determine outcomes of actions]

4
Wish list / Running the guantlets. An idea
« on: December 21, 2005, 08:54:58 pm »
I would like to see more dungeons, but removing the idea of wait for the one good monster, kill it, heal, wait more, repeat.

An idea would be gauntlets to be run:

- a dungeon area [guantlet] would hold only a certain number of players. Preferably groups that enter at the same time.
- Monsters would not respawn. Once dead, they are dead until the next group of players comes into the guantlet.
- Monster types and locations randomly determined, weighted to the power of the group currently running the guantlet.
-an NPC could charge a fee for a group to enter the guantlet. Alternately there could be a guantlet that contains a quest item.
-some guantlets could randomly choose from a selection of maps. [could a group\'s decision to enter a guantlet create an \'object\' for that group only, dissappearing upon resolution (all characters exit) ?]


5
Roleplaying (Communitive Storywriting) / A mining tale [Bered's Tale]
« on: December 21, 2005, 08:40:08 pm »
As the monsters slept, Cwvym Purh decided to do some mining. After a perilous trip she reached one of the mining areas. Hard at work were Einnol, a stonebreaker she had met, and others. Once she had found a place to work, and got into the rhytm of it, she decided to tell a tale in between the swings of her rock pick.


 Cwvym says: Einnol, have you heard the tale of the stonebreaker who could sing the jewels out of the stone?
 Erakur is having a remarkable stroke of luck!
 Einnol says: No, I have not. Sounds like a good tale.
 Cwvym says: His name was Bered, if I recall.
 Einnol says: I think if I sung, the diamonds would squirm further back.
 Cwvym says: As he learned to mine from his father, they would sing together
 Erakur sings to his bit of rock
 Erakur sings to his bit of rock
 Einnol says: Hmmm...
 Cwvym says: Eventually his father noticed that he brought back more jewels when he took his son with him
 Cwvym says: So Bered\'s talent was discovered in time
 Einnol says: That is quite a good story indeed.
 Cwvym says: He listened to passing bards, and gathered all the songs he could, when he was not busy mining
 Cwvym says: One day his songs became so good, that the jewels came out in the shape he imagined
 Keop says with a smile: Going to sell. Try to bring some beer back with me.
 Cwvym says: oh please, I am parched
 Einnol says: Telling of tales will make one quite thirsty.
 Cwvym says: In the normal way, he courted a stonebreaker wife
 Einnol moves closer to hear better.
 Cwvym says: Because he loved her so, he sung from the rock a tiara of great beauty and intricacy
 Cwvym says: She loved it
 Cwvym says: She could not bear to part with it
 Cwvym says: And one day while in town looking for some special weybread,
 Cwvym says: She was stopped by a call from a carriage
 Cwvym says: Humbly, she obeyed the call, the piercing gaze of the driver nearly freezing her
 Cwvym says: A dainty hand moved aside the curtain in the carriage window
 Cwvym says: \'Where did you get that?\' came the haughty question
 Cwvym says: And so the Queen of the land learned of Bered, and was jealous of his wife,
 Cwvym says: For all her finery paled in comparison to the Tiara
 Cwvym says: She ordered the driver to head for the castle at once, and Bered\'s wife was left with the taste of grit
 Cwvym says: And not solely from the dust cloud the horses left behind
 Cwvym says: And so it came to be, that the King\'s men found Bered on his way home from work
 Cwvym says: \"The King demands your presence\" was all they would say
 Cwvym says: Exausted and nervous, Bered was finally brought before the King
 Cwvym says: I am told you make items of unsurpassed beauty\" the King intoned
 Cwvym says: \'Yes Sire\'
 Cwvym says: \'Then I do charge thee to make jewelry fit for the Queen\'
 Cwvym says: With increasing dread, Bered was led to the royal mines
 Cwvym thanks the stone
 Cwvym says: He was astounded at the bedraggled workers, obviously ill kept starving and thirsty
 Cwvym says: This was not a proper stonebreaker mine
 Cwvym thanks the stone
 Einnol says: How sad.
 Cwvym says: And so it came to be that he sung long hours making jewelry for the Queen
 Cwvym says: Though of startling quality, none would satisfy here
 Cwvym says: The Queen had yet to see a piece as lovely as that of Bered\'s wife.
 Cwvym thanks the stone
 Cwvym says: Day after day Bered sung wondrous items, and never was the Queen satisfied
 Cwvym says: In time, Bered lost his voice
 Cwvym says: He pleaded for good ale to quench his aching throat, but by now,
 Cwvym says: The Royals no longer perceived him as alive, merely as a tool
 Cwvym says: And since they can always get more tools, he was neglected
 Cwvym says: Eventually a mine Overseer gave him a pick to work with
 Cwvym says: And though the Queen would have him whipped, he could not sing even if he had wanted to
 Cwvym says: The last \'inducement\' session proved too much, when the Queen said:
 Cwvym says: \'Very well, find his wife and bring me her Tiara, with or without her head\'
 Cwvym says: Bered was led with tears in his eyes back to the mine
 Einnol says: Oh no.
 Cwvym says: He stared at the stone, trying to croak out a song,
 Cwvym says: but it was no use. He swung his pick in fury, until blood flew from his hands
 Cwvym says: By reflex, he sucked at his aching fingers
 Cwvym says: and felt a soothing warmth in his throat
 Cwvym says: Desperate now, he bit at his arms trying to draw more blood
 Cwvym says: and indeed, he found he could at least hum
 Cwvym says: So he sang in this fashion to the stone, and it fell away
 Cwvym says: leaving him a passage to the surface
 Cwvym says: He ran until he reached his house
 Cwvym says: and saw the King\'s men approaching
 Cwvym says: But he took his wife away from there
 Cwvym says: And hid in the mountains of his cousins
 Cwvym says: Though he could never speak again, he was happy
 Cwvym says: For it was not merely his work that made the Tiara beautiful, but his love for his wife.
 Einnol nods.
 Einnol says: That is a fascinating tale.
 Keop says: Phew
 Cwvym says: it has made me thirsty
 Einnol wipes away a single tear from his eye.
 Keop says: Sorry I forget the beer. I was mobbed by townsfolk wanting to show them how to get here.
 Keop chuckles and says: There is a mob at the wall up there all falling down
 Einnol says: I will buy you an ale at the tavern, Cwvym. With that story, you have earned it.
 Cwvym says: Ah many thanks

6
Wish list /
« on: December 08, 2005, 06:17:59 am »
lol yes I searched.

Sigh. 2000 for a tree... would probably still not do it,well that kind of answers the question. [I would still like to know how taxing it would be]

I suppose it would be method \'B\' then, the 2D plane leaf group textures in a cleverer manner [I am not dissin the tree creator, just looking for improvement].
Or adding 20 or so such leaf/branch groupings [and consequentially 80 there abouts polys] to the existing trees.

These slightly beefier trees could be an option, keeping the leaner ones for those who would suffer a performance hit.

Ah. The time has come to read some tuts.

7
Technical Help: Problems BEFORE entering the game /
« on: December 08, 2005, 05:52:52 am »
Yes, I really want to play as well. But the server is down. Crash or update, it is sad for us, but the word is patience.

Put this in your favourites to check server status...

http://laanx.fragnetics.com/

8
Wish list / 3-D modelled trees
« on: December 08, 2005, 03:35:00 am »
I would like better trees, but perhaps should really ask questions -

How many polys would be acceptable for a single tree?

How demanding would said tree be on resources?

It looks like the current trees are branches with 2 sided textures placed for the leaves; if so, [and if fully modelled trees would be too taxing on player\'s systems]can we have cleverer placements of the leaf group textures, and can someone illustrate how to do this? :D
[and hopefully get a few people more involved in forestry - one person doing nothing but trees risks insanity, unless said person is an Ent]

I am holding out on blender 2.4 being released before I tackle it again.
[no doubt I will work on simpler objects and attempt to UV map them, and learn the joys of exporting before attempting an actual tree.]

WHY? The over used but still apt \'suspension of disbelief\' - the trees nag at me the most.

9
Sigh. I no longer have this system, but when I did I had crashes that went away once I dumped the creative sound drivers. This totally eliminated NWN crashes, and crashes from other games. I was amazed that the sound drivers could cause so much trouble, trouble I normally blamed in my mind on the game programmers.

For those of you stilll using win98 and having a soundblaster live!, you allready know creative labs has not put out a new driver in years.
Fear not. If you are proficient enough to read and follow instructions [not mine], and do not fear having to re-install win98 if something bad happens, you may want to try the KX project drivers.

http://kxproject.lugosoft.com/intro.php

Also, check here for the forums:

http://www.driverheaven.net/forum.php?

For me it was days of effort, some reinstalling win98 after screwing up something, but in the end, my game crashes went away. Something the vendor of my sound card [Creative Labs] was unable or unwilling to do.

I have a new machine now, but I hope this helps those that are near their wit\'s end. I make no guarantees for this game, but perhaps the PS devs should take win98 + soundblaster + creative drivers into account, if they have not allready.

10
General Discussion /
« on: December 08, 2005, 01:09:50 am »
this is not a secret :P
P [player character sheet]
find the quill and parchment icon.
Click it.
Amaze the natives.

11
General Discussion /
« on: December 08, 2005, 01:03:35 am »
1024x768
GUI is fine. [except the shortcut thingy, but that is what hotkeys are for].
I only keep the character info and chat menu open. I like minimizing the others which I needed until I memorised my hotkeys.
I have no intention of having my character sheet, inventory and buddy list open when I am in the middle of a rat purge :P

12
Technical Help: IN GAME bugs (after loading world) /
« on: December 07, 2005, 06:23:29 am »
Erm, desktop resolution and depth are same as game, so no go there.

I will try the non-fullscreen [then alt +enter it].

@Steuben I suppose I have to make a new account there I am sure I will check it .. later.
Also, perhaps you know where the elusive SUBMITTING BUGS.txt is located. :)

13
I simply end up with a blacked out screen, and sometimes the PS gold cursor.

Well, I avoid it now, and ALT+Enter does not work either. Would deslecting \'fullscreen\' in the ps setup help?

Yes, I searched, found nothing recent re: alt+tab.

Pages: [1]