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Fan Art / Re: The Official Phase Two City Contest: Amdeneir
« on: May 17, 2011, 01:54:58 pm »
Hi, some wonderful stuff here, you definitely have come a long way. Love the design of the wall and guard towers.
On cracks - horizontal cracks occur in rocks where the layering of the rock is horizontal, yours mostly diagonal, and in the most recent image - going in all possible directions. If the layering(or whatever the actual geological term is) was horizontal, the crack might work out too. http://www.watersheds.org/earth/layers.htm
On the wood texture - You have done a great job on the details! A couple of things though...
If you plan to tile it, then some of the detail might be too specific and that will stand out a lot if the texture is repeated several times over.
The underlaying shading looks a bit indecisive. For natural form it looks much too straight and for man-made curvature its too blurred out.
For a more natural look you might want to increase the saturation for mid-tones and shadows and turn it down for highlights. The bump map effect does exactly the opposite.
On cracks - horizontal cracks occur in rocks where the layering of the rock is horizontal, yours mostly diagonal, and in the most recent image - going in all possible directions. If the layering(or whatever the actual geological term is) was horizontal, the crack might work out too. http://www.watersheds.org/earth/layers.htm
On the wood texture - You have done a great job on the details! A couple of things though...
If you plan to tile it, then some of the detail might be too specific and that will stand out a lot if the texture is repeated several times over.
The underlaying shading looks a bit indecisive. For natural form it looks much too straight and for man-made curvature its too blurred out.
For a more natural look you might want to increase the saturation for mid-tones and shadows and turn it down for highlights. The bump map effect does exactly the opposite.







...or just attracted to big buttons.
). Seeing that something is wrong is one thing. Knowing what exactly is wrong is another. Being able to create something better is on a whole different level. But if you think that nothing is wrong(also in uber games like WoW)... creating game art might not be your thing.