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Messages - goland

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1
The Hydlaa Plaza /
« on: February 01, 2006, 11:05:06 pm »
That first video was....um....ya.  The ending wasn\'t too bad...I guess.

Everyone has their own tastes I suppose.  I think I might have liked the music better if I didn\'t see the video....the whole \"playing guitars near a cave or whatever\" thing just doesn\'t do it for me.


Atom and his Package - Black Metal Friends
http://www.ford23.com/music/Atom%20and%20his%20Package%20-%20Black%20Metal%20Friends.mp3

2
General Discussion /
« on: February 01, 2006, 10:23:41 pm »
Quote
Originally posted by Karyuu
Quote
Originally posted by goland
PlaneShift receives donations from the some parts of the community.


Not really, if you\'re referring to money. Talad is quite adamant about not involving any of it in the project unless absolutely necessary, and we\'re nowhere near a dire need yet :)

The only things donated (besides the server, of course) are time and effort.

Yay! \\o/


I was talking mainly time and effort (coding, graphics, and whatnot from community members on the dev team).

3
General Discussion /
« on: February 01, 2006, 08:38:32 pm »
Quote
Originally posted by BlackAcre


I think you\'ve probably hit the nail on the head.  I would like them to tailor the game to popular demand.  Seems like open source is a populist model in the first place.  I suppose I can leave it at that.  Good analogy, I think.


That\'s exactly the opposite of what I said.



Planeshift receives donations from the some parts of the community.  Does this mean the dev team is expected to go against their values to make any individual in the community happy?  No.  An individual that isn\'t actually contributing much to the project would have to be quite arrogant to think that the dev team will tailor the game to their individual wants and needs.

4
General Discussion /
« on: February 01, 2006, 06:40:16 am »
Quote
Originally posted by Stephen McNaire
Mmm...that analogy doesn\'t quite work I don\'t think. As far as I\'m aware, the Devs are not making PS on our request. We didn\'t ask them to make PS (At least I didn\'t). They\'re making  PS because they want to, because they find it a fun hobby and enjoy watching us populate it.


Yes, you\'re right...it didn\'t completely work.  It gets the same message across though.  I like your\'s better.

Anyways..

BlackAcre, if you exaggerate in debating something people won\'t usually take your arguments seriously.  Just a tip.

There is no draconic enforcement of rp-ing in planeshift.  I doubt anyone intends for there to be.  If things became very strict then many would leave..and move on to something else to do with their time...nothing to fuss about though because this would probably never happen.

Also, if someone sees the label MMORPG and automatically anticipates for the game to be a certain way then I am sure they\'d be dissappointed if they tried to play and MMORPG that tried to stray a little from the norm.

I don\'t see anyone trying to be the \"winner\" in this discussion.  Karyuu is trying to help you understand how the game and community work as she\'s been here for quite a while and knows a good deal about these things.  It\'s a lot easier to follow a discussion when points are addressed one by one.

To expand on the opensource licensing...something can be opensource and still not be free.  There\'s a lot of different opensource licenses and some have different requirements for duplication and use.  The fact that the game is free intially, free to play continuously, and opensource are signs of a willingness by the dev team to give to the community.  This doesn\'t mean they\'ll give you what you want....whatever they give you is what you get.  That\'s how opensource projects usually work.  If you want the game to be different, the source is open for you to see, and depending on the licensing, duplicate.

As far as PlaneShift goes, I\'m sure the dev team is trying to make as many people as happy as possible while not straying from their values.  Of course they can\'t please everyone.  This is why people are as free to leave as they are to come.  If the game isn\'t what you think it should be, I\'m sure there\'s another game out there that might be.


Edit: BlackAcre, you missed my point in my last post it seems.

5
General Discussion /
« on: February 01, 2006, 04:47:52 am »
Quote
Originally posted by BlackAcre

I didn\'t say anything has been retracted yet.  I was talking about what would be a bad idea, not what was currently going on.  But, to answer your question, if someone handed me a ticket to an AC/DC concert, and I discovered once inside that it was actually Stryper--I\'d complain.



AC/DC...Stryper...is there really a difference? : P Just playin.

What seems to be an issue here is that there is a misunderstanding of what the dev team is obligated to provide the community.

Here\'s an analogy that I think might work....

You want a shed built but don\'t have the tools or resources.  A friend of yours can get all the lumber and materials for free and offers to build you a shed at no charge.  They build it for you with no guarantees of how long it would last.  Now say 5 years down the road the shed falls apart.  Is it the friend\'s obligation to fix it for you?  Is the friend liable for it falling apart?

Personally, it would be against my morals to hold the friend accountable.  Would other people do different and complain to the friend?  Unfortunately, at least in the US, I think the answer is yes.  I hope this isn\'t true for anyone who\'s a part of this community though.

So we can make this analogy relevant by saying that the shed is Planeshift and the friend is the dev team.  Should we complain to the dev team if Planeshift doesn\'t turn out how we want?  I don\'t think so.  They can do whatever they want with it.  The game engine is open source and any of us have the opportunity to make our own game using some of the material that\'s a part of Planeshift.

It seems many people don\'t understand this business model because we\'re used to buying things that have warranties or guarantees.  Corporations that make money off of other games out there have obligations to their audience because they need to make money.  Planeshift isn\'t bounded by this type of model.  This is bad for people who want planeshift to tailor to popular demand.  It\'s good for those who want a free game and embrace the view of the dev team.


Edit: Fixed some spelling errors

6
The Hydlaa Plaza /
« on: February 01, 2006, 04:17:51 am »
Quote
Originally posted by ylikone
Quote
Originally posted by goland
gooooland mccray with my nose!!!1    shift button wiithh my ttongue


You know your keyboard is 400 times dirtier than your toilet seat?  

http://techdirt.com/articles/20040311/239226.shtml

Still, I think I would rather lick a keyboard than a toilet seat.


Hmmm, seems you linked to a page that linked to an article that is dead...Anyway...human mouths are pretty dirty too...and I just ate a sandwich...after typing on my keyboard....I might as well have licked the keys I was typing on....well....I did.

7
The Hydlaa Plaza /
« on: February 01, 2006, 04:07:21 am »
Quote
Originally posted by HarenaAbdolor
Ew... your tongue? I hope you\'re the only one who uses your keyboard, lol. :)


i\'ll type with whatever i9 waant to type with damn it!!!!!!!!!!!!!!!!!!!!!!!!!1   ;;;;;;; 0\'  <--(That was supposed to be a smiley.  And yes...this is my computer...I\'m the only one.  And if someone wants to use my computer they\'ll have to deal with the drool.)

8
The Hydlaa Plaza /
« on: February 01, 2006, 04:01:06 am »
gooooland mccray with my nose!!!1    shift button wiithh my ttongue

9
General Discussion /
« on: January 31, 2006, 02:06:37 am »
Quote
Originally posted by noXide
And now I\'m completley stumped. oO
Surely if it\'s all RP your hunting, PPs and loot etc wouldn\'t matter (I think we know why - stats&numbers spring to mind again).
It sounds like you\'re interested in the better looting rogues/mobs and the Progression Points they give out... In which case you\'re sort of contradicting yourself. :P


This is true.  If someone is more concerned with RPing then they would probably hunt something easier to RP with.  In Suno\'s case, hunting creatures that usually aren\'t camped would be a solution.  Fanatics, Grendols, Gobbels, Tefusangs, and Ulbernauts would be easier for someone who wants to RP solo.

It seems like some people are afraid to say they fight in the arena to powerlevel.

The point of the arena is to provide fighters with a place to do what they do....fight, right?  I consider it somewhat like going to the gym.  My character is training to be a stronger fighter so he can kill larger beasts.  Ya, it\'s powerleveling...but it\'s RPing because this is part of my character\'s routine.  Eventually I\'ll probably create a character that will have other aspirations...but the current state of the game is more developed in the fighter area.

I always allow people to join me in training if they ask.  I try to make conversation if they RP.  I usually keep quiet if they don\'t.  If all the spawns that would be useful for training are camped then I find something else to do.  I don\'t see what everyone is making a fuss about.

Sure, spawns could be randomized or increased.  Do they really need to right now?  Not really.  Find something else to do if everything\'s camped.  Go RP.  Go travel around and meet people.

The thing to keep in mind is that once different aspects of the game are developed, less people will be playing the \"fighter\" type character.  A smaller percentage of the population will be fighting in the arena and spawns will be less competitively camped (well, hopefully).

10
The Hydlaa Plaza /
« on: January 28, 2006, 08:30:02 pm »
Quote
Originally posted by zanzibar
Have you listened to the whole album Insomiac?  Brainstew has to be the easiest song on it.  It\'s also the easiest to listen to, which is probably why it was chosen by the label as the single.


Back in the day when it came out I\'m sure I did.  I don\'t remember many songs off that one though...mainly Brain Stew and Geek Stink Breath (the popular ones).

11
The Hydlaa Plaza /
« on: January 28, 2006, 06:49:59 pm »
Quote
Originally posted by zanzibar
Actually, he\'s right.  I\'ve been playing guitar for over a decade, and modern punkrock is far more technical than classic rock a la Led Zepplin.  Don\'t get me wrong -- classic rock is more tasteful, but modern punk is far harder to play.  Just listen to NOFX if you have any doubt.

I\'m not saying it\'s good music!  But it is harder to play.


Eric Melvin is the man!  El Hefe is a cool dude too.

I agree though.  When my sister was playing guitar she learned on playing Led Zep stuff.  Afterwards she progressed to ska and other styles.

I\'ve always been a fan of good bassists myself.  Fat Mike, Matt Freeman,  and pretty much anyone who plays upright bass in a psychobilly band.

Anyways....I sure hope Billy Joe wasn\'t talking about the band\'s earlier stuff when he made that quote about Jimmy Page....I was in a band in high school and the first song we ever attempted was Brain Stew by Green Day because it was so ridiculously easy (along with a few other songs).

12
The Hydlaa Plaza /
« on: January 27, 2006, 12:54:06 am »
WOOOOOOOO Bouncing Souls!

You\'re so rad than my dad
If you were a fabric you\'d be plaid
Everybody knows plaid is so rad
I think about you and I go mad
You\'re so rad you really spark my nads
Some say you\'re good but I know you\'re bad
If you go I\'ll be sad
Stop the presses run an ad
If there were three of you you\'d be a rad triad
You\'re so rad

WOOOOOOOOOOOOO

Anyway, Green Day....hmmm.  They were good (Kerplunk and Dookie)....then they were cool (Insomniac)....then they were sellouts (Nimrod)....now they\'re alright (Warning and American Idiot)...

I don\'t think the Bouncing Souls or Green Day deserve threads....they\'re good bands but I think Operation Ivy would be more deserving.


Edit: As a sidenote, anyone hear of the movie Tim Armstrong (of Rancid, Op Ivy, the Transplants.....) and Billy Joe (of Green Day) are putting out on Hellcat Records (Armstrong\'s label)?  It\'s called Live Freaky! Die Freaky!

13
Fan Art /
« on: January 26, 2006, 07:39:15 am »
Quote
Originally posted by Karyuu
Goland, do you start modeling right away, or do you try to draw out your designs on paper first?


A little of both.  Like I said previously, I\'m not very good at drawing.  I am pretty good at dissecting things in my head though.  So I\'ll think about an idea for a while then do a really rough sketch and then start modeling.

14
Fan Art /
« on: January 26, 2006, 06:47:13 am »
I took a break from the sword.  I\'ve been working on a long handled axe.  More of an exercise in getting used to blender and figuring out how to map uv textures...plus the head design refused to get out of my mind.



It needs more work I know.  Maybe some etching in the head...some impurities added to the metal and such..Right now it\'s 320 polys.  Without the 2-stage cutting edge it was a lot closer to 200 polys.

15
The Hydlaa Plaza /
« on: January 24, 2006, 06:17:18 pm »
Quote
Originally posted by Xeraans
Goland, you are an a complete angel to me. XD I was raised on Monty Python, as still am up to this date.. and I remembered that little bird skit since I was about three or four, and never could remember where it was from, and upon many questionings over the years, and watching movies, I never could find where it was from.

Thank you! *huggleshmorks*



Wooo, I feel so useful!

...and now for something completely different.....A man with a tape recorder up his nose

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