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Messages - yaf

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1
Development Deliberation /
« on: December 27, 2005, 09:12:57 pm »
And did anyone tried to figure out why Macs crashed? Its also a bug so there must be some work to fix it. Its not the right place here to ask such question, though, as its bug in CS?
I think maybe fixing Mac-side of the bug will solve this problem too... If you understand what I mean.

2
Development Deliberation /
« on: December 27, 2005, 08:28:38 pm »
No, no... Both flags must present.
And there seems to be no difference in warnings output when commenting one or other.

Surely, using #ifdef is a temporary solution. And the number of such unlucky Linux users like me   ;(   is not high, so you might won\'t use it at all...

3
Development Deliberation /
« on: December 27, 2005, 08:01:04 am »
One more (stupid?..) suggestion. If uncommenting those 3 lines will crash only some Mac users (and possibly Windows users) u could use this
Code: [Select]
#ifdef CS_PLATFORM_UNIX
...
#else
...
#endif

(assuming that Linux users didnt have any problem with these lines not commented)

4
Development Deliberation /
« on: December 27, 2005, 01:56:26 am »
I\'m not sure, but these two threads are about this problem:

http://www.planeshift3d.com/wbboard/thread.php?threadid=20956&boardid=41

http://www.planeshift3d.com/wbboard/thread.php?threadid=21193&boardid=41&styleid=4&page=1#4

So it seems to be very specific and there\'s no solution yet...

But if my suggestion will cause any other bugs... Anyway its up to you to decide whats better, especially since PS still works oddly for me (common problem, but now it works!), as most CS-based games (e.g. VegaStrike is a bit slow).

So good luck...

5
Development Deliberation / not a JPEG file ?
« on: December 25, 2005, 01:32:00 am »
hi!
I\'m new here but was reading these forums for quite a long time and did this small job... oh, and sorry for my bad English

fortunately I managed to get PlaneShift_CBV0.3.011.linux.x86-2.run (as I have modem connection), and also downloaded patches PlaneShift_CBV0.3.012P-r2.i686.bin and PlaneShift-CBV0.3.0.12-r4-i686.tar.bz2 to upgrade it to 0.3.012. The problem was that psclient from first 2 archives ran practically normal but the one from last archive displayed much more warnings including this:

Not a JPEG file: starts with 0x00...

and no textures were shown in the login window, only some text strings

I\'ve found some threads with this error but all they ended without solution...

I\'m kinda new to Linux and therefore to such things like games under Linux, building sources under Linux, CVS... and even programming (under any OS):D
but I\'ve learned CVS basics and some more tools, downloaded CVS versions of PS for 24th October 2005 and 30th November 2005 (dates for last 2 archives) and compared them. it took me 20 min to find the bug, but overall time is much longer! so, please, dont say its useless job (anyway I\'ve learned many things).

So, u just have to revert file common/paws/pawstexturemanager.cpp from revision 1.16 to 1.15 i.e. uncomment 3 lines that \"doesn\'t seem to have an effect...\"

I also have window$, but since I dont use it so far, I didnt jeck PS under it:rolleyes:

maybe u already know this bug, but than I havent found that in forum
oh, and sorry for such a long... post but anyway I got to learn... (English in particular):baby:

yeah, great game!

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