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Messages - ross.burns

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1
The Hydlaa Plaza /
« on: January 04, 2006, 05:09:01 pm »
You know you\'ve played too many video games when you think about things like that, Cyl and Jakob...

2
Wish list /
« on: December 29, 2005, 02:10:41 am »
Ok, once more, Drakky, that is only your understanding of it - if you start from that same premise as you have (which nobody has to) then it is possible to reach that conclusion. If one starts from an entirely different premise, the one reaches an entirely different conclusion. I gave you plenty of arguments, and no, none of them were solid, but you\'ve yet to provide a \'solid\' argument yourself, if by solid you mean irrefutable. There are no \'solid\' arguments for anything, because all reasoning has to start from somewhere, and that somewhere can be anywhere. You have deemed that your starting place is the only one possible.

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Wish list /
« on: December 28, 2005, 02:42:58 pm »
Yes, that would be acceptable to me. That way people who don\'t want to use it aren\'t stuck with it. That also enables people who actually want to use it in-game still can - that\'s a better idea then making everyone use it or taking it out completely.

Also, I don\'t know if Drakky is still reading this, but I can\'t give anymore reasoned arguments for you - I\'m arguing from the point of Devil\'s advocate anyway, and I\'ve more than defended enough of other people\'s views of what good and evil can mean. If you really don\'t believe anybody except yourself can possibly, even a little bit, be correct, or at least have another valid view point of what good and evil mean, outside of \'good = nice\' \'evil = suffering\' then the discussion was really pointless from the start. I assumed you wanted to know about other people\'s ideas, I wasn\'t trying to dissuade you from yours. That\'s all I asked for myself as well, and I\'ve accepted time and time again that your definition of the terms is a perfectly valid one and many people would find it meaningful. This idea you have that no one else\'s concepts are meaningful, even to them, though, really is ludicrous, and I don\'t shy away from using that term in this instance.

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The Hydlaa Plaza / Re: Comments on "Faces Behind the Players"
« on: December 28, 2005, 01:40:09 am »
Yeah, man, shoulda gone to specsavers, right?

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Wish list /
« on: December 28, 2005, 01:36:06 am »
I misrepresented myself when I said one cannot use reason with those terms, what I meant was that one could use reason to make those terms mean anything at all. One might reason that \'good\' has to be based on \'right\' actions - being good and doing good is doing things one ought to do. That is not an unreasonable definition of \'good\'. \'Good\' is as subjective as \'right\'. One might believe that what is \'good\' is what God decides is \'good\' - for instance: an orthodox Jew believes that doing the mitzvot of the Torah is good because God has said they are good. Things are right or wrong and good or evil depending on what God dictates in the Torah - the commanded actions are not always logical or explained (how can not eating one animal or another whilst eating another one - and seemingly by arbitrary standards - be described as either good or right?) but they are always good because God says so. Here, you will notice, right and wrong and good and evil are inextricably linked - one ought to do what God says AND what God says is right AND what God says is Good. You are not doing Good by doing Wrong actions. It is not a confusion of terms, it is simply a different definition of them than yours. One ought to do what God says because God says it - morality is defined by God\'s word. If God had said to Moses when giiving the Torah \"And all Jews must rape children, which he wouldn\'t because God is not only Good and Right, but also Loving (see, in this definition, welfare is separated from good/evil - which refer ONLY to whether God commanded it or not) but if he had, then raping children would be both Good and Right, though not loving or pleasant. The two things are unconnected. An orthodox Jew might say you are confusing your terms, because Good and Evil only refer to God\'s commands, not to whether the actions are pleasant or logical or increase welfare.

This is only one example. Just face it Drakky ol\' buddy, you CAN\'T be correct about this, because nobody can. It\'s non-falsifiable and subjective and dependent on individual believe. There is not one consensual definitive definition of the terms Good and Evil (just as you\'ve already admitted there aren\'t for Right and Wrong). Each person will have his own working definition, and there is absolutely no need for that definition to be based on the consequences of the actions, pain/pleasure debates or any of the infinity of other arguments put forward to explain what is good or evil. This debate has raged on since the dawn of humankind\'s conscience, why do you presume to be able to give the correct answer? The best you can do is give the answer you believe is correct, which I respect as applicable and meaningful to you and probably many others, but not to everyone, nor can it be. To me, for instance, you definition yields no meaning, nor to an orthodox Jew, nor to many other people.

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Wish list /
« on: December 27, 2005, 03:56:08 pm »
Man, I\'m sorry, but terms like \'good\' and \'evil\' don\'t HAVE to have anything to do with welfare. They\'re simply not definitive terms. You can\'t \'reason\' when you use terms like \'good\' and \'evil\'. And your definition of a right or wrong action is circular - what actions ought ot be done, and which actions ought not to be done?

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Wish list /
« on: December 27, 2005, 02:48:31 pm »
You\'ve argued consistently that they should be put into the game based on their benefits, as you saw them, that they were useful to newbies and helpful to older RPGers. Haven\'t you?

And, then, how would you define a right action and a wrong action - which is what most people would call your good/evil, I suspect.

Also, you definition of good/evil is purely secularist. For religious folk good/evil depends on how faitful/permitted their actions are in their religion, for knights of the round table it was how closely their actions matched the chivalry archetype, etc,. Don\'t pretend good and evel are just simple concepts with a shared definition by everyone. No matter what your dictionary dictates.

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The Hydlaa Plaza / Re: More Faces Behind the Players
« on: December 27, 2005, 05:18:01 am »
Well, here I am too, then...



Me and my friend, taken a couple of months ago now.



This was me two summers ago.

Erm, they\'re the only photos of me in digital format, as far as I know...

9
The Hydlaa Plaza /
« on: December 27, 2005, 04:52:57 am »
With the equalisation of homosexual age of consent laws, the age of consent for both boys and girls is 16... although notice you still have to call \'em boys and girls, not men and women. Not that I\'m prudish about that stuff, people will do it when they do it, and law never has nor ever will change that, but still...

10
Wish list /
« on: December 27, 2005, 04:45:35 am »
Yeah, sorry man, I seemed to have lumped you and Drac both together in my head. It seems we\'re in total \'alignment\' (get it) over the matter. Drac just ruffles my feathers, and I have a question for him which is philosophical in nature, but since he seems to enjoy this discussion I\'ll ask him anyway, and he can choose not to answer it if he doesn\'t want to (I\'d ask the same from others): You keep saying that doing good/evil are unconnected to doing right/wrong, and I would agree to this in certain terms (it\'s possible to doing something wrong for a good end, like the killing a torture victim scenario - though I have my own objections to that, and don\'t really think it was good by that definition). So I would like to know what your definition of good/evil and right/wrong are, because many people would say good is doing lots of right actions, and evil doing lots of wrong ones (and don\'t just denounce that as confusing the concepts, because it is also a valid definition, even if not shared by you - you\'ve still yet to define your terms).

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Wish list / DAMMIT!
« on: December 27, 2005, 01:39:02 am »
I just clicked \"report\" instead of \"reply\", so some moderator is gonna get mighty P.O.\'d at me...

Wanna play PS now, will retype my response later.

*edited to include \'reported post\' ;)*

Yes, sorry, but in posts previously I had stated my arguments against your reasons for including the alignment system, and I wondered whether you had a counter to them.

Also, Draclar, I\'m confusing good and evil with right and wrong (firstly, I simply don\'t believe that by an definition one chooses those concepts are as separate as you would wish to convince us) but I think both sets of concepts fall under the same banner of meaninglessness. One cannot be good or evil, just as one cannot DO good or evil, just as one cannot do something right or wrong. As concepts in themselves, in my belief system, they simply do not exist. And what is your thing with always being right? Since both are systems are non-falsifiable, it\'s more a case of neither of us being provable wrong.

But even if your system is exactly how everything works, that doesn\'t change my basic argument for not including them in PS.

Don\'t worry, mistakes happen :) --Karyuu

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Wish list /
« on: December 26, 2005, 05:38:01 pm »
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Originally posted by Kythag
By calling for the total ban of any official stand on alignment, you are imposing your views on others, just as I and others are.  At least in the sense you are stating.


No, by leaving something out, you give the option for some to include it and others not to. By putting something in, everyone MUST include it. You see the difference?

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If you didn\'t want to get into a philosophical discussion perhaps you shouldn\'t have included yourself.


But the thread isn\'t about philosophy, it\'s about RPGing.

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The original question dealt with an official stand in one form or another from the official  staff on this question; therefore, you cannot answer it anymore than we can.


I\'m not trying to \"answer\" it, I\'m arguing for one side of the debate, the side not to include alignment systems. Isn\'t THAT what this thread is about?

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Our discussions are intended to address our concerns about the issue, and you are, of course, welcome to join them.


Why thank you!!!

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However, if you say our ideas are \"ludicrous\", and you don\'t care about our opinion, then why should we care about yours?


Firstly, I apologise for calling Draklar\'s splitting humanity into three \"alignments\" in RL ludicrous, that was rude and rash of me. Secondly, I don\'t care about your opinion of my opinion - that was the \"not caring\" point, so that critique kinda answered itself there, Kythag; and, again, that only applied to the philosophical side of things. I DO care, however, about suggestions for PS gameplay and RPGing, which is what the thread is about, afterall.

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I am very intrigued by the idea of no labels.  Draklar has stated, and I have agreed, that labelling people is \"unjust\".  Walking into a discussion, stating your opinion, denouncing ours, then walking away simply will not do.  You can do this, but your words will have all the weight you have placed on ours.


Of course, I hope you now realise that you\'ve completely misunderstood what had happened, so you can retract this incredibly patronising critique.

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With that said...

You have stated that actions, in themselves, are not good or evil.  Do you believe this of motivations as well?  Do you think murder is not evil because this label relys on the underlying motivations?  Or do you simply not believe in any kind of moral code at all?  If you are rejecting the ideas of good, evil, and neutrality, what is there?  I am getting the sense you believe in anarchy.  Is this a true or false impression?  If not, how can you make a law without some type of moral compass to guide you?

Edit:  Draklar, I wouldn\'t find it odd if ross believes in anarchy.  I am anxious to hear ross discuss these views further, if he will.


I\'m not an anarchist, I\'m a determinist. I believe (and now, just so you don\'t think I\'m \"walking away\", Kythag, I\'m about to expose some personal information that really you guys never needed to know, just like the whole philosophical element of this conversation) that no one has free will, that everything is decided and predetermined by God. We are not moral agents, we have no choice, nothing we do is good or bad, it just is; God\'s solitaire-version of chess. Nothing has value other than whether it follows its predestination, which of course it must do. I do not expect anyone else to believe this, and I DO NOT CARE WHAT YOU THINK OF THIS IDEA. I do not want to be attacked nor supported for holding it. Kythag, I do not care about your or anyone else\'s opinion on this matter, just to make that clear from the start. You shan\'t disuade me from my opinion, and I doubt I\'ll persuade you from yours - and nor do I want to. Now that we\'ve forced Ross into exposing his cooky theology, would one of you stop treating me like an idiot and answer the only question I\'ve asked on this thread so far, the only one I actually want to discuss, the only where I care about your opinions, and want you to care about mine, the only one I actually want to enter a debate into:

What purpose would having an alignment system built into the fame serve?

13
Wish list /
« on: December 26, 2005, 03:26:36 pm »
Okay, I really don\'t want to be dragged into a philosophical discussion about this, since it\'s all about the gameplay, but I reject the very foundations of those definitions. I don\'t think \'good\', \'evil\' or \'neutral\' have any meaning. I do not think a single person is good or evil or balanced - I do not think actions have meaning in that sense, I do not think \'values\' in that way exist. While people may seem themselves in one category or another I think the very categories themselves are illusory. There are no good or bad actions, only actions; there are no good or bad consequences, only consequences. I don\'t care if you accept or reject this view, and I don\'t want to be drawn into some sort of argument about it, you asked me a question and I gave you an answer. There are no categories, at least in my opinion, and you are entitled to your own (I guess... JK). However, I wouldn\'t wish to impose my philosophy on the gaming community as a whole, and I don\'t want the alignment system imposed on me or the community as a whole. What purpose does it serve? It doesn\'t help new RPGers, it gives them crutches so they don\'t have to develop their character, and it limits those of us who would do away with it. By not having any trace of it at all, those who want to use it are still free to (heck, they can even put it in their character descriptions themselves), but no one iis forced to.

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The Hydlaa Plaza /
« on: December 26, 2005, 02:42:19 am »
The only thing that worries me is that she\'s under 17... although I have no idea where you\'re from, and I know in a lot of European countires the age of consent is much lower than the UK\'s decision of 18 (in Spain it\'s 12!).

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Wish list /
« on: December 26, 2005, 02:39:46 am »
They\'ve done a similar (or maybe the same) thing in Sims 2 - I haven\'t played it yet so I don\'t know how that works - so surely a similar system tied to skill stats isn\'t too difficult. Just working out how a stat decreases is the difficult part (and, I guess, what appearance should be bound to which stat, etc.).

But I like the idea that once you\'re good at something, if you stop practising you\'ll slowly become worse at it. So even if you become a great mage, if you then stop doing magic for a month, when you come back to trying magic, you won\'t be nearly so powerful as you were before. That\'s a brilliant idea, whoever came up with that one, because, by the time PS is in its final form, some of the characters would have had time to perfect almost all the skills (unless they get wiped :S) which would have the \"what now\" feel, and take away from the realism.

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