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Messages - Jannis

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1
Linux Specific Issues / Re: gentoo ebuilds for 0.3.018
« on: June 20, 2007, 06:48:29 pm »
Ah right, didn't even notice that ebuild :/
Should be made dependency for planeshift or add it to the post-emerge-notice of the ebuild.

2
Linux Specific Issues / Re: gentoo ebuilds for 0.3.018
« on: June 20, 2007, 06:23:40 pm »
Ok, I just compiled PS on my AMD XP 2000+ (ATI Radeon 9000 Pro, using DRM / X -driver) box running 2.6.20-gentoo-r5 and it works quite well. There were some digest-issues first and I had to copy the art/ and data/ from the binary-installation to make it work but it runs smooth, I can see what I have in my inventory (icons were garbled using the binary-version) and the font is ok.
Works perfectly on my Core2Duo - Laptop (Graphics: i945GM, using DRM / X -driver), too.
Both systems have mesa 6.5.3 installed.

3
Linux Specific Issues / Re: gentoo ebuilds for 0.3.018
« on: June 19, 2007, 01:45:15 pm »
loux, I could provide you a mirror for the ebuilds and the planeshift-0.3.018.tar.bz2 file. If interested, just contact via PM

4
Linux Specific Issues / Re: Does this look right?
« on: February 18, 2007, 10:38:54 pm »
Run the setup (pssetup) and check your "Texture downsampling" is set to "1/1" (slider tottaly left)

5
Linux Specific Issues / Re: Graphic problems
« on: February 16, 2007, 10:14:25 am »
krazymonkeys: Yes, you've got another problem here. But I don't think it's a whole-MESA-problem

6
Linux Specific Issues / Re: gentoo benchmark
« on: February 15, 2007, 01:53:29 pm »
When you just compare map-loading times you may forget that maps can be cached in RAM and so load MUCH faster when you restart the game. Even if you use another binary, the data is just the same.
Can one of you please give me short hint, how to create static binaries instead dynamically-linked ones?

7
Linux Specific Issues / Re: Graphic problems
« on: February 13, 2007, 12:24:43 pm »
It's all about Texture-Compression, which doesn't work correctly with the in-kernel-DRI-stuff.
There's this line in data/config/gldrivers.xml:
Code: [Select]
        <regexp string="renderer" pattern="^Mesa DRI Radeon 2002" />Replace it with
Code: [Select]
        <regexp string="renderer" pattern="Mesa" />has fixed it on two of my machines.

8
Linux Specific Issues / Re: gentoo ebuilds for 0.3.018 is out :)
« on: February 10, 2007, 02:05:12 am »
Why will the emerge stop? Just make them dependencies and they'll be installed automatically ;)

9
Linux Specific Issues / Re: Compiling probems
« on: February 08, 2007, 11:02:01 pm »
Just a guess into the blue:
Have you tried to ./configure without using "autoreconf" (just skip the step?)

10
Linux Specific Issues / Re: gentoo ebuilds for 0.3.018 is out :)
« on: February 08, 2007, 11:00:09 pm »
loux, forget about the java-thingy, no one needs it to play PS (so you can throw away the use-flag and disable it by default. About the other error: CS is built correctly, it's just the ebuild which thinks the compilation has failed (can't look into it now since I'm at my girlfriend's with my laptop). So it's actually not a compilation- but an ebuild-related problem (maybe changed IF and ELSE-condition?)

11
Linux Specific Issues / Re: gentoo ebuilds for 0.3.018 is out :)
« on: February 08, 2007, 05:07:50 pm »
Well, as I allready said:

Emerging crystalspace-cs with USE="java" takes up more than 1GB of RAM on my system...... Dunno why ;)

It wanted more and more RAM and when it had about 1,2GB I thought it was enough and killed it.

12
Linux Specific Issues / Re: gentoo ebuilds for 0.3.018 is out :)
« on: February 08, 2007, 04:31:33 pm »
Yep, same here

Code: [Select]
C++ ./out/linuxx86/optimize/plugins/video/cursor/cursor.o
LinkPlugin cscursor.so
ObjTagMetaData cscursor.so
DoSplitDebugInfo cscursor.so
...failed updating 2 target(s)...
...skipped 2 target(s)...
...updated 987 target(s)...

!!! ERROR: dev-games/crystalspace-ps-1.1-r26294 failed.
Call stack:
  ebuild.sh, line 1613:   Called dyn_compile
  ebuild.sh, line 970:   Called qa_call 'src_compile'
  environment, line 1242:   Called src_compile
  crystalspace-ps-1.1-r26294.ebuild, line 72:   Called die

!!! compile failed
!!! If you need support, post the topmost build error, and the call stack if relevant.
!!! A complete build log is located at '/var/tmp/portage/dev-games/crystalspace-ps-1.1-r26294/temp/build.log'.

!!! This ebuild is from an overlay: '/usr/local/portage'

13
Linux Specific Issues / Re: gentoo ebuilds for 0.3.018 is out :)
« on: February 08, 2007, 12:58:07 pm »
Emerging crystalspace-cs with USE="java" takes up more than 1GB of RAM on my system...... Dunno why ;)

14
Linux Specific Issues / Re: gentoo ebuilds for 0.3.018 is out :)
« on: February 07, 2007, 02:26:31 pm »
HHmmm..... I can't even connect to Laanx with 0.3.018 :(
So, where can I find the ebuilds?

15
Linux Specific Issues / Re: gentoo ebuilds for 0.3.018 is out :)
« on: February 07, 2007, 12:52:42 pm »
I'm just compiling the stuff without the ebuild manually to see the new features but be sure I'll test the ebuild after I've played 10 minutes. Unfortunately I've gotta go to work in 3 hrs, let's see if it's enough time or not.

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