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Technical Help: IN GAME bugs (after loading world) /
« on: March 07, 2006, 10:34:45 pm »
Okay, Thanks
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DEBUG: Sound System: Software Renderer Initializing..
DEBUG: Sound System: Configured for driver [crystalspace.sndsys.software.driver.oss]
Sound System: OSS driver for software sound renderer initialized.
Indirect rendering may indicate a flawed OpenGL setup if you run on a local
X server.
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [Unix-x86-GCC]
All LOGS are off.
Mounting skin: /this/art/skins/default.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
psEngine initialized.
]
DEBUG: Sound System: Software Renderer Initializing..
DEBUG: Sound System: Configured for driver [crystalspace.sndsys.software.driver.oss]
Sound System: OSS driver for software sound renderer initialized.
Indirect rendering may indicate a flawed OpenGL setup if you run on a local
X server.
crystalspace.SndSys.driver.software.oss: Sound System: OSS Driver: Failed to open output device [/dev/dsp].
Warning: Cannot convert string \"vlines2\" to type Pixmap
Warning: Missing charsets in String to FontSet conversion
Warning: Unable to load any usable fontset
crystalspace.sndsys.renderer.software: Sound System: SoundDriver->Open() failed!
Warning: Cannot convert string \"vlines2\" to type Pixmap
Warning: Missing charsets in String to FontSet conversion
Warning: Unable to load any usable fontset
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [Unix-x86-GCC]
All LOGS are off.
Mounting skin: /this/art/skins/default.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
psEngine initialized.
Using fontsize 16 for resolution 1024x768 from looking at this I would sound would be my only issue = \\