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Granted or negated Wishes / in reply to fanomatic...
« on: February 17, 2003, 08:14:24 am »
Hate to disabuse you, but there is PvP
you might say, no theres no Unwanted PVP.. but actually there is... or at least my perception of it was this: Both have to agree on a duel, and if one does not agree and the other still attacks that person, the government and the Gods (i assume DM\'s?) will do something to fearful to make that person never want to do it again.
maybe im wrong, and it is programmed into the game that you cannot attack another player without permission (ie, the game physically stops you), and if so i apologise.
But if it is the first case, then i can see an assassins guild operating. Yes, they will be under kill on sight orders, perhaps the gods will try to blast them whenever they attack a favoured minion etc... but the assassins guild is lucrative enough to cover these shortfalls.
And about the vocation scenarios...
Firstly, do you think that as soon as u decide to make a sword that you are going to be able to do it??
NO. You can try.. and that trying may help you learn, but at first you wont earn any money off a half mangulated sword.
Hence my idea was trying to fill the gaps...
firstly, you get money, since the owner of the store who you are apprenticed to pays you, and you earn experience, assuming that he teaches you.
Now i realise that this is stupid insofar as it takes you player out of the game totally, and so i think the idea about quotas is good...
and why?
because of quality.
i might buy a sword off a master smith PC, but im not gonna buy a sword off a barely skilled player when i can get it for slightly dearer but better quality at the local WalMart.
anyway, /rant
later, me.
you might say, no theres no Unwanted PVP.. but actually there is... or at least my perception of it was this: Both have to agree on a duel, and if one does not agree and the other still attacks that person, the government and the Gods (i assume DM\'s?) will do something to fearful to make that person never want to do it again.
maybe im wrong, and it is programmed into the game that you cannot attack another player without permission (ie, the game physically stops you), and if so i apologise.
But if it is the first case, then i can see an assassins guild operating. Yes, they will be under kill on sight orders, perhaps the gods will try to blast them whenever they attack a favoured minion etc... but the assassins guild is lucrative enough to cover these shortfalls.
And about the vocation scenarios...
Firstly, do you think that as soon as u decide to make a sword that you are going to be able to do it??
NO. You can try.. and that trying may help you learn, but at first you wont earn any money off a half mangulated sword.
Hence my idea was trying to fill the gaps...
firstly, you get money, since the owner of the store who you are apprenticed to pays you, and you earn experience, assuming that he teaches you.
Now i realise that this is stupid insofar as it takes you player out of the game totally, and so i think the idea about quotas is good...
and why?
because of quality.
i might buy a sword off a master smith PC, but im not gonna buy a sword off a barely skilled player when i can get it for slightly dearer but better quality at the local WalMart.
anyway, /rant
later, me.
.
.