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Fan Art /
« on: January 14, 2006, 08:15:42 pm »
First of all thanks for all the comments I appreciate the input. Yes Toad the bear is a bit front heavy but the neck was even longer then that before lol, it just starts looking wimpier the shorter the neck gets for some reason, I figured this length was acceptable, although I agree that a lot of weight would be on the front legs (but that?s why they are so thick ;P ) and yeah, like i told you in that PM, that concept for the texture looks awesome and ill send you the model when your done with your ship(or before if you want) 
Thenior, thank you for all the advice, I checked out some normal mapping tuts and I think I will learn it after this hill dweller project is done. And yeah I know that helm texture really sucked, in trying to make It better one night I actually got pretty annoyed by its crappyness and just deleted it lol. I came to the conclusion that it was partly to do with the general design and ill just start another one with finer, more delicate design on top. As for all the shader effects, I believe planeshift doesn?t support any of them, which is a shame I agree. HDR lighting would contribute to making some pretty nice effects indeed!
Anyways ive basically got the general model for this guy down but he is already at the polly limit I set for myself so I may just raise it up to 600
. and I will just be focusing on him until he is completely done and I have him the way I wanted. That being said he did kinda start going in a more humanoid direction than I really wanted but I think this way using some armors and a bit more advanced weapons will fit better which should be pretty nice- ill make some item sets for him with different kind of weapons and objects that could be used around where they live.

so I want to add 2 shoulder plates and some chain connecting them and then start the texture.
btw these are thumbs so click on them for bigger views:

here is a very quick little scene that I did just to get a feel for the type of texture to use and what type on feet or footwear to model (as you can see the feet aren?t done) but it shows what I am thinking for a texture: pants for the legs with those knee plates and chest is mostly bare, although I will add those shoulder plates like I mentioned.
(and yeah that blue figure is just to get an idea of size compared to the average human)
Comments, ideas ? post em
BTW I will be on holiday for about a week so don?t expect any updates for about that time.
~Dunadurium

Thenior, thank you for all the advice, I checked out some normal mapping tuts and I think I will learn it after this hill dweller project is done. And yeah I know that helm texture really sucked, in trying to make It better one night I actually got pretty annoyed by its crappyness and just deleted it lol. I came to the conclusion that it was partly to do with the general design and ill just start another one with finer, more delicate design on top. As for all the shader effects, I believe planeshift doesn?t support any of them, which is a shame I agree. HDR lighting would contribute to making some pretty nice effects indeed!
Anyways ive basically got the general model for this guy down but he is already at the polly limit I set for myself so I may just raise it up to 600
. and I will just be focusing on him until he is completely done and I have him the way I wanted. That being said he did kinda start going in a more humanoid direction than I really wanted but I think this way using some armors and a bit more advanced weapons will fit better which should be pretty nice- ill make some item sets for him with different kind of weapons and objects that could be used around where they live.
so I want to add 2 shoulder plates and some chain connecting them and then start the texture.
btw these are thumbs so click on them for bigger views:
here is a very quick little scene that I did just to get a feel for the type of texture to use and what type on feet or footwear to model (as you can see the feet aren?t done) but it shows what I am thinking for a texture: pants for the legs with those knee plates and chest is mostly bare, although I will add those shoulder plates like I mentioned.
Comments, ideas ? post em

BTW I will be on holiday for about a week so don?t expect any updates for about that time.

~Dunadurium
What do you do on the project btw(if i may ask), are you an artist?

Currently he\'s got around 180 poly\'s but as before, the count should drop after tweaking and further working with it. Altogether, with his body and head, my aim is under 500p.



