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Messages - Falzaek

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1
Technical Help: Problems BEFORE entering the game /
« on: March 22, 2006, 12:07:52 am »
if it\'s because my character needs moving, a new character should work fine, right?

I\'ll try that now...

2
Technical Help: Problems BEFORE entering the game /
« on: March 22, 2006, 12:03:32 am »
Character name: Falzaek. Don\'t know here he is at the moment. Got the damn acess violation error.
could you move him for me?

--moved--

3
Wish list /
« on: March 21, 2006, 11:20:12 pm »
I like this. We all know the NPC\'s need revision in this area,and this seems like a simple idea. One question, what\'s the bandwidth consumption like?

4
Technical Help: Problems BEFORE entering the game /
« on: March 21, 2006, 10:32:39 pm »
thanks man, I was getting 0411AC3B, So I won\'t worry about moving without first trying he file i was missing.

EDIT: Copyed that in, still getting the error, just after the \"Loading World\" message apears. If it helps, heloading bar doesn\'t seem to fill, either. I\'m running windows, xp.


5
Technical Help: Problems BEFORE entering the game / Updater failure
« on: March 21, 2006, 08:25:18 am »
My updater told me it failed to load the following file: libmng-cs.dll

can you link me to the file and tell me where it has to go?

I\'ve also been getting an acess violation error just as soonas I load the game, would the above missing file do this? or does my char. need moving?

6
General Discussion / long time no... anything :)
« on: March 15, 2006, 01:10:19 am »
I\'ve been outa it for a long time... can someone post here and bring me up to speed?

7
Newbie Help (Start Here) /
« on: January 23, 2006, 04:24:50 am »
last time i whent to the tavern it was empty...

8
Wish list /
« on: January 22, 2006, 04:38:38 am »
oh, THAT\'S how you fall... thanks!

it\'d be sad if you see a newb running like hell\'s behind them from something, only to takje a long run off a short clif :) It\'s got my vote!

9
Wish list /
« on: January 12, 2006, 12:34:31 pm »
Yes, actualy I\'ll agree with you. I am afraid this may turn into just an MMO, becuase wen version 1.0 is released, there\'ll probably be a huge influx of players, and most of them will be the \"let\'s go bash things and level\" kind. But I also think ageing would be cool.

10
Wish list /
« on: January 12, 2006, 12:20:56 pm »
again zanzibar, you said convieniant :) It\'s not suposed to be conveiniant, and their would be spells and potions aviilable to alter your apearence cometicly, and to reverse the efects of ageing, or revert them to an earlyer ageing stage 9potions of youth).

and you said that its designed to eliminate powerful characters? not realy, I think I\'ve badly stated that. It\'s designed to eliminate super-powerful characters. characters that have got to the point that they wipe out villages without breaking a sweat. this system stops characters getting that big.

11
Wish list /
« on: January 12, 2006, 10:32:50 am »
My evil idea (for evily-oriented characters)

Name: Morknian Banishment

Way: Dark,

requires a special item as a catalyst that requires extensive quests, enchanting and finaly a difficult crafting to froge. Normaly an amulit.

Glyphs: Undecided. Very special ones only used in this spell. 4 total.

It would be incredibly hard to get the required glyphs as they would be scattered throughout the far reachers of the world (maybe the final key one in the DR itself).

Duration: Instintanious

Range: see notes

Side effects: see notes

Manna cost: All

Damage: See notes

Effects: After a sucessfull banishing, the caster could collect part of the banised player\'s soul. This could be assosiated to another quest requiring the player to do a favour for death, and collect a certin number of souls, or be punished for his evil deeds. (Death want\'s in on the evil action). And the slaying of sutch an evil character in an honorable duel could be used as a roleplay device. a very good one.

Banishment involves the character (or caster0 effected to be sent to the deepest, darkest part of the Death relm, a super-hard place to escape (prods developers: [whispered] I\'m counting on you to make a special place for these guys...]).


Notes: Theres a slight catch. After all that effort, there\'s a 15% chance it backfires because something escapes you\'re attention. You banish yourself.
This spell can be cast with only a few glyphs, with varying effects:

1 glyph: 50% of targets HP damage, touch range
2 glyphs: 50% of targets HP damage, ranged
3 glyphs: Banishment, touch range
All Glyphs: Banishment, ranged

This spell can only be cast on players during a duel.

12
Wish list /
« on: January 12, 2006, 10:17:26 am »
think about the mysterious characters of fantasy. gandalf the grey is a good example; he has magicly cheated death, but he doen\'t look like a sprite young man, now does he?
i\'ve edited my post with the apropriate stages now. the actual translation of playing time to game time will require time and effort from the developers, myself, and karyuu (chose them as the For, agaisnt and the people who know the game) IF it\'s decided to be implemented (pleasepleasepleaseplease)

EDIT: \"with age comes wisdom\" to a certin extent. maybe veneralbe could have certin penalties, but eldar and old should keep their bonuses)

13
Wish list /
« on: January 12, 2006, 09:38:14 am »
That seems to be a by-product. What I am proposeing is a system where a character slowly ages, and eventualy dies. when he dies of old age, \"Death\" (or wahtever) would prefer to keep him dead, as his time has come, and  the character is taken to a very specal section of the death realm, that requires either a reserrection, or a compleation of a series of dificult quests/riddles to go back into the overworld to continue life for another lifetime (this doesn\'t mean the character resets to a young boy/girl but continues on as an old man/women with an extended lifespan). The penalty for coming back to this world would be a loss of stats (normal race + 10-20%) and a low loss of skills (10-20 % loss).

The ageing would be divided as follows:

Adolessense (16-19 human, 90-100 elf, 35-40 dwarf, 400-450 rock giant thingy): -3 on inteligence and wisdom, but a +2 on strength, Aglity, and Endurance

Young Adulthood(20-27 human, 100-120 elf, 40-45 dwarf, 450-490 rock giant thingy): -1 on intelligence and wisdom, other modifiers remain

Adult(28-50 human, 120-155 elf, 46-60 dwarf, 491-511 rock giant thingy): everything evens out to normal. longest time

Old age(51-59 human, 156-160 elf, 61-70 dwarf, 512-530 rock giant thingy): +2 on inteligence and wisdom, -2 on Strength, agility and endurance

Eldar(60-65 human, 161-173 elf, 71-80 dwarf, 531-570 rock giant thingy): +4 on intelligence and wisdom, -5 on Strength, agility and Endurance

Venerable(65-death human, 174-death elf, 81-death dwarf, 571-death rock giant thingy : + 8 on inteligence and wisdom, -15 on strength and agility, - 18 on endurance

Death: death occours at a random time after the begining of the venerable stage. minium 10% of inital age (eg, minimum 1.6 years ino vereability for a human, ect.)

when the charcter comes back from the DR, the aperance remains the same, but young adult and adolessense are abolished, instead the character has an extended adulthood.

Good?

14
Wish list /
« on: January 12, 2006, 09:21:36 am »
yeah that would be good... you could cast the spell at the lower levels if you only had some of the required glyphs/materials, but with them all, Banishment at range! and it\'s not quite a kill, more a banishment tothe deepest hole in the DR. semi-eternal damnation.

You could also have special weapons that could do this on a rare hit! (something similar to a critical hit).

try this out:

\"Soul Rippers\"

a mysterious race once forged evil weapons that no-one now knows about, save story tales. In such tales, it is said that victims of these weapons sometimes had thier very essance stripped, banishing them to the darkest, deepest depths of the underworld...

Edit: and, like the spell, the weapons would have a chance to turn on ou, increased slowly with use.

\"what happened to nagsa, the evil mage?\"
\"His own greed for power consumed him, and his pell (or weapon) turned on him, banishing himself instead\"

I reckon this\'d be great for Rping purpses, and amusing If you acidentaly banished yourself :)

15
Wish list /
« on: January 12, 2006, 09:15:56 am »
overlooked that... maybe just a significant loss of stats (race normal + 10%) and a less significant loss to jobs, magical ad combat skills (say 30% loss). but we agree that the actual AGEING side is good? we seem to be concentrating on death alot here...

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