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« on: January 12, 2006, 09:38:14 am »
That seems to be a by-product. What I am proposeing is a system where a character slowly ages, and eventualy dies. when he dies of old age, \"Death\" (or wahtever) would prefer to keep him dead, as his time has come, and the character is taken to a very specal section of the death realm, that requires either a reserrection, or a compleation of a series of dificult quests/riddles to go back into the overworld to continue life for another lifetime (this doesn\'t mean the character resets to a young boy/girl but continues on as an old man/women with an extended lifespan). The penalty for coming back to this world would be a loss of stats (normal race + 10-20%) and a low loss of skills (10-20 % loss).
The ageing would be divided as follows:
Adolessense (16-19 human, 90-100 elf, 35-40 dwarf, 400-450 rock giant thingy): -3 on inteligence and wisdom, but a +2 on strength, Aglity, and Endurance
Young Adulthood(20-27 human, 100-120 elf, 40-45 dwarf, 450-490 rock giant thingy): -1 on intelligence and wisdom, other modifiers remain
Adult(28-50 human, 120-155 elf, 46-60 dwarf, 491-511 rock giant thingy): everything evens out to normal. longest time
Old age(51-59 human, 156-160 elf, 61-70 dwarf, 512-530 rock giant thingy): +2 on inteligence and wisdom, -2 on Strength, agility and endurance
Eldar(60-65 human, 161-173 elf, 71-80 dwarf, 531-570 rock giant thingy): +4 on intelligence and wisdom, -5 on Strength, agility and Endurance
Venerable(65-death human, 174-death elf, 81-death dwarf, 571-death rock giant thingy : + 8 on inteligence and wisdom, -15 on strength and agility, - 18 on endurance
Death: death occours at a random time after the begining of the venerable stage. minium 10% of inital age (eg, minimum 1.6 years ino vereability for a human, ect.)
when the charcter comes back from the DR, the aperance remains the same, but young adult and adolessense are abolished, instead the character has an extended adulthood.
Good?