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Fan Art / Svuun in game (per Lilura's request)
« on: March 19, 2010, 06:27:16 pm »
Had trouble posting it before for the magazine article submission. Shoddy internet, so I'll try a new thread. crossing my fingers it will make it.
Here is a more accurate representation of Svuun in game, in all his glory. His look changes from time to time and today a swelling pimple surfaces on the day of his portrait. Oh no!
The .dds is altered to suit the needs of role play and is offered to role play participants in events when needed. They would not otherwise see him altered without the correct version of the .dds file. A fatigued, blood stained version of Svuun facilitates better player interaction during events without having to resort to implications or trying to click the target and read his description as the event passes you by.
These are all variations on the original artwork obviously, but altered for Svuun. He's not your typical looking dermorian.





Here is a more accurate representation of Svuun in game, in all his glory. His look changes from time to time and today a swelling pimple surfaces on the day of his portrait. Oh no!
The .dds is altered to suit the needs of role play and is offered to role play participants in events when needed. They would not otherwise see him altered without the correct version of the .dds file. A fatigued, blood stained version of Svuun facilitates better player interaction during events without having to resort to implications or trying to click the target and read his description as the event passes you by.These are all variations on the original artwork obviously, but altered for Svuun. He's not your typical looking dermorian.





) algorithm that pretty much allows them to easily load only small subsets of the of the 3D points depending on 'camera' view and position/object orientation/perspective/occlusion so that they only have to reconstruct/render the visible geometry


I highly recommend the 2nd or 3rd or 4th mods, unless the slots are too small



