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General Discussion /
« on: February 07, 2006, 11:07:14 pm »
OK. I will try to both answer the original question in this thread and provide my perspective on some of the issues raised.
As far as needing some sort of overall goal to \"save\" PS from losing players to boredom or lack of motivation, I may have agreed before I really thought about the focus of PS. Having some grand overarching objective would be cool, though it would of course eventually come to an end (unless there is a continuous string of new ones -- who has the time?), but if the focus of PS is on having a large world with strong roleplaying then such an objective is not needed. The motivation in such a world comes from you as a character in the game world and your interactions with the other characters (player or non-player).
At the moment there may not be much else to do other than kill a limited number of monsters and mine some gold, but as more and more features are added there will be an increasing number of options for going on your own adventures (either alone or in a group). When there are seven levels to explore and all sorts of skills it will be much easier to form a group to go on a grand adventure to a far away city and search for the treasure rumored to be hidden there. Right now this may be feasible, but having some drinks in the tavern and shooting the breeze with fellow adventurers is still fun.
Now this doesn\'t mean that some sort of large scale quest or objective would detract from the game, but I don\'t think its necessary. Also, as more features/areas/skills/etc are added some of the players who left will come back to try them out, and there will be more and more new players all the time. (Who can resist such beautiful game that\'s free to play and open-source?) I agree that you can visit the same area only so many times and when I reach that point I may take a break, but I\'ll be glad for the time I spent with the game.
As for some of the issues about the expectations for RP seeming too strict and driving away many new players, and the mods on these boards occasionally seeming too blunt or ill-tempered when responding to concerns regarding these expectations, I would have originally agreed as well. But then I thought about from their point-of-view and realized that they (devs and mods) are likely tired of continually emphasizing that the focus of PS is on roleplaying. Also, since RP is the focus having \"only\" 10,000 people interested in actual role-playing would make the game more successful than having 1,000,000 players with 99% of them named \"h4x 4nd sl4shz0r\" saying \"HEY PPLS WHER IZ teH SEWRZ!! GIVE ME A SORD I WILL KILL j00!\" I would have to agree.
As far as needing some sort of overall goal to \"save\" PS from losing players to boredom or lack of motivation, I may have agreed before I really thought about the focus of PS. Having some grand overarching objective would be cool, though it would of course eventually come to an end (unless there is a continuous string of new ones -- who has the time?), but if the focus of PS is on having a large world with strong roleplaying then such an objective is not needed. The motivation in such a world comes from you as a character in the game world and your interactions with the other characters (player or non-player).
At the moment there may not be much else to do other than kill a limited number of monsters and mine some gold, but as more and more features are added there will be an increasing number of options for going on your own adventures (either alone or in a group). When there are seven levels to explore and all sorts of skills it will be much easier to form a group to go on a grand adventure to a far away city and search for the treasure rumored to be hidden there. Right now this may be feasible, but having some drinks in the tavern and shooting the breeze with fellow adventurers is still fun.
Now this doesn\'t mean that some sort of large scale quest or objective would detract from the game, but I don\'t think its necessary. Also, as more features/areas/skills/etc are added some of the players who left will come back to try them out, and there will be more and more new players all the time. (Who can resist such beautiful game that\'s free to play and open-source?) I agree that you can visit the same area only so many times and when I reach that point I may take a break, but I\'ll be glad for the time I spent with the game.
As for some of the issues about the expectations for RP seeming too strict and driving away many new players, and the mods on these boards occasionally seeming too blunt or ill-tempered when responding to concerns regarding these expectations, I would have originally agreed as well. But then I thought about from their point-of-view and realized that they (devs and mods) are likely tired of continually emphasizing that the focus of PS is on roleplaying. Also, since RP is the focus having \"only\" 10,000 people interested in actual role-playing would make the game more successful than having 1,000,000 players with 99% of them named \"h4x 4nd sl4shz0r\" saying \"HEY PPLS WHER IZ teH SEWRZ!! GIVE ME A SORD I WILL KILL j00!\" I would have to agree.