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Messages - grenkar

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1
Wish list / Re: Sheaperding
« on: September 17, 2006, 03:29:40 am »
 
Quote
Carry a bunch of tefusang eggs in your pocket without boiling them and you could get trouble.

Didn't realize tefusangs layed eggs.  Maybe just clackers, anyways eggs would be good.  Like in Godzilla 2000.  You could put a bunch of Trepor eggs in the sewers of Hydlaa, and when they hatch the citites in trouble.

It would be nice to have PlaneShift be the only game with herding, best make sure no forum spies from other games are around. :-X

2
Wish list / Re: curses
« on: September 15, 2006, 12:20:29 am »
I think a kewl idea on the topic of curses would be disease. Monsters bite you, you go 'urgh' and fall ill, to be healed by potion (if you're rich) or quest (if you squeak when you walk). Also, think magic-oriented disease curses (like pestilence).
Another idea on the subject is to poision a weapon. Could be like curses or disease, or it could just be stat-affecting.
 :)
Jauffre

Disease! Great! and I like the sound effects.

3
Wish list / Re: hang gliders?
« on: September 15, 2006, 12:13:55 am »
Lets read all the settings info...

Where can we find that?

4
Wish list / Re: Conforming Levelling Progress to RL weeks
« on: September 15, 2006, 12:08:39 am »
1] and 3] point is the same
I don't know why do you want so desperately stop PLers. Are they flooding our community? Your RP is spoiled no matter where you go? As far as i know we do not RP with people who don't want RP, we don't talk with them, as we are supposed to talk only when we RP and as we don't RP with them, there is almost no reason to speak with PLers. So why do you worry so much about them? Besides, IMHO, you may be suprised, but they don't feel very comfortable when they finds out that they are not the main power in PS and Devs, GMs and everybody else who has somethink to say, are against them. They eighter has enough after a while and leave. Or stay and don't really disturbs us, even if they have high stats and skills.
To people who RP a lot and train much less:
Then i suppose you are RPing someone who isn't really skilled in fighting, crafting or mining? If you never spent enough time on training, you can never call yourself a good warrior. If you didn't craft enough, you cant be good crafter. If you don't spent time in a mine everytime you are online, you can't be a good miner.
And you can still RP while doing all this. But if you RP somethink else most of the time, why do you RP your character to be someone else than what he does?
You start with character who barely knows somethink, so you can't be anybody, you are restricted.
Also, your char may be someone basing on your real limits. I mean... I will never play aristocrat character, because i don't know how to do it well. People with not enough time can't have ulbernaut slayer.
We all have our limits in this or other form.

Point 2]
Your idea only slow the process. If you stay at side and look at everything you won't really bother about individuals. It won't matter for you how long did it take to some people to reach some skill rank. You will care about having both trained and untrained in the character base. And as i said, you are only slowing the process, people will still learn multiple skills, but it will take them a year instead of 4 months.
You encourage specialisation instead of enforce.

If you really look at all of our ideas, you will realize that it's not a way to slow down the entire process of leveling; it's just a way to keep leveling within a reasonable amount.  It's not like it takes a ridiculous amount of time to regain the points needed to level.  THe real point is just to kepp people from getting more than 50 levels in a very short amount of time.

And if you say that the roleplay value wouldn't get any better, than I'm afraid that you are wrong.  If people can only train so much withing a certain time, then they will have to make use of the rest of there time.  There are a few different things they could do:

1. Sit around and mope about really wanting to train

2. Go off and fight monsters
or
3.Role Play

This means that a large goup of people who wouldn't normally consider roleplaying will pretty much have to, and if they don't like it, good, we don't want them around anyway.

5
Wish list / Re: Moving Death Realm Portal
« on: September 14, 2006, 11:53:02 pm »
once again, I'm pretty sure that the devs are trying to build upon the death realm so that there certainly will be more to do there. eventually.

6
Wish list / Re: Monster food chain
« on: September 14, 2006, 06:56:33 pm »
I'd say both, they can eat anything that's already dead, but i they got into an actual battle, they're caked.

7
Wish list / Re: Conforming Levelling Progress to RL weeks
« on: September 14, 2006, 06:54:44 pm »
Yeah, that sounds good.  It's not so much a way to make leveling up harder, but a way to keep PLing in check.

I think a good way to keep people from stocking up on RP or what ever we are calling them, you could just make a maximum amount.
The max should probably be something like 50 points.  I think that giving one point for every hour would be a good way of building up points.

The only question is, should you get a point for every hour (period) or should you get a point for every hour spent playing.  It seem to me that if it were every hour spent playing, it should be in game hours rather than real hours (otherwise, you would have to play a $*!# load.

8
Wish list / Re: Animal hide cloaks.
« on: September 14, 2006, 06:44:55 pm »
Maybe we could introduce knitting skills.

Harnquist could sell shears, we could have a weaving shed with spinning wheels and we could try our hand at shearing Ulbernauts.

Arka imagines herself in this year's Ulber and Cashmere woollen cloak with matching accessories (knitted axe-sheath) and macrame belt.

:)

Arka

(Nice idea about the cloaks, by the way)

I think the whole idea of this was just a quick fix.  Sure knitting is a good idea, but I'd have to say that it's :offtopic:

9
Wish list / Re: Monster food chain
« on: September 14, 2006, 06:42:08 pm »
I think it's a good idea, why don't we talk about what the order of the food chain would be?

10
Wish list / Re: Trading Post
« on: September 14, 2006, 06:40:36 pm »
or maybe he makes fine clothes from the furs and sells them?!?!
\\o// :thumbup:

11
Wish list / Re: Animal hide cloaks.
« on: September 14, 2006, 06:39:19 pm »
I like the idea, I think a startch dipped cloak is better than no cloak at all.

Maybe the cloak could rap all the way around you and hang over the front of you.  That way it would be more difficult for your opponent to tell what kind of armor you are wearing.  I like cloaks, they make everything seem more mysterious.

12
Wish list / Re: Languages?
« on: September 14, 2006, 06:33:16 pm »
going back on topic are we, young padawan's...  :P

unfortunelly krans usually have the intellegence of a peanut, they arent know for being the smarter race last i checked, since they were created in yiliakum they would speak yilian most probably but this doesnt exclude them from having theyr own language

Well I dont think they should know all languages, as this will make the language thing pretty pointless. They should have thier own language and the standard English that everyone can understand.

This is obviously the best possible system, why argue it further to confuse things.  The only thing we should do now is sit around and wait for the devs to start implimenting it.

13
Wish list / Re: Trading Post
« on: September 14, 2006, 06:30:51 pm »
That's a good idea, but the guy does have to make money doesn't he.  Maybe he only has slightly better deals, so he still has a good income.

14
Wish list / Re: Moving Death Realm Portal
« on: September 14, 2006, 06:28:42 pm »
 :thumbup:That's brilliant.  You wake up in a little shelf! ;D

15
Wish list / Re: Monster food chain
« on: September 14, 2006, 06:26:04 pm »
I don't think the comment about the herbivors was a very serious one Rethius, I mean of course it's a brilliant idea.

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