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Messages - scoswriter

Pages: [1]
1
Linux Specific Issues / Re: Not sure what's going on....
« on: September 12, 2007, 03:05:21 am »
I could
Code: [Select]
  126096 <src/common/util/psxmlparser.cpp:282 ParseFile>
  126096 Could not find file: /planeshift/world/bronzedoors/sound.xml
  126677 <src/common/util/psxmlparser.cpp:282 ParseFile>
  126677 Could not find file: /planeshift/world/hydlaa_winch/sound.xml
  127179 <src/common/util/psxmlparser.cpp:282 ParseFile>
  127179 Could not find file: /planeshift/world/bronzedoorsworld/sound.xml
  127194 <src/common/util/psxmlparser.cpp:282 ParseFile>
  127194 Could not find file: /planeshift/world/magicshopworld/sound.xml
  128217 <src/common/util/psxmlparser.cpp:282 ParseFile>
  128217 Could not find file: /planeshift/world/terr_common/sound.xml
  128233 <src/common/util/psxmlparser.cpp:282 ParseFile>
  128233 Could not find file: /planeshift/world/podium/sound.xml
  129783 <src/common/util/psxmlparser.cpp:282 ParseFile>
  129784 Could not find file: /planeshift/world/npcroom1/sound.xml
  129976 <src/common/util/psxmlparser.cpp:282 ParseFile>
  129976 Could not find file: /planeshift/world/weapons/sound.xml
  129992 <src/common/util/psxmlparser.cpp:282 ParseFile>
  129993 Could not find file: /planeshift/world/npcroom2/sound.xml
  130013 <src/common/util/psxmlparser.cpp:282 ParseFile>
  130013 Could not find file: /planeshift/world/npcroom_corr/sound.xml
  130190 <src/common/util/psxmlparser.cpp:282 ParseFile>
  130190 Could not find file: /planeshift/world/gh_law/sound.xml
  130209 <src/client/psclientdr.cpp:240 HandleStatsUpdate>
  130209 Stat request failed because CelClient not ready for 23512
  130719 <src/client/psclientdr.cpp:240 HandleStatsUpdate>
  130720 Stat request failed because CelClient not ready for 23512
  136965 <src/common/util/psmeshutil.cpp:256 Attach>
  136993 Mesh Factory helms#helm02_dermf not found
  137025 <src/common/util/psmeshutil.cpp:122 ChangeMaterial>
  137025 Failed to set material "/planeshift/models/dermf/dermf_hand_chainmail.dds" on part "Hand"
  143645 <src/client/psclientdr.cpp:204 HandleDeadReckon>
  143645 Got DR message for unknown entity 22743.
  143645 <src/client/psclientdr.cpp:204 HandleDeadReckon>
  143645 Got DR message for unknown entity 22743.
  144214 <src/client/psclientdr.cpp:204 HandleDeadReckon>
  144214 Got DR message for unknown entity 22908.
  157684 <src/client/psclientdr.cpp:204 HandleDeadReckon>
  157684 Got DR message for unknown entity 23203.
  162502 <src/client/psclientdr.cpp:204 HandleDeadReckon>
  162502 Got DR message for unknown entity 21705.
  164959 <src/client/psclientdr.cpp:204 HandleDeadReckon>
  164959 Got DR message for unknown entity 23417.
  396326 <src/client/psclientdr.cpp:204 HandleDeadReckon>
  396326 Got DR message for unknown entity 22846.
  430672 <src/client/psclientdr.cpp:204 HandleDeadReckon>
  430673 Got DR message for unknown entity 20910.
  430702 <src/common/util/psmeshutil.cpp:256 Attach>
  430702 Mesh Factory helms#helm03_dermf not found
  430746 <src/common/util/psmeshutil.cpp:122 ChangeMaterial>
  430746 Failed to set material "/planeshift/models/dermf/dermf_hand_plate.dds" on part "Hand"
  462940 <src/client/psclientdr.cpp:204 HandleDeadReckon>
  462940 Got DR message for unknown entity 23642.
  471877 <src/client/psclientdr.cpp:204 HandleDeadReckon>
  471877 Got DR message for unknown entity 23641.
  485554 <src/client/psclientdr.cpp:204 HandleDeadReckon>
  485554 Got DR message for unknown entity 22908.
  520778 <src/client/psclientdr.cpp:204 HandleDeadReckon>
  520778 Got DR message for unknown entity 22908.
  561683 <src/client/psclientdr.cpp:204 HandleDeadReckon>
  561684 Got DR message for unknown entity 23510.
  565552 <src/client/psclientdr.cpp:204 HandleDeadReckon>
  565552 Got DR message for unknown entity 20458.

2
Linux Specific Issues / CrystalSpace Libs:
« on: February 25, 2006, 10:30:01 pm »
Does anyone know why the CS libs are build without use shared libs (.so)

This setting was indicated in the Jamfile.  I set this to yes to see what happened and the response at the end of the build was

LinkSharedLibrary actions too long (max 10240)!

Not quite familar with this, so my best guess before researching it is that its tring to link too many objects at once or the output libs are too big.


3
Linux Specific Issues /
« on: February 25, 2006, 08:38:43 pm »
Dependenccy hell has pretty much gone away with the introduction of widespread popular RPM based systems like SuSE and Mandriva.  There are so many RPM repositories that a dependency is unlikly and they have good manangment systems for them.

Which ever system your using, just be sure you have most of you environment devel packages for image/graphics(jpeg, divx, png etc), sound, and widgets (KDE,QT, etc.).  This will  make 3rd party (non RPM based) software build/installs easy like Planeshift, but also just about anything else you install.

Truth be told, Linux is for folks that actually like, tweaking, building and customizing their OS (and hate being a target of viruses and spyware).  If your in the position that you will not be spending much time messing with sources (ie download, configure, make, make install) make sure you have a decent RPM based Distro like Fedora, SuSE, Mandriva, or Debian (DEB\'s)

4
Linux Specific Issues /
« on: February 25, 2006, 08:24:41 pm »
Yes your ideology matches my own... as I felt the calc3d stuff should be system wide, but I also pictured CS to be as well.  Currently cal3d and cyrstall are in their default install (usr/local/lib).  Cel and planeshift exist locally.  Do you see any problems that might arise from this scheme?  

Perhaps it may not matter.  It just bothers be that there is a bunch of stuff thats just not needed in my build directories.  I was trying emulate your release distro, but this turned out to be to troublesome to be worth my time.

Incendently...  I noticed that the configure script for CS, can take a ton of externally dependencies for graphic libs and such, although it appears that only a few are needed.  Do any of thes (too many to name) increase performance of the game at all?

Last but not least,  while running some of the test applications in CS, there were problems loading plugins.  Is this a problem and is there a fix?  Everything seemed to build correctly.

(Maybe I should had started a new thread)

5
Linux Specific Issues / Packaging a Build
« on: February 25, 2006, 09:33:40 am »
Once Planeshift is all built, how is it packaged and installed... ie the equivalent of a make install.  Since the build process uses the jam utility I\'m a bit confused on how binaries are moved to their install locations.

For example, previous binary releases did not have any directory trees for cal3d, cel, and CS.  Where do the cel and CS binaries go (I installed cal3d, so thats ok)?

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