1
Granted or negated Wishes /
« on: March 03, 2006, 12:24:24 am »
Actually Defender, that was the point I tried to make earlier and was following up on the other thread of make a weapon for yourself. I appologize that I was unclear as I was rushing and blundered my points. So here is my off thread thought.
1. No, I do not wish to see weapons limited TOO much, it is a game period. Dulling, breaking, better classes of weapons with harder mobs, sure but keep crappy ones for those that want to go swinging a sword. RP is Role Play not Real Play...I have enough real so I Role play.
2. With desire anything can be fashioned into a weapon. (read my first post Defender and you will see I have always agreed with you)
3. Weapons have been around as long as man has struggled and had knowledge that modern man did not have. When making rules about what to have and other such worthy topics remember to think or research the eras in question. I.E. Many young men went to war when clan chiefs or Lords decreed it and had some sense of staying alive, plus war relics. Even the Bible mentions taking what was common tool and turning them into weapons of war.
4. Projectile weapons and traps were very common to most common people and were even thought too lowly for the \"Knight.\" So the basic abilities to fasion \"crude\" weapons was again fairly common.
5. Too many people think of Blacksmiths when they think weapons. True those weapons CAN be, but rarely were, works of art and priceless weapons. But, the smiths commonly fashioned mass amounts of swords as said in my previous post, when a major campain was drawing neigh. So, a person with plenty of wood and metal could fashion some kind of weapon and even mimick the villiage smithy\'s patterns with out knowing why. (if in full view and not worthy of debate as I will grant that not likely, merely plausable ie rebels with a smith on the run etc)
Phew! Great discution by all, thanks Kixie( and no ridicule merely my take on what I have done and know about from various sources)
Crim
1. No, I do not wish to see weapons limited TOO much, it is a game period. Dulling, breaking, better classes of weapons with harder mobs, sure but keep crappy ones for those that want to go swinging a sword. RP is Role Play not Real Play...I have enough real so I Role play.
2. With desire anything can be fashioned into a weapon. (read my first post Defender and you will see I have always agreed with you)
3. Weapons have been around as long as man has struggled and had knowledge that modern man did not have. When making rules about what to have and other such worthy topics remember to think or research the eras in question. I.E. Many young men went to war when clan chiefs or Lords decreed it and had some sense of staying alive, plus war relics. Even the Bible mentions taking what was common tool and turning them into weapons of war.
4. Projectile weapons and traps were very common to most common people and were even thought too lowly for the \"Knight.\" So the basic abilities to fasion \"crude\" weapons was again fairly common.
5. Too many people think of Blacksmiths when they think weapons. True those weapons CAN be, but rarely were, works of art and priceless weapons. But, the smiths commonly fashioned mass amounts of swords as said in my previous post, when a major campain was drawing neigh. So, a person with plenty of wood and metal could fashion some kind of weapon and even mimick the villiage smithy\'s patterns with out knowing why. (if in full view and not worthy of debate as I will grant that not likely, merely plausable ie rebels with a smith on the run etc)
Phew! Great discution by all, thanks Kixie( and no ridicule merely my take on what I have done and know about from various sources)
Crim