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Messages - fearbane

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1
Fan Art /
« on: February 23, 2006, 03:01:48 pm »
i figured if it was to be in a game hypoteticly the spider needed some sort of mouth -jaws it could attack with :)

tried makin a texture ---i need to learn alot about texturing lol
http://users.skynet.be/fb176859/textest.jpg

2
Fan Art /
« on: February 23, 2006, 01:25:16 pm »
not to sure about how polycount for a creature or a mob should be the less is always better i guess but it has to have some detail not to happy with the face of the goblin it should be rounded more but then i have a whole polyrow more i think

and the spider legs where ment to have the cuts to deform when rigged i pretty much know the basics for riging and skinning it but never actualy done it, and for a game model not sure bout how to do it just rig it and the program its used in set animations or build in several small animations that the program takes from the total animation to use

3
Fan Art / low poly
« on: February 23, 2006, 11:19:06 am »
some tries at low poly creatures...to bad i cant texture

336 triangle goblin
http://users.skynet.be/fb176859/336 tri goblin.jpg

870 triangle spider
http://users.skynet.be/fb176859/870 tri spider.jpg

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