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Messages - telstarr

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General Discussion / wow, lots of change in a short time
« on: July 30, 2006, 10:54:58 am »
I've been away from the game since right after .013, and I've got to say I'm impressed at how much progress has been made.  Heck, I almost got lost on Oja road from the gfx changes alone.  can anyone fill me in on whats all changed gameplay-wise?  I noticed the repair skills, and was wondering what else I've missed.

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Newbie Help (Start Here) / weapon stat req's
« on: March 10, 2006, 01:18:25 am »
is there a way to find out what the stat req\'s are on a weapon?  I\'ve got a dagger that req\'s more end than I have, but I\'d like to know how high I need to train it.

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General Discussion /
« on: March 05, 2006, 09:15:18 pm »
/me also would like to know how to get on the spine, I\'ve been searching around the dr for a few hours trying to get into the skull.

4
Wish list /
« on: February 24, 2006, 04:51:21 pm »
Ceren, that is completely brilliant.  I\'ts somthing I\'ve wanted to see in a game, but never have.  

also, the idea of smiths marking their weapons, or naming them in the case of exceptional weapons can open the doors for an unbelieveable amount of RP chances.  

It could also be extended to players themselves in certain situations.  i.e.- Duncan Rocksplitter, while working near his family home, is attacked by an large group of orcs (yes I know there are no orcs in PS, it\'s a example), and even though a group half that size would be able to kill him without so much as batting am eyelash, he manages to defeat them.  After which he declares \"From this day forth, this axe shall be known as Skullreaver, for it has certainly earned that name today.

Or, after a duel of importance, a warriors blade me be named for his slain foe.

This is one idea that has endless possibilities, not to mention endless openings for RP.  I would certainly like to see it make it into the game.  And also wouldn\'t mind working on it myself.

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