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Messages - mizar2

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1
Technical Help: IN GAME bugs (after loading world) / Weakness backfire
« on: November 13, 2007, 04:49:48 am »
So is the Weakness backfire a bug or a feature?  This is the second time it killed me, once was over two weeks ago and I thought maybe I had cast it on myself or something weird like that.

Also, the Death Realm curse, I know it halves your basic stats, it also knocked down all my skills as well (bug or feature?), I just retrained 4 skills at Harnquist before stopping to think about it.

In my case the damage to my skills was semi-permanent.  My basic stats came back but all my skills remained knocked down until I logged back in for a second time.

What happened was after I left the Death Realm (having been killed by the weakness spell backfire), I walked into East Hydlaa and crashed, when I logged back on and sold hides in East Hydlaa, I came back to Harnquist and noticed my skills weren't trained, so I paid for those skills and repairing some 155 and 355 second weapons my basic stats came back and as my skills were still knocked down I decided to log out and back in given that my last log out was not a proper exit.

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Technical Help: IN GAME bugs (after loading world) / Re: Gold mining oddness
« on: September 30, 2007, 06:06:25 pm »
Well I eliminated the were you stand issue in my original posting.  When I said next to I meant using the same combination of locations.

3
I was stuck on Frilaa's Lost Husband quest (Jalar is his name). and I suspect a  translation to English problem, a NPC says "not too far from here in Ojaveda" well "in" is the wrong word, it seems it should be "outside"

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Technical Help: IN GAME bugs (after loading world) / Gold mining oddness
« on: September 30, 2007, 04:51:25 am »
Not sure if it's a bug or not, but characters with lower skills, say roughly mining level 8 and get tired after about 3 to 5 tries (guessing based on discussions with other players) initially don't get much gold but after they work at it for a while, especially if they get themselves all tired out a couple times, seem to mine gold very well, maybe 1 in 2 tries (I think that is an over estimate but that is what I was told).   

Now consider that a character with mining level 20 and all stats at 200 does not get tired out at all when mining and it seems as a side effect that character does awful at mining, say 2 in 30 tries.  I'm not saying that happens to all characters with high stats but that is what I'm seeing.

In other words it seems that two "features" may be confliciting.  I'm guessing that the design is that you have to work at gold mining for a period of time or effort before you can get gold more than say 1 in 50.  Let's say that effort is measured by how much the character gets tired out.

Second, let's guess that with high stats and high mining skill the character does not get tired out, result catch-22 that character should not bother mining gold (or silver it seems).

I've mined right next to the player I was talking to about this and I did awful and he did great for a long period of time.

5
I see there is a topic about using /unstick only for when you are stuck on the map.  Of course there has been a change so that now if you are stuck you often can't unstick, the reasons are documented elsewhere.

I'm not sure if it is documented that /unstick seems to be the only way to fix a recurring problem -- invisible players and NPCs.

From the point of view of a player often certain NPCs are invisible or not there, the problem is obvious to the player.

Not obvious is when another player is invisible to a player, that problem leads to some nasty exchanges between two players over killing stealing and the like, because one player can see the other but the other can't see that player and can't figure out why someone far away is complaining about him fighting a particular creature since obviously noone is at this particular creature.

The only solution I know of is to use /unstick immediately after logging in every time.

As a side note I see the designers have found a solution to the problem of people using the DR to get from one place to another, the DR is a lot more dangerous.

6
I didn't see it mentioned but I found fullbright and relight crash the PowerPC OS X 019 client.  I have not downloaded 019a as I understood that only fixed the issue with the missing dyanmic libraries, which I was able to deal with myself.

I was looking at relight and full bright because I have the black terrain in 019 in the Bronze Doors region just like in 018.

I can work around the problem, but I see other people saying to use fullbright to solve problems with the Intel client.

7
Just to let everyone know that as of today there is a new strange bug or feature active which I didn't see mentioned here.

I melted my 42 gold ore in four stacks in the furance at Trasok's (10,10,11,11), as they melted I moved them to my inventory, now this time they did not autostack and I could not stack them as I was bringing them in.

Next I moved to the stock casting and cast three of the molten gold into gold ingots, they also did not stack as I was bringing them in (I'm told they would have stacked manually after they reached my inventory--this would be an improvement in the old-new autostacking system introduced in 019).

So far so good -- NOW while I was in the middle of dealing with those three gold ingots, I started getting messages of about creating piles of dust in quanties of 10, 10, 11, and 11.  Strange, yes, since I had removed my gold from the furnace successfully more then 10-20 seconds earlier and no lags in server response were apparent.  Checking my inventory all my remaining 39 molten gold were gone but I still had my 3 gold ingots.  I could find piles of dust nowhere, not in my inventory, the furnace, or stock casting; however, when selling those 3 gold ingots to Trasok I had the piles of dust in the list of things to sell; however, I couldn't sell them because it claimed I had to take them out of a container, which they were not in as I had checked both my nearly full glyph sack and a regular sack I had purchased for a quest.  After logging out and back in, the piles of dust were gone from the list when selling to Trasok and of course my molten gold did not magically reappear.

Fortunately, nothing else interesting disappeared yet -- though sometimes when I log in I have nothing in my inventory until I log out and back in.

8
The Tarmeen Alecheech missing skulls quest is a bit tricky, if you miss responding to an NPC at a point then it appears the quest is broken -- so I edited out my original report.  And yes I was using the correct phase with the second NPC, I missed responding to the prior NPC because I misunderstood the question he was asking as a statement or request.

*** edited ***

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General Discussion / Re: Are the Smelters of Gold Being Greedy?
« on: June 20, 2007, 05:01:23 am »
Nice discussion, but I didn't see were anyone stated exactly how many hours of boring moving stock and molten steel between the furnace and stock caster it takes to get to metallurgy level 20.  I figure it took me about 2 hours a night for each level of metallurgy after about level 5.  If you wish to figure the true value you have to come up with a total measure of time and cost, for example, it's no point to train metallurgy to level 20 to melt 100 gold ore, that much is obvious, but where is the breaking point versus just mining gold for that many hours and selling it.  Assume it took me 30 hours to train metallugry to level 20, how much gold ore could I have mined in that time and transported to Harnquist and sold for 400 each, and you also have to take into account the fortune the smelter paid to train to level 20 and the fact that you used to have to train at Trasok's but all the gold was near Harnquist, that is you paid Trasok's trias to train metallurgy but then you had to mine gold ore to get more trias and back then there were few gold buyers if any and the price was 350 when there was a buyer.  And the gold mine was the one at the magic shop, slightly better then it is now but not much depending on the eaxct spot you tried to mine and your luck.

In addition, not that many people wish to spend their game time standing around waiting for some miner to come around selling their gold.  I've often got caught up in the sprit of buying gold, using it to train a bit more metalurgy instead of shuffling steel stock around, and then selling the ingots to Harnquist.  But at the end of the night I relaize I could have been doing any number of things that are more fun.  The devs had a great idea of mixing Ulbernuats and gold mines, gold mining got a lot more interesting after that from my point of view.

Some people had a better training system figured out and had the fortune of being able to play when most of us were dealing with the real world.  I always thought mining was boring till I tried learning metallurgy, then I thought learning metallurgy was boring till I tried learning weapon making, with every increase in level I still made blades of the same or worse quality.  In fact for each increase in metallurgy skill I still make steel stock of the same or worse quality then I used to.

The devs have managed to create a stable economy with regards to the buying and selling of gold ore with no more then about 200 people in game at any one time.  That is truly amazing.  Gold mining used to be a lot harder, but then again skill levels used to top out a lot lower.  There are a lot of things that need to balance in the game for this one part of the economy to work.

The only things that disappoints me is that they took existing good weapons and made them nearly useless by giving them qualities less then a dozen other weapons.  I still haven't found the balance in that, as it was once weapon wear and tear was working old weapons gradually lost value.


In addition, whether they knew it or not many of the smelters actually risked physical injury in the real world from such repeatative movement with the mouse in order to reach level 20, many friends complained about the pain not knowing the risks are more serious then they imagined.  Mining need to be no more the touching the keyboard every fifteen seconds while exercising or watching TV.  The repeatative movement of smelting is nearly as bad if you decide to stick around the furnace and buy gold and cast one ingot at a time.

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Sorry too late to get a screen shot, apparently he only sometimes get stuck in space.  I just saw him reappear and fall to roughly 186.36,13.02,340.35 however I can stand right next to him and he is too far away to attack.

11
I'm at 202.92, 60.19, 362.72 in ojaroad2 looks at a Ulbernaut floating in free space.   Looks like a bug to me.

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Bug report:

Repeated this twice now.  Starting with 3 steel stocks, goes through the process of making a knife blade, get all the way to brittle knife blade and I put in the forge and all it does is say I made a brittle knife blade again and again, it never heats up.

I've made a dagger and a short sword no problem.

13
Mac OSX Specific Issues / Re: Mac version 0.3.017
« on: January 28, 2007, 05:35:00 am »
Not sure what the talk is about a bug and the Bronze Doors, I assume that is the new town in the direction where Oja used to be?  In any case, I have been at that town for months (not playing much, just popping in now and again to see if anything changed at that town).

The one crashing bug I can repeat is trying to edit my characters description (saw that mentioned earlier in this thread), never tried before so I don't know if this is new or old, but clicking on the modify description button and then clicking on my description brings a crash everytime (I might be pressing the backspace key to attempt to edit the description).

Has anyone running the Mac version of Planeshift edited their description?  How about with 0.3.017.

14
General Discussion / Forge junk
« on: May 09, 2006, 02:56:44 am »
Is there anyway to get the junk out of the forges.  The forge by Harnquist is nearly full of trias, hexas, and other abandoned junk.

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If someone does figure out the cause of your primary issue (see 3rd paragraph for a possible solution), you also have to make it possible for your son's account to write to several folders and files in the Planeshift directory.  The easiest solution if you have the disk space is to create a folder called Applications at the same level as Documents in his account and put a copy of Planeshift in there; however, don't do that from your account, log into his account and copy the planeshift folder to his Applications folder.

This brings up an issue to examine, there may not be enough identifiable characteristics of psclient for the limited account system to identify it properly or perhaps having more than one on the system at a time could be issues.

Being a long time Mac user (512KE anyone) and a Unix user (SGI Indigo2 with IRIX) I have found it best to set permissions from the terminal, they don't anyways work the way I expect using Get Info.   "chmod -R ugo+rwX Planeshift3D" would give user,group,other (owner,group,world) read and write permissions to all files and folders in the directory Planeshift3D, in addition also give execute permission for all three for anything that already has it for one of them (rough translation).

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