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Wish list /
« on: March 05, 2003, 04:18:38 pm »
Hard to code: maybe... cannot judge what kind of effort it will requite.
No-Man\'s land: The overlap that is what i mean with it. Sorry wasn\'t clear.
> 2) well I thought that bandwidth is going to be the first bottleneck when you land a success and a lot of people start playing it. If the game is free I thought that the first thing you\'d need is bandwidth.
I haven\'t thought about hardware resources yet. But some MMORPGs like everquest / darkage of camelot etc... seem to use a multiserver model as there are sometimes zone crashes where part of the world goes down in flames.
If you\'d use an sql db back end it should be easy to get the sql server at least off the gameserver hardware. Given todays multigigaherz systems.. you probarly could support a couple of hundred players on a single cpu.
No-Man\'s land: The overlap that is what i mean with it. Sorry wasn\'t clear.
> 2) well I thought that bandwidth is going to be the first bottleneck when you land a success and a lot of people start playing it. If the game is free I thought that the first thing you\'d need is bandwidth.
I haven\'t thought about hardware resources yet. But some MMORPGs like everquest / darkage of camelot etc... seem to use a multiserver model as there are sometimes zone crashes where part of the world goes down in flames.
If you\'d use an sql db back end it should be easy to get the sql server at least off the gameserver hardware. Given todays multigigaherz systems.. you probarly could support a couple of hundred players on a single cpu.