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Complaint Department / Re: The Winch -- What are they thinking?
« on: February 14, 2007, 01:15:16 am »If anyone would like to make a Wishlist thread on "My Perfect Quest System," please feel free to. It will help out the development team a lot more than the current "This just doesn't work" pattern :] Remember, suggestions make complaints sound a lot better.
Well I would love too, but I don't have the slightest clue on how quest systems work in games. However, I will post some suggestions that I can:
The quests should not restart for npcs that have more than one quest. After the time had passed when you can get them again you should have to ask for that certain one again. Another idea for this is that for npcs who have more than one quest you should be required to finish them all before any of them restarts. These are just some ideas. The main point is they should make it simplier to get quests you haven't done.
The npcs should give us a better explaination of why we can't do the quest. If we say something that doesn't make sense they should tell us. If enough time hasn't elapsed they should tell us soemthing to that effect. It is frustrating to not know the exact reason why it is not working.
It would be nice if the quests didn't become bugged. I have no clue why they do or I would be trying something different. This game is a work in progress so we must deal with the bugs. However, this is something that does need fixed sometime down the road for the quests to work smoothly.
There needs to be a lot of work with talking to the npcs. Like I stated I don't know anything about how hard this is or what it requires. A system to where the npc says something and than you use his words to continue the conversation would work. Example: You can find Harnquist in Hydlaa. Than you say Where is Hydlaa?
There are many different systems that would work, this is just one expample. All I know is that the current system for the most part is a complete guess and not being able to say regular phrases to them does make it hard.