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Messages - StarsAndBars_1018

Pages: [1] 2 3 ... 11
1
The Hydlaa Plaza / Re: Favorite Music
« on: August 01, 2006, 06:35:54 am »
Still country, still ethnic music and 80's rock.

I've recently started investigating groups such as Subway to Sally and Das Rote Universum.  They sound OK, for what its worth.

2
Linux Specific Issues / Re: logging in problem
« on: July 20, 2006, 06:28:15 am »
Did you check to make sure Caps Lock was off?

3
I had to log out and then log back in.

One thing I'd noticed is that while that was happening, the walls in Levrus' place were black, as though they were painted.
When he came back they reverted to a brownstone look.

4
Linux Specific Issues / Re: Segfault for you!
« on: July 18, 2006, 02:24:15 am »
I'm getting this same segfault too, with a few minor deviations it seems.

Here's my gdb output:

Code: [Select]
Mounting skin: /this/art/skins/stone.zip
[New Thread -1412338768 (LWP 6691)]
Mounting skin: /planeshift/art/skins/base/client_base.zip
Skipping 'YesNo' because it's already loaded
  psEngine initialized.
Using fontsize 16 for resolution 1024x768

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1210901856 (LWP 6685)]
0xb7d95334 in free () from /lib/tls/i686/cmov/libc.so.6
(gdb) bt full
#0  0xb7d95334 in free () from /lib/tls/i686/cmov/libc.so.6
No symbol table info available.
#1  0xb7f138b1 in operator delete () from /usr/lib/libstdc++.so.6
No symbol table info available.
#2  0xa9e4b6ca in CalLoader::loadCoreAnimation ()
   from /home/bloodflag/Development/cal3d/src/cal3d/.libs/libcal3d.so.11
No symbol table info available.
#3  0xa9e4c0fc in CalLoader::loadCoreAnimation ()
   from /home/bloodflag/Development/cal3d/src/cal3d/.libs/libcal3d.so.11
No symbol table info available.
#4  0xa9daa281 in CS::Plugin::SprCal3d::csSpriteCal3DMeshObjectFactory::LoadCoreAnimation (this=0xa94927c8, vfs=0xb7d1932c,
    filename=0xa99c0a7e "stonebm_idle_var1.CAF", name=0xa99c0a9e "idle_var",
    type=5, base_vel=0, min_vel=0, max_vel=0, min_interval=0, max_interval=0,
    idle_pct=100, lock=false) at plugins/mesh/sprcal3d/object/sprcal3d.cpp:254
        anim = {m_ptr = 0x8dafbc0}
        path = {<csStringFast<36>> = {<csStringBase> = {
      _vptr.csStringBase = 0xa9e05968,
      Data = 0xa9492ba0 "/planeshift/models/stonebm/stonebm_idle_var1.CAF",
      Size = 48, MaxSize = 64, GrowBy = 64},
    minibuff = "/planeshift/models/stonebm/\0000�\004\000\000",
    miniused = 28}, <No data fields>}
        file = {obj = 0xa9492ca4}
#5  0xa9e85b39 in CS::Plugins::SprCal3dLoader::csSpriteCal3DFactoryLoader::Parse (this=0xa9f7fbf0, node=0xa9443aa0, ldr_context=0xa9443a74, context=0x0)
    at plugins/mesh/sprcal3d/persist/sprcal3dldr.cpp:293
---Type <return> to continue, or q <return> to quit---c
        animID = 0
        ctype = {<csStringFast<36>> = {<csStringBase> = {
      _vptr.csStringBase = 0xa9ea82c8, Data = 0x0, Size = 6, MaxSize = 0,
      GrowBy = 64},
    minibuff = "action\0008\000\000\000\a\000\000\000\001\000\000\000\2100��2100\020$I", miniused = 7}, <No data fields>}
        min_vel = 0
        file = 0xa99c0a7e "stonebm_idle_var1.CAF"
        type = 5
        base_vel = 0
        max_interval = 0
        idle_pct = 100
        lock = false
        name = 0xa99c0a9e "idle_var"
        max_vel = 0
        min_interval = 0
        child = {obj = 0xa9443ad8}
        value = 0xa99c0a6e "animation"
        id = 3
        plugin_mgr = {obj = 0xb7d1daec}
        type = {obj = 0xa9f8141c}
        fact = {obj = 0xa9492804}
        skel_present = true
        newspr = {obj = 0xa9492808}
        it = {obj = 0xa9492988}
        scale = 0
---Type <return> to continue, or q <return> to quit---c
#6  0xb7229fbc in csLoader::LoadMeshObjectFactory (this=0xb7cf7180,
    ldr_context=0xa9443a74, stemp=0xa94924c8, parent=0x0, node=0xa9464fd8,
    transf=0x0, ssource=0x0) at plugins/csparser/csloader.cpp:2157
        mof = {obj = 0xa9492490}
        child = {obj = 0xa9443aa0}
        value = 0xa99c06aa "params"
        id = 90
        plug = (class iLoaderPlugin *) 0xa9f7fc04
        binplug = (class iBinaryLoaderPlugin *) 0x0
        staticshape = false
        prev_it = {obj = 0x0}
        mat = (class iMaterialWrapper *) 0x0
        it = {obj = 0xa9ec49e8}
#7  0xb7230006 in csLoader::LoadLibrary (this=0xb7cf7180,
    ldr_context=0xa9443a74, libnode=0xade4ae10, ssource=0x0, missingdata=0x0)
    at plugins/csparser/csloader.cpp:1531
        t = {obj = 0xa94924c8}
        child = {obj = 0xa9464fd8}
        value = 0xa99c05e7 "meshfact"
        id = 69
        sequences = {obj = 0x0}
        triggers = {obj = 0x0}
        it = {obj = 0xa9b20540}
#8  0xb723212e in csLoader::Load (this=0xb7cf7180, node=0xb7d1ee48,
    result=@0xbf8c9b10, region=0x0, curRegOnly=true, checkDupes=false,
    ssource=0x0, override_name=0x0, missingdata=0x0)
---Type <return> to continue, or q <return> to quit---
    at plugins/csparser/csloader.cpp:839
        libnode = {obj = 0xade4ae10}
        ldr_context = {obj = 0xa9443a74}
        meshfactnode = {obj = 0x0}
        meshobjnode = {obj = 0x0}
        worldnode = {obj = 0x0}
#9  0xb7221316 in csLoader::Load (this=0xb7cf7180, buffer=0xa9f052b4,
    fname=0xaa2c1f58 "/planeshift/models/stonebm/stonebm.cal3d",
    result=@0xbf8c9b10, region=0x0, curRegOnly=true, checkDupes=false,
    ssource=0x0, override_name=0x0, missingdata=0x0)
    at plugins/csparser/csloader.cpp:693
        node = {obj = 0xb7d1ee48}
        doc = {obj = 0xaa30d1e4}
        er = true
#10 0xb72217c8 in csLoader::Load (this=0xb7cf7180,
    fname=0xaa2c1f58 "/planeshift/models/stonebm/stonebm.cal3d",
    result=@0xbf8c9b10, region=0x0, curRegOnly=true, checkDupes=false,
    ssource=0x0, override_name=0x0, missingdata=0x0)
    at plugins/csparser/csloader.cpp:753
        buf = {obj = 0xa9f052b4}
#11 0x080507dd in ClientCacheManager::LoadNewFactory (this=0xac712578,
    filename=0xaa88f0a0 "/planeshift/models/stonebm/stonebm.cal3d")
    at src/client/clientcachemanager.cpp:91
        result = (iBase *) 0x0
        meshW = <value optimized out>
        __FUNCTION__ = "LoadNewFactory"
---Type <return> to continue, or q <return> to quit---
#12 0x080aedf7 in psEngine::HandleEvent (this=0xade3cb30, ev=@0xac1b2824)
    at src/client/psengine.cpp:1327
        count = 10
Previous frame inner to this frame (corrupt stack?)
(gdb) detach
Detaching from program: /home/bloodflag/Development/planeshift/psclient, process 6685
(gdb) quit

I typed in export MALLOC_CHECK_=0 before going to gdb and running the program, in case anyone's wondering about the free/delete lines.

5
I don't think the latest CS date is in the history.txt.  You need 24890 to get rid of the Bronze Doors unloading crash.

Just turn on JavaScript for the thing, or at far least open it up as plain text and look at the variables in the top block with the date and revisions.

I've already done that, thank you.

PS: I was forwarded to vaalnor.mine.nu, hopefully the instructions there should help me get this thing running and task looked after.

6
Never mind the warnings about revision errors.

I looked through history.txt and got the latest revision number listed, then downloaded with the number as the -r argument.

Apparently a slash present in the compile guide was in the back end of the HTTP section.  This was the cause of the nonexistent URL error.  I've downloaded and compiled CS fine now. 

7
When I try to enter the line "svn co -r CS_SOURCE_REV_HEAD https://svn.sourceforge.net/svnroot/crystal/CS/trunk/cs" in my terminal as per the development guide, I get the error:

Quote
svn: Syntax error in revision argument: CS_SOURCE_REV_HEAD

Is it just me or should this not be happening?  I've tried with CS_SOURCE_REV as the instructions for compiling explicitly request, but have gotten the same result.

SVN is configured to connect to svn.sourceforge.net with HTTPS through my firewall. 

My version is from the synaptic repositories, as I took the instructions on subversion.tigris.net for Debian systems and applied them.

8
Cool. I was using @cvs.sourceforge.net instead of @planeshift.cvs.sourceforge.net. . .that might have had something to do with it.

9
Development Deliberation / Is anything wrong with CVS at the moment?
« on: July 16, 2006, 02:11:11 am »
While trying to connect I end up getting the message "cvs [login aborted]: connect to cvs.sourceforge.net(66.35.250.207):2401 failed: No route to host."

Is there any problem with the server at the moment that might be causing this? Thanks.

10
Quote from: Rage McCloud
its funny because what you said with the why should that be a problem? stegment... you basically said what i said so that meant you said I disagree with you. then you reinforced apon what i said... so yea you said I disagree with that yet i must say i agree with you... which, in turns, made no sense...

I meant to say, "PlaneShift, like what looks to be every other MMORPG, isn't focused on the clearly delineated idea of rank via ladder play."

Ummm .... dude this is a roleplaying game. If people are uncomfortable or just plain out don't like roleplaying, then they shouldn't be playing this game in the first place. This really isn't rocket science.

This statement alone should some all of this up.

Aren't there already ideal notations for OOC chat in game? [] and etc.

so we are going to ruin everyone else's experience in the game that was MEANT for roleplay. This to me screams "Hi, I am a tard with no life what's so ever and I like to make other people just as unhappy as I am."

I really think you're over-stating the impact of your case here on someone's social life.

11
yet it will never stop... people will still try to plvl and half*** things because people will never change... that is why life sucks...

With all respect, if life sucks because of a MMORPG, its not the problem of the PlaneShift devs, is it? ;)

Quote from: Rage McCloud
again... cant think?

I'll let that one go by.

Quote from: Rage McCloud
and also... top 10 ladder ranking... who honestly gives a crap if you are better than him... that isnt the point of MMORPG...

Uh. . .No joke.

12
although the thought of specialty-centered guilds[mining, baking, archery, etc.] is good i believe some would go back the the "we are better than you" basis...

Why should that be a problem?  Its not that guild A is better than guild B, its that both guilds may serve a different purpose which are geared toward fulfilling different players' wants.  When I led a clan about like 4 or so years ago for Blizzard games, it was pretty much thought of as the best thing since sliced in-game bread by a majority of those in it.  And do you know why?  Because of the tight-knit and friendly atmosphere.  We didn't try to legislate conduct. We didn't impose RP standards (though we DID have an online RPG "ORPG" running in our forums, much like the "Community Roleplay" section here -- and only for a while.)  If you thought you were better than anyone else there in a game, unless you were in the top 10 ladder ranking, we settled that VERY quick.

MMO's and other games might be different, but the general atmosphere of clans/guilds and their leadership/player management can be counted on to be the same across almost all types of games.     

Quote from:  Rage McCloud
i think the top-of-the-top should approve guilds before they are created
 . . .

some people apparently cannot think... either that or even think for them selves and make others do it for them...

You're contradicting yourself.

If people don't want to RP, they can look for another game. Harsh, but we build this project to our standards :)

I really disagree with this approach, but. . .as you said. . .it is built to the standards of the PS development team.  Not mine.

 
how can asking an applicant who wishes to create a guild, to post his intentions, and be judged for his ability to be worthy to be a guild master deter from any openness?  If all guilds are worthy, not just a lazy excuse to gather as like minded - out of character real life issue minded people, surely that can only be a good thing to help those who participate in the populus of PlaneShifts wonder concept of Role Playing on a Massive Scale?

rather than becoming just another MMORPG...

I didn't say that legislating guild creation would do this, I said that preventing players from doing so much as enjoying the game via the unrealistic tightening of rules of conduct would do this.

We may as well institute a minimum age for signing up and creating an account.
What do you say to a 12-year old kid with the "I've-got-my-shiny-new-toy" complex? (Which TRUST ME, many of them do have) . . .
"Sorry, you can't play this game, we think you're too immature for it?"

13
The Hydlaa Plaza / What have y'all got lined up for the Fourth?
« on: July 02, 2006, 10:21:26 pm »
Anyone planning to go shoot off some fireworks, stay with family, or just sit back and down a few cold ones?

14
Firstly - forgive us if this has already been discussed - couldn't find exactly what we were getting at it on search.

Just before this wonderful world of PlaneShift went offline for its updates, my wife and I thought long and hard as to how we were going to build our House of Purrty guild, and how to fit it into the world of PlaneShift.  Whilst we did this, and gaming continued, we were horrified at the growing numbers of blatant abuses of the naming policy in both characters and guilds.  We won't go down the road of pointing fingers as that is futile, as it will always happen - but those who do it, know who they are and shame on you for your lack of imagination.  Then there are the guilds who have no purpose in game, apart from gathering people who use Mac's or are of one particular language, or have interests similar that have no connection to the gaming within PlaneShift.

Onto the point of our post today -   

Now we know there will always be a desire to create groups for like minded people and that we don't have issue with, what we do have issue with is their contempt to the populous of PlaneShift, but naming themselves with totally inappropriate names that have naught to do with the setting of PlaneShift.  Also, their guild rules and objectives are lacking or nonexistent... (Just recently having been asked 'Join my guild, but to do so, you have to be high level...' followed by 'tell me your level or you can't join!'.  Not exactly what we would call RolePlay at it's best.  When asked what their purpose was it was something like 'I want to be the strongest guild') - hmmmmm?

There are many guilds already out there with more than excellent slants, fantastic RolePlay settings, and most wonderful rules and guides for their members...  why should we have to put up with the lazy group making people who just can't be bothered to put a little thought behind the guild for which they wish to create.

The buddy list is there for creating a list of friends who have similar interests, and groups are there to enable you to chat in such groups, why inflict the nonsensical laziness of one’s lack of imagination upon those who put a great deal of effort into making the users of this wonderful place called PlaneShift.  One should at least 'sugar coat' your group making with a decent name, and a game setting set of rules to help cover the fact that you are only a bunch of Windows Only users, or Mac Only users, or German speaking or French Speaking.. or... etc etc etc...

Also there are forums out in the Real World for the likes of that...

Because of our thoughts on this 'guild' issue and that we felt strongly enough to put it to the populous of PlaneShift to see if there are any Ideas out there as to how to prevent the world becoming a mass of guilds called things like:

Iwannabear or Macuserinc or WespeakaIT... (All nonexistent so as not to finger point)

and joining requirements like:

Mac user, Windows User, etc...

We personally think that Guilds should not be allowed to be 'created' if there is no attempt at giving it credence by having a decent name, and set of rules or ethics... and ultimately and in game Role Playing purpose... and once posted a permission given by the governing body of PlaneShift...  Where clear reasoning as to why it was allowed or why it was turned down is given.  ie - a set of criterion for the guild to meet to become viable.

(A good debate is not to name and shame but to propose ideas with sound reasoning.  Bad debate is to just name and shame... pointless really. If you think someone’s idea is silly, don't just say 'that stupid' as that is pointless, say why you think it is not a good idea, and propose your own with reasons why...)


Personally, I think this is all going to be covered time and time again as PS matures.  I don't think the creation of guilds should be supervised, nor do I think that a guild for high-level players is "belittling" in any way at all to either the GM's or the players themselves.  You'll get jerks and morons in every MMORPG, who don't want you in their group unless you've got the highest-end equipment, complete with that Level 99 Deathly Sword of Deathlike Death and Master Smith's Invincible Full Plate Armor with Enchantment of Turtle Wax Plus.  But its going to be very hard if not impossible to legislate conduct beyond the basics of "no abuse, PKing, griefing and if you do that a GM drops the boom on you" . . .

and it wouldn't really lend itself to an atmosphere of openness either.

Once we get multiple servers, it might be a good idea to create a server for those who want to roleplay, and then one for those who don't.  Imposing strict standards on this or confining ourselves to this "RP" format is just going to turn more people away from PlaneShift than would have decided to play it in the first place.  This isn't to say I haven't found role playing to be engrossing and/or helpful in creating an environment that hasn't been fully created yet by other means. 

Since of course, this game is still in an early stage.

Don't get me wrong, I don't wanna see guilds with names like "OMGWE0WNJ00" but maybe this could be taken care of via a less restrictive set of rules.  Sort of like the section in the server database which handles rejection of names with illegal characters or words, but for guilds.  Apprising hopeful guild leaders of the rules in another pop-up box along with the "5 members and xxxx trias" thing would help clear up any possible communication issues from that point onward.

As for the idea about creating guilds with an actual aim behind them such as leatherworking and hide trading, etc. . . that would also require the game to mature in a sense of development. So we're back to the initial point.

There, I've said my two cents, insert comments/questions/flames/etcetcetc. where appropriate.


15
Looks like testing with my backup comp is out, then.

32MB RAM, ATI Rage 215GP Pro

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