5
« on: April 10, 2006, 08:41:39 am »
I have another idea, I think even easer. In almost all cRPG games you are shown different options to say. If something like this is not easy to make, or you just don\'t want to do that, it would be nice to add \"/whattosay \" command returning sentences possible to understand by this NPC you are talking to.
example:
/whattosay Harnquist
*hello
*who are you
*give me a quest
*\'Spine will know it\'
*wonderful weather, isn\'t it? //maybe in the future ;-)
WHY:
1) some players don\'t speak english very well as they are foreiners (I\'m for example Polish). In most games i use dictionary and somehow manage to play. But it\'s a way harder to guess what sentence will be accepted by NPC.
2) in real life (and Planeshift is to be realistic, isn\'t it?) nobody cares whether you say \"Bjorid needs dye\", \"I need blue dye for Bjorid\", \"You forgot to give Bjorid a blue dye\"... and so on. Knowing exactly what to say nobody would spend hours trying to guess.