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Messages - burned man

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1
Fan Art /
« on: April 13, 2006, 09:14:37 am »
you stole that from a nintendo game i\'m sure...which one i don\'t remember

the second one came from rs i\'m sure also i used to be member

2
The Hydlaa Plaza / your three most dead things
« on: April 13, 2006, 09:13:14 am »
After your three most hated things there now is..... yes! your three most dead things you ever saw in real life, tell us all about it!

my top is:

1. a bird flat as a pancake because it was all eaten out thanks to mades
2. a cat that was lying on the road dead every day i came from school and looked a little more dead every day
3. a fish which my friend caught and then kept on his roof to attract flies and other insects, not so yummie but it worked

and four would have been my grandmother but it\'s only a top three...to bad

3
Wish list /
« on: April 13, 2006, 09:01:26 am »
Quote
Originally posted by defender43
Let\'s just stick to the music that\'s already there, and focus on getting it so we can have the sound on without client crashes, OK?

And, by the way, theme music should not have lyrics. It just shouldn\'t IMHO.


what is this IMHO you speak of?

4
PvP,PK and Thieving /
« on: April 13, 2006, 08:51:51 am »
Quote
Originally posted by derwoodly
The level idea has been suggested before. The problem is PS does not have levels. You will have to use skill points instead. And if you don\'t have any restrictions High skill level thieves will rob low skill player?s blind. You can add a restriction to only allow thieves to be able to steal from players within 5 skill levels but this will favor more combat oriented players. Those with high crafting skills will be attacked by high level thieves and will have no chance at dueling the thief to get the items back. This will put pressure on the bounty hunter system that you proposed. It will be up to good-natured players who can stand around for long periods of time just waiting for players to get into trouble. PS already has a server of these. There called GM\'s. Finding more players who do not want to be GM\'s but do want to be bounty hunters will be difficult as being a GM has desirable perks that bunt hunter will not have.

Even if you succeed in creating a vibrant thief bounty hunter system you will still have problems. Very few players will want to be the victim; they will want to be either a thief or a bounty hunter. Now your game will be reduced to a game-that-shall-not-be-named kind of game.
Quote

Originally posted by minetus

the stollen goods would only go back to the victim if the victim noticed the theft and
...
or thief logs off - in a time period say 5-10minutes?

This is a very good idea for a PvP system. If PS ever decides to have thieving this would be a great idea.

Quote

also:
i tink this would favor group partying and more people moving together since a lone target would be a easy target somewhat most of the times, and thieves would have too think more than 3 times before they act evolving the rp environment, also a penalization if the thief is caught might aply, like loosing some money


You act as though a thief would back away from a challenge. In my experience this is not the case. This would just be more braggin rights if successful. And who says a thief would attack alone? When a band of 6 thieves comes upon your group of three, then what will you do? You bring a knife to a sword fight and your gona loose, err, well, if your dagger skill is not high enough you will.





ok that was useless listen to this:
1. if you want people to fake certain behaviour that resembles real life behaviour then you will have to add criminals;
2. thieves better work alone, the gangs you speak of also in real life are loosers
3. there should not be a range of players to thieve of because if there was and you were a really high level, who the hell would you thieve from?
4. you just one of those crybabies i talked about, please if you don\'t want to be robbed just be alert

5
The Hydlaa Plaza /
« on: April 12, 2006, 09:54:32 pm »
Quote
Originally posted by Induane
Maybe we could feast on rocks! Remember to story of thje Stone Soup?

burned up dude:

Quote
Illiterate: not able to read or write


Prove that. :D



Quote
Meaning? Do you mean meeting? Meanness?


^note sarcasm!

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This is a pure speculation, if it would be scientifically proven that plants endure pain, on a similar or greater level then we or other animals do, would you insist that humans starve to death, just because they cannot get away without feasting on something?


An interesting question.  How far do we go with that mentality?  Should we diminish our own existance as a consequence?


induane you are officially insane, how many pc\'s do they have at the mental institute arizona for vikins?

6
PvP,PK and Thieving /
« on: April 12, 2006, 09:51:33 pm »
well then moderators i think minetus did a very good proposition. Will you consider it now?

7
PvP,PK and Thieving /
« on: April 12, 2006, 09:49:54 pm »
Quote
Originally posted by minetus
good point

adding this:
the stollen goods would only go back to the victim if the victim noticed the theft and duel+kill the thief or doing the allarm and one of the surrounding players (that are in the allarme area) kills the thief, or thief logs off - in a time period say 5-10minutes?

also:

the allarme area would be of about 50m +- in PS world units something like that(around 35x the size of a dwarf, sounds a significant area)

also:
i tink this would favor group partying and more people moving together since a lone target would be a easy target somewhat most of the times, and thieves would have too think more than 3 times before they act evolving the rp environment, also a penalization if the thief is caught might aply, like loosing some money


you could not be more right my friend, fear gathers people round ;)

8
PvP,PK and Thieving /
« on: April 12, 2006, 08:19:01 pm »
Quote
Originally posted by minetus
well its a system that would not encourage thieving, much like in the medievel times townpeople would make millitias on  thieves.

just adding one more thing: if the thieve would log off the stolen goods would go back to the victim.


it\'s a damn good system and militia would be a good replacement for the npc\'s then but what is the use of stealing when your stuf go back?

9
The Hydlaa Plaza /
« on: April 12, 2006, 06:54:55 pm »
you clearly didn\'t get the joke zan...

10
Technical Help: Problems BEFORE entering the game /
« on: April 12, 2006, 06:36:42 pm »
Quote
Originally posted by Gummi
Posting a new thread, since seems no-one reads the official sticky anymore (or just doesnt know what\'s wrong).

So the problem is that I don\'t get the validation email. Been 24h soon since I registered. I don\'t have any filters, I have checked spam/trash folders, I\'ve used the resend validation code thingie.

So... new accounts disabled or just broken?


no we hate you...











no seriously just try to remake one then

11
Guilds Forum /
« on: April 12, 2006, 06:35:14 pm »
lol the first ps maffs

12
PvP,PK and Thieving /
« on: April 12, 2006, 06:13:46 pm »
Quote
Originally posted by Karyuu
Griefer is the term for a player who deliberately sets out to discomfort other players, and this is done most commonly through things like thievery and PK. This is why the issue is so sensitive, and the PS team prefers to set limitations on PvP and disallow PKing entirely to prevent such situations.


Then what about my city guard proposal? Just a few NPC\'s that walk through the city and if they see a criminal in action the go after him, trowing this people in jail for several hours so they can only walk in a little room with other criminals or even killing them since the death realm would be made so frightening?

*edit*

Quote
Originally posted by Xordan
You don\'t need to kill/steal to be evil :P

I have had a few ideas of how to cater better for the more chaotic evil players, but nothing like this will happen too soon. Our world isn\'t big enough.


what idea\'s?

Please avoid posting two or more successive posts before others have replied. Just edit your last post to add new information :) Thanks! --Karyuu

13
PvP,PK and Thieving /
« on: April 12, 2006, 05:50:34 pm »
Quote
Originally posted by Karyuu
Those who want PvP can build a PvP game, and those who don\'t want it don\'t have to.

The PS team is the latter.

Clearly we\'ll have some sort of pickpocketing/thieving skill, but griefing will be made next to impossible.


what may griefing be?

14
The Hydlaa Plaza /
« on: April 12, 2006, 05:43:38 pm »
Quote
Originally posted by Induane
I hate spam too, used to eat it all the time as a kid but now.. blech ;)

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1. Spam
2. meaning this thread
3. meaning people like you


Meaning?  Do you mean meeting?  Meanness?


I don\'t answer vikings, they are illiterate

15
Wish list /
« on: April 12, 2006, 05:38:50 pm »
Quote
Originally posted by clint8565
LOL that\'s sooo funny... and they\'re Canadian!

...but yeah not fitting for PS, and there really shouldn\'t be words in background music imo


I could live with it ;)

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