1
Linux Specific Issues / oki, several questions.
« on: April 29, 2006, 01:10:23 pm »
1 question:
my psclient application is after building 54 mb big...compared to the one in the binary is this 5 times as big....is this normal?
2 question:
my psserver application is after building 52 mb big....is this normal?
3.question:
my updater is after building 24 MB big....is this normal?
4.question:
cant get server to work and spawn command doesn`t work at all.
Spawn errormessage from console-----------------------------------------------
linux:~/develps/stabletest # ./planeshiftserver.sh
crystalspace.render3d.null:
Using windowed mode 640x480.
-Server Console initialized (./psserver-V0.1)-
All LOGS are off.
<src/server/cachemanager.cpp:2051> PreloadUpdateInfo:
Missing /this/version.dat! Cannot send update notifications to clients.
<src/server/bulkobjects/dictionary.cpp:337> LoadTriggers:
Found equal trigger(about you) in triggers
Skipping disallowed word 'i' in trigger 'i bring glyph from maleenki' at position 0.
Trigger without dissallowed words: bring glyph from maleenki
<src/server/progressionmanager.cpp:2118> Load:
NULL psDBMovement (3) found in SpeedOp
NULL psDBMovement (3) found in SpeedOp
PS Server: loadmap npcroom
Cleaning map file.
Region npcroom loaded successfully in 19ms
PS Server: spawn
crystalspace.maploader.parse:
Could not open map file '/planeshift/models/enkim/enkim.cal3d' on VFS!
cel.pfmesh.loadmeshfactory:
Error loading mesh object factory or library
'/planeshift/models/enkim/enkim.cal3d'!
<src/server/gem.cpp:737> InitMesh:
Could not set mesh with factname=enkim and
filename=/planeshift/models/enkim/enkim.cal3d. Trying dummy model
crystalspace.pluginmgr.loadplugin:
could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'
crystalspace.maploader.parse.meshfact:
Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'![node:
meshfact(name=stonebm),plugin]
cel.pfmesh.loadmeshfactory:
Error loading mesh object factory or library
'/planeshift/models/stonebm/stonebm.cal3d'!
<src/server/gem.cpp:744> InitMesh:
Could not use dummy CVS mesh with factname=stonebm and
filename=/planeshift/models/stonebm/stonebm.cal3d
<src/server/gem.cpp:645> gemObject:
Could not create Item because mesh could not be Init'd.
<src/server/gem.cpp:646> gemObject:
Name: MaleEnki Factory: enkim File: /planeshift/models/enkim/enkim.cal3d
<src/server/gem.cpp:2202> InitLinMove:
No entity! Actor not created.
<src/server/gem.cpp:1533> gemActor:
Could not initialize LinMove prop class, so actor not created.
<src/server/gem.cpp:3026> gemNPC:
Error in GemNPC enkim constructor File: /planeshift/models/enkim/enkim.cal3d
Error while creating Entity for NPC '4'
./planeshiftserver.sh: line 6: 10082 Segmentation fault ./psserver $@
NOW ---------Consoleoutput of own build client when trying to connect---------------
linux:~/develps/stabletest # ./planeshiftclient.sh
crystalspace.canvas.glx2d:
Opening GLX2D
Creating Context
Video driver GL/X version (direct renderer)
Visual ID: 0x00000021, 24bit TrueColor
R8:G8:B8:A0,
level 0, double buffered
crystalspace.canvas.openglcommon:
OpenGL renderer: GeForce4 Ti 4200/AGP/3DNOW! (vendor: NVIDIA Corporation)
version 1.5.3 NVIDIA 76.76
Using windowed mode at resolution 640x480.
Pixel format: Color: 24 Alpha: 0 Depth: 24 Stencil: 8 AccumColor: 48
AccumAlpha: 16 MultiSamples: 0
Multisample: disabled
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [Unix-x86-GCC]
All LOGS are off.
Mounting skin: /this/art/skins/cvs.zip
Skipping 'InfoButton' because it's already loaded
Skipping 'InfoButton_over' because it's already loaded
Skipping 'InfoButton_active' because it's already loaded
Mounting skin: /planeshift/art/skins/base/client_base.zip
<src/common/util/psxmlparser.cpp:282> ParseFile:
Could not find file: /paws/temp_skin/skin.xml
<src/common/paws/pawsmanager.cpp:323> LoadAdditionalSkin:
Could not read skin info on /planeshift/art/skins/base/client_base.zip!
<src/client/psengine.cpp:391> Initialize:
Couldn't load base skin '/planeshift/art/skins/base/client_base.zip'!
planeshift.application.client:
psEngine initialized.
Using fontsize 10 for resolution 640x480
<src/common/paws/pawswidget.cpp:483> LoadAttributes:
GUI image 'radiooff2' not found.
GUI image 'radiooff2' not found.
GUI image 'radiooff2' not found.
GUI image 'radiooff2' not found.
<src/common/paws/pawstexturemanager.cpp:371> CreateTexture:
Could not open image: >/paws/skin/backdrop/charborder.png<
<src/common/paws/pawswidget.cpp:2402> SetMaskingImage:
Could not locate masking image charborder for widget PaperDollView
crystalspace.thingloader.parse:
Bad UV coordinates for polygons in this thing![node:
meshfact(name=weapons#doubleaxe01a),params]
Bad UV coordinates for polygons in this thing![node:
meshfact(name=weapons#jug01a),params]
'moveable' is not for factories![node:
meshfact(name=weapons#normalaxe01a),params,moveable]
Bad UV coordinates for polygons in this thing![node:
meshfact(name=weapons#normalaxe01a),params]
'moveable' is not for factories![node:
meshfact(name=items#chest1),params,moveable]
Bad UV coordinates for polygons in this thing![node:
meshfact(name=items#chest1),params]
<src/common/paws/pawswidget.cpp:798> SetBackground:
Widget: ImgCharacter0 (Parent: CharPickerWindow) Could Not load image:
radioon2
Widget: ImgCharacter1 (Parent: CharPickerWindow) Could Not load image:
radiooff2
Widget: ImgCharacter2 (Parent: CharPickerWindow) Could Not load image:
radiooff2
Widget: ImgCharacter3 (Parent: CharPickerWindow) Could Not load image:
radiooff2
Widget: ImgCharacter0 (Parent: CharPickerWindow) Could Not load image:
radioon2
Widget: ImgCharacter1 (Parent: CharPickerWindow) Could Not load image:
radiooff2
Widget: ImgCharacter2 (Parent: CharPickerWindow) Could Not load image:
radiooff2
Widget: ImgCharacter3 (Parent: CharPickerWindow) Could Not load image:
radiooff2
WARNING! Object '_s_sigil_04' is not closed!
WARNING! Object 'spikes_01' is not closed!
WARNING! Object '_s_sigil_02' is not closed!
WARNING! Object 'spikes_05' is not closed!
WARNING! Object 'spikes_03' is not closed!
WARNING! Object '_s_walls_01' is not closed!
...
crystalspace.pluginmgr.loadplugin:
could not load plugin 'crystalspace.graphics3d.shader.glcg'
crystalspace.graphics3d.shader.fixed:
Multitexture units: moderate 4
psEngine destroyed.
./planeshiftclient.sh: line 6: 10159 Segmentation fault ./psclient $@
NOW i connect from official released Client-----------after chosing a character server crashes...:
linux:~/develps/stabletest # ./planeshiftserver.sh
crystalspace.render3d.null:
Using windowed mode 640x480.
-Server Console initialized (./psserver-V0.1)-
All LOGS are off.
<src/server/cachemanager.cpp:2051> PreloadUpdateInfo:
Missing /this/version.dat! Cannot send update notifications to clients.
<src/server/bulkobjects/dictionary.cpp:337> LoadTriggers:
Found equal trigger(about you) in triggers
Skipping disallowed word 'i' in trigger 'i bring glyph from maleenki' at position 0.
Trigger without dissallowed words: bring glyph from maleenki
<src/server/progressionmanager.cpp:2118> Load:
NULL psDBMovement (3) found in SpeedOp
NULL psDBMovement (3) found in SpeedOp
PS Server: loadmap npcroom
Cleaning map file.
Region npcroom loaded successfully in 22ms
PS Server: ready
Server is now ready
PS Server: Remove player 'guest' (3223358)
<src/server/msgmanager.cpp:59> Verify:
MessageManager got unknown client 3223358!
Remove player 'guest' (3380714)
MessageManager got unknown client 3380714!
crystalspace.pluginmgr.loadplugin:
could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'
crystalspace.maploader.parse.meshfact:
Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'![node:
meshfact(name=stonebm),plugin]
cel.pfmesh.loadmeshfactory:
Error loading mesh object factory or library
'/planeshift/models/stonebm/stonebm.cal3d'!
<src/server/gem.cpp:737> InitMesh:
Could not set mesh with factname=stonebm and
filename=/planeshift/models/stonebm/stonebm.cal3d. Trying dummy model
crystalspace.pluginmgr.loadplugin:
could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'
crystalspace.maploader.parse.meshfact:
Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'![node:
meshfact(name=stonebm),plugin]
cel.pfmesh.loadmeshfactory:
Error loading mesh object factory or library
'/planeshift/models/stonebm/stonebm.cal3d'!
<src/server/gem.cpp:744> InitMesh:
Could not use dummy CVS mesh with factname=stonebm and
filename=/planeshift/models/stonebm/stonebm.cal3d
<src/server/gem.cpp:645> gemObject:
Could not create Item because mesh could not be Init'd.
<src/server/gem.cpp:646> gemObject:
Name: Guest Char Factory: stonebm File:
/planeshift/models/stonebm/stonebm.cal3d
<src/server/gem.cpp:2202> InitLinMove:
No entity! Actor not created.
<src/server/gem.cpp:1533> gemActor:
Could not initialize LinMove prop class, so actor not created.
<src/server/entitymanager.cpp:269> CreatePlayer:
Error while creating gemActor for Character 'Guest'
Remove player 'Guest' (1348982)
./planeshiftserver.sh: line 6: 10143 Segmentation fault ./psserver $@
....................means...server runs without spawn command and does not crash if i try to connect from own build client, but as i said...client stops with segfault after choosing character.
Server crashes when i try to conntect from official build client. see my consoleoutput.
spawn command doesnt work at all.
anyone had same problems maybe and got them solved?
Thanks for reading this mess.
my psclient application is after building 54 mb big...compared to the one in the binary is this 5 times as big....is this normal?
2 question:
my psserver application is after building 52 mb big....is this normal?
3.question:
my updater is after building 24 MB big....is this normal?
4.question:
cant get server to work and spawn command doesn`t work at all.
Spawn errormessage from console-----------------------------------------------
linux:~/develps/stabletest # ./planeshiftserver.sh
crystalspace.render3d.null:
Using windowed mode 640x480.
-Server Console initialized (./psserver-V0.1)-
All LOGS are off.
<src/server/cachemanager.cpp:2051> PreloadUpdateInfo:
Missing /this/version.dat! Cannot send update notifications to clients.
<src/server/bulkobjects/dictionary.cpp:337> LoadTriggers:
Found equal trigger(about you) in triggers
Skipping disallowed word 'i' in trigger 'i bring glyph from maleenki' at position 0.
Trigger without dissallowed words: bring glyph from maleenki
<src/server/progressionmanager.cpp:2118> Load:
NULL psDBMovement (3) found in SpeedOp
NULL psDBMovement (3) found in SpeedOp
PS Server: loadmap npcroom
Cleaning map file.
Region npcroom loaded successfully in 19ms
PS Server: spawn
crystalspace.maploader.parse:
Could not open map file '/planeshift/models/enkim/enkim.cal3d' on VFS!
cel.pfmesh.loadmeshfactory:
Error loading mesh object factory or library
'/planeshift/models/enkim/enkim.cal3d'!
<src/server/gem.cpp:737> InitMesh:
Could not set mesh with factname=enkim and
filename=/planeshift/models/enkim/enkim.cal3d. Trying dummy model
crystalspace.pluginmgr.loadplugin:
could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'
crystalspace.maploader.parse.meshfact:
Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'![node:
meshfact(name=stonebm),plugin]
cel.pfmesh.loadmeshfactory:
Error loading mesh object factory or library
'/planeshift/models/stonebm/stonebm.cal3d'!
<src/server/gem.cpp:744> InitMesh:
Could not use dummy CVS mesh with factname=stonebm and
filename=/planeshift/models/stonebm/stonebm.cal3d
<src/server/gem.cpp:645> gemObject:
Could not create Item because mesh could not be Init'd.
<src/server/gem.cpp:646> gemObject:
Name: MaleEnki Factory: enkim File: /planeshift/models/enkim/enkim.cal3d
<src/server/gem.cpp:2202> InitLinMove:
No entity! Actor not created.
<src/server/gem.cpp:1533> gemActor:
Could not initialize LinMove prop class, so actor not created.
<src/server/gem.cpp:3026> gemNPC:
Error in GemNPC enkim constructor File: /planeshift/models/enkim/enkim.cal3d
Error while creating Entity for NPC '4'
./planeshiftserver.sh: line 6: 10082 Segmentation fault ./psserver $@
NOW ---------Consoleoutput of own build client when trying to connect---------------
linux:~/develps/stabletest # ./planeshiftclient.sh
crystalspace.canvas.glx2d:
Opening GLX2D
Creating Context
Video driver GL/X version (direct renderer)
Visual ID: 0x00000021, 24bit TrueColor
R8:G8:B8:A0,
level 0, double buffered
crystalspace.canvas.openglcommon:
OpenGL renderer: GeForce4 Ti 4200/AGP/3DNOW! (vendor: NVIDIA Corporation)
version 1.5.3 NVIDIA 76.76
Using windowed mode at resolution 640x480.
Pixel format: Color: 24 Alpha: 0 Depth: 24 Stencil: 8 AccumColor: 48
AccumAlpha: 16 MultiSamples: 0
Multisample: disabled
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [Unix-x86-GCC]
All LOGS are off.
Mounting skin: /this/art/skins/cvs.zip
Skipping 'InfoButton' because it's already loaded
Skipping 'InfoButton_over' because it's already loaded
Skipping 'InfoButton_active' because it's already loaded
Mounting skin: /planeshift/art/skins/base/client_base.zip
<src/common/util/psxmlparser.cpp:282> ParseFile:
Could not find file: /paws/temp_skin/skin.xml
<src/common/paws/pawsmanager.cpp:323> LoadAdditionalSkin:
Could not read skin info on /planeshift/art/skins/base/client_base.zip!
<src/client/psengine.cpp:391> Initialize:
Couldn't load base skin '/planeshift/art/skins/base/client_base.zip'!
planeshift.application.client:
psEngine initialized.
Using fontsize 10 for resolution 640x480
<src/common/paws/pawswidget.cpp:483> LoadAttributes:
GUI image 'radiooff2' not found.
GUI image 'radiooff2' not found.
GUI image 'radiooff2' not found.
GUI image 'radiooff2' not found.
<src/common/paws/pawstexturemanager.cpp:371> CreateTexture:
Could not open image: >/paws/skin/backdrop/charborder.png<
<src/common/paws/pawswidget.cpp:2402> SetMaskingImage:
Could not locate masking image charborder for widget PaperDollView
crystalspace.thingloader.parse:
Bad UV coordinates for polygons in this thing![node:
meshfact(name=weapons#doubleaxe01a),params]
Bad UV coordinates for polygons in this thing![node:
meshfact(name=weapons#jug01a),params]
'moveable' is not for factories![node:
meshfact(name=weapons#normalaxe01a),params,moveable]
Bad UV coordinates for polygons in this thing![node:
meshfact(name=weapons#normalaxe01a),params]
'moveable' is not for factories![node:
meshfact(name=items#chest1),params,moveable]
Bad UV coordinates for polygons in this thing![node:
meshfact(name=items#chest1),params]
<src/common/paws/pawswidget.cpp:798> SetBackground:
Widget: ImgCharacter0 (Parent: CharPickerWindow) Could Not load image:
radioon2
Widget: ImgCharacter1 (Parent: CharPickerWindow) Could Not load image:
radiooff2
Widget: ImgCharacter2 (Parent: CharPickerWindow) Could Not load image:
radiooff2
Widget: ImgCharacter3 (Parent: CharPickerWindow) Could Not load image:
radiooff2
Widget: ImgCharacter0 (Parent: CharPickerWindow) Could Not load image:
radioon2
Widget: ImgCharacter1 (Parent: CharPickerWindow) Could Not load image:
radiooff2
Widget: ImgCharacter2 (Parent: CharPickerWindow) Could Not load image:
radiooff2
Widget: ImgCharacter3 (Parent: CharPickerWindow) Could Not load image:
radiooff2
WARNING! Object '_s_sigil_04' is not closed!
WARNING! Object 'spikes_01' is not closed!
WARNING! Object '_s_sigil_02' is not closed!
WARNING! Object 'spikes_05' is not closed!
WARNING! Object 'spikes_03' is not closed!
WARNING! Object '_s_walls_01' is not closed!
...
crystalspace.pluginmgr.loadplugin:
could not load plugin 'crystalspace.graphics3d.shader.glcg'
crystalspace.graphics3d.shader.fixed:
Multitexture units: moderate 4
psEngine destroyed.
./planeshiftclient.sh: line 6: 10159 Segmentation fault ./psclient $@
NOW i connect from official released Client-----------after chosing a character server crashes...:
linux:~/develps/stabletest # ./planeshiftserver.sh
crystalspace.render3d.null:
Using windowed mode 640x480.
-Server Console initialized (./psserver-V0.1)-
All LOGS are off.
<src/server/cachemanager.cpp:2051> PreloadUpdateInfo:
Missing /this/version.dat! Cannot send update notifications to clients.
<src/server/bulkobjects/dictionary.cpp:337> LoadTriggers:
Found equal trigger(about you) in triggers
Skipping disallowed word 'i' in trigger 'i bring glyph from maleenki' at position 0.
Trigger without dissallowed words: bring glyph from maleenki
<src/server/progressionmanager.cpp:2118> Load:
NULL psDBMovement (3) found in SpeedOp
NULL psDBMovement (3) found in SpeedOp
PS Server: loadmap npcroom
Cleaning map file.
Region npcroom loaded successfully in 22ms
PS Server: ready
Server is now ready
PS Server: Remove player 'guest' (3223358)
<src/server/msgmanager.cpp:59> Verify:
MessageManager got unknown client 3223358!
Remove player 'guest' (3380714)
MessageManager got unknown client 3380714!
crystalspace.pluginmgr.loadplugin:
could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'
crystalspace.maploader.parse.meshfact:
Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'![node:
meshfact(name=stonebm),plugin]
cel.pfmesh.loadmeshfactory:
Error loading mesh object factory or library
'/planeshift/models/stonebm/stonebm.cal3d'!
<src/server/gem.cpp:737> InitMesh:
Could not set mesh with factname=stonebm and
filename=/planeshift/models/stonebm/stonebm.cal3d. Trying dummy model
crystalspace.pluginmgr.loadplugin:
could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'
crystalspace.maploader.parse.meshfact:
Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'![node:
meshfact(name=stonebm),plugin]
cel.pfmesh.loadmeshfactory:
Error loading mesh object factory or library
'/planeshift/models/stonebm/stonebm.cal3d'!
<src/server/gem.cpp:744> InitMesh:
Could not use dummy CVS mesh with factname=stonebm and
filename=/planeshift/models/stonebm/stonebm.cal3d
<src/server/gem.cpp:645> gemObject:
Could not create Item because mesh could not be Init'd.
<src/server/gem.cpp:646> gemObject:
Name: Guest Char Factory: stonebm File:
/planeshift/models/stonebm/stonebm.cal3d
<src/server/gem.cpp:2202> InitLinMove:
No entity! Actor not created.
<src/server/gem.cpp:1533> gemActor:
Could not initialize LinMove prop class, so actor not created.
<src/server/entitymanager.cpp:269> CreatePlayer:
Error while creating gemActor for Character 'Guest'
Remove player 'Guest' (1348982)
./planeshiftserver.sh: line 6: 10143 Segmentation fault ./psserver $@
....................means...server runs without spawn command and does not crash if i try to connect from own build client, but as i said...client stops with segfault after choosing character.
Server crashes when i try to conntect from official build client. see my consoleoutput.
spawn command doesnt work at all.
anyone had same problems maybe and got them solved?
Thanks for reading this mess.
