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Messages - Ratten

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1
Linux Specific Issues / oki, several questions.
« on: April 29, 2006, 01:10:23 pm »
1 question:
my psclient application is after building 54 mb big...compared to the one in the binary is this 5 times as big....is this normal?

2 question:
my psserver application is after building 52 mb big....is this normal?

3.question:
my updater is after building 24 MB big....is this normal?

4.question:
cant get server to work and spawn command doesn`t work at all.
Spawn errormessage from console-----------------------------------------------
linux:~/develps/stabletest # ./planeshiftserver.sh

crystalspace.render3d.null:
  Using windowed mode 640x480.
-Server Console initialized (./psserver-V0.1)-
All LOGS are off.

<src/server/cachemanager.cpp:2051> PreloadUpdateInfo:
  Missing /this/version.dat!  Cannot send update notifications to clients.

<src/server/bulkobjects/dictionary.cpp:337> LoadTriggers:
  Found equal trigger(about you) in triggers
Skipping disallowed word 'i' in trigger 'i bring glyph from maleenki' at position 0.
Trigger without dissallowed words: bring glyph from maleenki

<src/server/progressionmanager.cpp:2118> Load:
  NULL psDBMovement (3) found in SpeedOp
  NULL psDBMovement (3) found in SpeedOp
PS Server: loadmap npcroom
Cleaning map file.
Region npcroom loaded successfully in 19ms
PS Server: spawn

crystalspace.maploader.parse:
  Could not open map file '/planeshift/models/enkim/enkim.cal3d' on VFS!

cel.pfmesh.loadmeshfactory:
  Error loading mesh object factory or library
  '/planeshift/models/enkim/enkim.cal3d'!

<src/server/gem.cpp:737> InitMesh:
  Could not set mesh with factname=enkim and
  filename=/planeshift/models/enkim/enkim.cal3d. Trying dummy model

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'

crystalspace.maploader.parse.meshfact:
  Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'![node:
  meshfact(name=stonebm),plugin]

cel.pfmesh.loadmeshfactory:
  Error loading mesh object factory or library
  '/planeshift/models/stonebm/stonebm.cal3d'!

<src/server/gem.cpp:744> InitMesh:
  Could not use dummy CVS mesh with factname=stonebm and
  filename=/planeshift/models/stonebm/stonebm.cal3d

<src/server/gem.cpp:645> gemObject:
  Could not create Item because mesh could not be Init'd.

<src/server/gem.cpp:646> gemObject:
  Name: MaleEnki Factory: enkim File: /planeshift/models/enkim/enkim.cal3d

<src/server/gem.cpp:2202> InitLinMove:
  No entity!  Actor not created.

<src/server/gem.cpp:1533> gemActor:
  Could not initialize LinMove prop class, so actor not created.

<src/server/gem.cpp:3026> gemNPC:
  Error in GemNPC enkim constructor File: /planeshift/models/enkim/enkim.cal3d
Error while creating Entity for NPC '4'
./planeshiftserver.sh: line 6: 10082 Segmentation fault      ./psserver $@


NOW ---------Consoleoutput of own build client when trying to connect---------------
linux:~/develps/stabletest # ./planeshiftclient.sh

crystalspace.canvas.glx2d:
  Opening GLX2D
  Creating Context
  Video driver GL/X version (direct renderer)
  Visual ID: 0x00000021, 24bit TrueColor
  R8:G8:B8:A0,
  level 0, double buffered

crystalspace.canvas.openglcommon:
  OpenGL renderer: GeForce4 Ti 4200/AGP/3DNOW! (vendor: NVIDIA Corporation)
  version 1.5.3 NVIDIA 76.76
  Using windowed mode at resolution 640x480.
  Pixel format: Color: 24 Alpha: 0 Depth: 24 Stencil: 8 AccumColor: 48
  AccumAlpha: 16 MultiSamples: 0
  Multisample: disabled

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  0.99 r0 [Unix-x86-GCC]
All LOGS are off.
Mounting skin: /this/art/skins/cvs.zip
Skipping 'InfoButton' because it's already loaded
Skipping 'InfoButton_over' because it's already loaded
Skipping 'InfoButton_active' because it's already loaded
Mounting skin: /planeshift/art/skins/base/client_base.zip

<src/common/util/psxmlparser.cpp:282> ParseFile:
  Could not find file: /paws/temp_skin/skin.xml

<src/common/paws/pawsmanager.cpp:323> LoadAdditionalSkin:
  Could not read skin info on /planeshift/art/skins/base/client_base.zip!

<src/client/psengine.cpp:391> Initialize:
  Couldn't load base skin '/planeshift/art/skins/base/client_base.zip'!

planeshift.application.client:
  psEngine initialized.
Using fontsize 10 for resolution 640x480

<src/common/paws/pawswidget.cpp:483> LoadAttributes:
  GUI image 'radiooff2' not found.
  GUI image 'radiooff2' not found.
  GUI image 'radiooff2' not found.
  GUI image 'radiooff2' not found.

<src/common/paws/pawstexturemanager.cpp:371> CreateTexture:
  Could not open image: >/paws/skin/backdrop/charborder.png<

<src/common/paws/pawswidget.cpp:2402> SetMaskingImage:
  Could not locate masking image charborder for widget PaperDollView

crystalspace.thingloader.parse:
  Bad UV coordinates for polygons in this thing![node:
  meshfact(name=weapons#doubleaxe01a),params]
  Bad UV coordinates for polygons in this thing![node:
  meshfact(name=weapons#jug01a),params]
  'moveable' is not for factories![node:
  meshfact(name=weapons#normalaxe01a),params,moveable]
  Bad UV coordinates for polygons in this thing![node:
  meshfact(name=weapons#normalaxe01a),params]
  'moveable' is not for factories![node:
  meshfact(name=items#chest1),params,moveable]
  Bad UV coordinates for polygons in this thing![node:
  meshfact(name=items#chest1),params]

<src/common/paws/pawswidget.cpp:798> SetBackground:
  Widget: ImgCharacter0 (Parent: CharPickerWindow) Could Not load image:
  radioon2
  Widget: ImgCharacter1 (Parent: CharPickerWindow) Could Not load image:
  radiooff2
  Widget: ImgCharacter2 (Parent: CharPickerWindow) Could Not load image:
  radiooff2
  Widget: ImgCharacter3 (Parent: CharPickerWindow) Could Not load image:
  radiooff2
  Widget: ImgCharacter0 (Parent: CharPickerWindow) Could Not load image:
  radioon2
  Widget: ImgCharacter1 (Parent: CharPickerWindow) Could Not load image:
  radiooff2
  Widget: ImgCharacter2 (Parent: CharPickerWindow) Could Not load image:
  radiooff2
  Widget: ImgCharacter3 (Parent: CharPickerWindow) Could Not load image:
  radiooff2
WARNING! Object '_s_sigil_04' is not closed!
WARNING! Object 'spikes_01' is not closed!
WARNING! Object '_s_sigil_02' is not closed!
WARNING! Object 'spikes_05' is not closed!
WARNING! Object 'spikes_03' is not closed!
WARNING! Object '_s_walls_01' is not closed!
...

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.graphics3d.shader.glcg'

crystalspace.graphics3d.shader.fixed:
  Multitexture units: moderate 4
psEngine destroyed.
./planeshiftclient.sh: line 6: 10159 Segmentation fault      ./psclient $@


NOW i connect from official released  Client-----------after chosing a character server crashes...:
linux:~/develps/stabletest # ./planeshiftserver.sh

crystalspace.render3d.null:
  Using windowed mode 640x480.
-Server Console initialized (./psserver-V0.1)-
All LOGS are off.

<src/server/cachemanager.cpp:2051> PreloadUpdateInfo:
  Missing /this/version.dat!  Cannot send update notifications to clients.

<src/server/bulkobjects/dictionary.cpp:337> LoadTriggers:
  Found equal trigger(about you) in triggers
Skipping disallowed word 'i' in trigger 'i bring glyph from maleenki' at position 0.
Trigger without dissallowed words: bring glyph from maleenki

<src/server/progressionmanager.cpp:2118> Load:
  NULL psDBMovement (3) found in SpeedOp
  NULL psDBMovement (3) found in SpeedOp
PS Server: loadmap npcroom
Cleaning map file.
Region npcroom loaded successfully in 22ms
PS Server: ready
Server is now ready
PS Server: Remove player 'guest' (3223358)

<src/server/msgmanager.cpp:59> Verify:
  MessageManager got unknown client 3223358!
Remove player 'guest' (3380714)
  MessageManager got unknown client 3380714!

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'

crystalspace.maploader.parse.meshfact:
  Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'![node:
  meshfact(name=stonebm),plugin]

cel.pfmesh.loadmeshfactory:
  Error loading mesh object factory or library
  '/planeshift/models/stonebm/stonebm.cal3d'!

<src/server/gem.cpp:737> InitMesh:
  Could not set mesh with factname=stonebm and
  filename=/planeshift/models/stonebm/stonebm.cal3d. Trying dummy model

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'

crystalspace.maploader.parse.meshfact:
  Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'![node:
  meshfact(name=stonebm),plugin]

cel.pfmesh.loadmeshfactory:
  Error loading mesh object factory or library
  '/planeshift/models/stonebm/stonebm.cal3d'!

<src/server/gem.cpp:744> InitMesh:
  Could not use dummy CVS mesh with factname=stonebm and
  filename=/planeshift/models/stonebm/stonebm.cal3d

<src/server/gem.cpp:645> gemObject:
  Could not create Item because mesh could not be Init'd.

<src/server/gem.cpp:646> gemObject:
  Name: Guest Char Factory: stonebm File:
  /planeshift/models/stonebm/stonebm.cal3d

<src/server/gem.cpp:2202> InitLinMove:
  No entity!  Actor not created.

<src/server/gem.cpp:1533> gemActor:
  Could not initialize LinMove prop class, so actor not created.

<src/server/entitymanager.cpp:269> CreatePlayer:
  Error while creating gemActor for Character 'Guest'
Remove player 'Guest' (1348982)
./planeshiftserver.sh: line 6: 10143 Segmentation fault      ./psserver $@




....................means...server runs without spawn command and does not crash if i try to connect from own build client, but as i said...client stops with segfault after choosing character.
Server crashes when i try to conntect from official build client. see my consoleoutput.
spawn command doesnt work at all.


anyone had same problems maybe and got them solved?
Thanks for reading this mess.

2
Linux Specific Issues / Re: compiling problems on opensuse 10.0
« on: April 26, 2006, 08:55:10 pm »
You are right.

It was a temperature problem.
I was shocked when i put the cooler of the CPU.
It really looked od...it was an aluminium cooler and his color on the Processor side was not silver anymore.
I pput in my old but a bit to heavy coppercooler.....this helped....
i also have a damaged Ram-socket.....didn`t recognized when i tested the ram cause i was putting them(1x512 + 2x256) in a working slot...anyway...
worked well....with gcc4.02 ..............me happy more Ratten now :)

oki.....now this:
updater was not build, i dont know why.(i dont fix fast if no help.....copying world folder from binary)
client has no laanx.fragnetics.com server in the login window.(i may fix fast)
and database makes problems( this i fix fast)...


thanks for responding


the reason i was going after reiserfs as problem is this:
/usr/share/aclocal/progsreiserfs.m4:13: warning: underquoted definition of AC_CHECK_LIBREISERFS
  run info '(automake)Extending aclocal'
  or see http://sources.redhat.com/automake/automake.html#Extending-aclocal
.............i got this several times when building cal3d but also when building PS


.................but as i said....build ok now  .)

3
Linux Specific Issues / compiling problems on opensuse 10.0
« on: April 25, 2006, 08:35:13 pm »
first i thought that its maybe only a crystal space problem, then i thought it could be a gcc version problem  but now i think that maybe reiserFS cant deal with the compiling.

my setup atm in 3 lines(more will come):
opensuse 10.0
gcc 4.02
/ =reiserfs formatted


what does happen?---sometimes only errors while compiling and compile abort but often(2of 5times) complete freeze of the OS.
first it happened only when i ried to compile Crystal space but now also sometimes when i go through compiling other components, for example cal3d.
smaller packages like jam never made problems while compiling.


My questions to all who build succesfully and want to answer:
1.What version gcc did you use?
2.what filesystem is your install directory running on?
3.did you experience simmiliar problems while compiling Planeshift.
4. last but not least? what distro did you use?


my ram is ok....... i allready checked it..so..its nmot the ram....please ...if someone compiles PS under reiserfs succesfully please tell me.

cause this installation is only a testionstallation i will install today OS on other Filesystem and then check this...







.................i think i have to edit this post

4
Hi all

Wanted to Compile from CVS.
Getting this messages when trying to connect to the following CVS sources:

in case of cal3d:
cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/cal3d login
cvs [checkout aborted]: end of file from server (consult above messages if any)

in case of Crystal space:
cvs  -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/crystal login
cvs [checkout aborted]: end of file from server (consult above messages if any)

in case of CEL:
cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/cel login
cvs [checkout aborted]: end of file from server (consult above

only planeshift does the connect:
cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/planeshift login

and does also .....

cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/planeshift co planeshift

............correctly!!!!

My question is now ....is this a normal behaviour fior Cal3d/CS/CEL and do you all live with that and get the sources via direct download and dont use cvs at all or is it a temporary problem and im the one who couldn\'t wait(again)?

Im trying to build it on opensuse 10.0

.... i was just wondering cause nearly every Compileguide is written for the cvs sources and i cant get them....

...will download it directly now but just wanted to know if this situation is normal .......

thx for reading


oooops......maybe i postet in wrong Forumsection....

5
General Discussion / no, i got the point and understand....
« on: April 19, 2006, 07:54:27 pm »
.....and i have read the posts of this topic.

problems should be fixed before anything happens, no matter what.oki.

1 week  later there will be another problem that has to be fixed .......so why wipe the money or superweapons or anything?


I see it that way....atm there are dozens of fake accounts mining for platinum....many of this accounts exist for more than 2 or 3 hours and wont be used after this mining action ever again. Some are good miners or highly skilled in another way or maybe they are not.....so , i dont see a platinum problem here or some economical ......


maybe i dont get the point...maybe i only see it from a different point of view.

6
General Discussion / Just wanted to say....
« on: April 19, 2006, 06:33:29 pm »
....that it would be no prob for me.

If a wipe is made, then please a wipe that cleans up all the mess so we have a proper working PS.

This is more inportant for me than any Character and the skills and items it posseses...

thats all what i wanted to say.

no..sorry...thats not all....

PLEASE do a complete wipe!!!!!

..that was what i wanted to say...just do it....the faster it comes the better it is.....   :)

7
Hi.
Just want to say my opinion.
I think there is a generall problem in PS with accounts.
To much fake accounts.
I know that it can be hard to skill a character and today i lootet a silverweave but i still would give away my account for a proper working Planeshift.
So, if there will be a wipe, wipe all.
lets start from 0.
No problem for me.
With this post i want to encourage the devs to do that.

Greets

Ratten

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