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General Discussion / Re: Roleplaying Focus
« on: May 05, 2008, 07:50:22 pm »
'Honestly, do you believe that PlaneShift's focus on Role-playing is costing it players?'
Answer: No because people manage to play the game without Role Playing.
There are three main hooks to PlaneShift, why people play
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a. The ability to 'mine' accumulate wealth, possessions, skill and then playfully posture to show off and talk about their achievements.
b. Multi-player, team play. Meet people on-line, meet friends on-line.
c. The environment. The PlaneShift world is attractive to move around in and listen to.
We unavoidably Role Play to some degree when we do any of these things.
Role Play
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It's taken seriously, in varying degrees.
A day or two ago someone typed (in square brackets), that they would like to have ago at role playing but didn't know how.
New players are afraid that the Role Play Police will chastise them if they don't do it properly.
Role Playing is improvised and loosely, very loosely, based on a story thread which may have been improvised right there and then. Role Playing is literally making it up as you go along. Role Playing should not be tainted by Role Play Gestapo who insist on pedantic-to-the-letter accurate dialogue.
Improvisation can actually become hilarious. Having clean fun is what PlaneShift is all about.
Role Play Gestapo
----------------------------
Role Playing is not the problem, the pedantic-to-the-letter Role Play Gestapo are.
Coincidentally(!) as I was typing this message, with PS running in another window, someone sent me a /tell and and told me that they considered themselves a 'Strict Role Player'. They wanted to know why I had done something that violated their story line... a few days ago!
My reply was/is: As polite as possible :: Mind your own business! I mean that most sincerely folks. Mind your OWN business, Mr StrictRolePlayer!
:-)
There AREN'T any no-go-areas in PlaneShift. If you consider yourself a strict Role Player then you will have no problem improvising around the unexpected.
My Role Playing activities are fun, not drop-dead-serious and my description certainly highlites that.
It's just bolox to impose pedantic-to-the-letter Role Play rules on people (within reason of course).
Using the communication tabs, there are enough ways to limit interference from non-strict-role-players if they are interrupting your play.
However, I for one would be disappointed if Role Players started to use the Group tab to talk among themselves. I enjoy evesdropping on them and occasionally trying to get involved.
Role Playing IS fun but stops being fun when the Role Play Gestapo get involved.
Answer: No because people manage to play the game without Role Playing.
There are three main hooks to PlaneShift, why people play
-------------------------------------------------------------------------------------------
a. The ability to 'mine' accumulate wealth, possessions, skill and then playfully posture to show off and talk about their achievements.
b. Multi-player, team play. Meet people on-line, meet friends on-line.
c. The environment. The PlaneShift world is attractive to move around in and listen to.
We unavoidably Role Play to some degree when we do any of these things.
Role Play
---------------
It's taken seriously, in varying degrees.
A day or two ago someone typed (in square brackets), that they would like to have ago at role playing but didn't know how.
New players are afraid that the Role Play Police will chastise them if they don't do it properly.
Role Playing is improvised and loosely, very loosely, based on a story thread which may have been improvised right there and then. Role Playing is literally making it up as you go along. Role Playing should not be tainted by Role Play Gestapo who insist on pedantic-to-the-letter accurate dialogue.
Improvisation can actually become hilarious. Having clean fun is what PlaneShift is all about.
Role Play Gestapo
----------------------------
Role Playing is not the problem, the pedantic-to-the-letter Role Play Gestapo are.
Coincidentally(!) as I was typing this message, with PS running in another window, someone sent me a /tell and and told me that they considered themselves a 'Strict Role Player'. They wanted to know why I had done something that violated their story line... a few days ago!
My reply was/is: As polite as possible :: Mind your own business! I mean that most sincerely folks. Mind your OWN business, Mr StrictRolePlayer!
:-)
There AREN'T any no-go-areas in PlaneShift. If you consider yourself a strict Role Player then you will have no problem improvising around the unexpected.
My Role Playing activities are fun, not drop-dead-serious and my description certainly highlites that.
It's just bolox to impose pedantic-to-the-letter Role Play rules on people (within reason of course).
Using the communication tabs, there are enough ways to limit interference from non-strict-role-players if they are interrupting your play.
However, I for one would be disappointed if Role Players started to use the Group tab to talk among themselves. I enjoy evesdropping on them and occasionally trying to get involved.
Role Playing IS fun but stops being fun when the Role Play Gestapo get involved.
