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Wish list / Re: Some suggestions
« on: August 03, 2006, 02:15:30 pm »Hi again,
Thank you Kerol for your answer.
Sorry Karyuu for the eventual double-posts. I think, as a "tester", I have to give some feedback, even if it's already done : that could help devs to know which issue is really blocking, and which one only anoy a few people.
So, Kerol, here are my completitions :
- For the "description" problem. Right now, you have to be beside a character to see its description. If you are like 10 meters, you can't get a context menu. I think trading or speaking with a NPC when you are 10 meters far is impossible, so it's normal we can use these functions. But looking at a NPC, and know if it's stronger then us or not (/consider command on any MUD) should be usable when you are like 10 meters from a character. I mean... I don't have to be beside an ogre to know he is stronger then me. But as ingame, rats are enormous by exemple, it's hard to know "by instinct" if a NPC is stronger or not. When beside, most of them will attack you, so you can't use the description option. And most NPC that doesn't attack you are weak, so description isn't really usefull : most of the time, if a NPC won't attack you, then you can kill it. I think "right click" should be available when 10 meters far from the target, but with only the "description" button. That's realistic, and avoid noobs to die each time they see a "new" NPC.
- For the signs, I mean in cities, there should be some panels to say where are the gates, and may be some important places (market places, church, etc.). Also, outside the cities, at crossways, it's normal to find a panel that says where each path go. That won't kill the fact we can be lost, but that would help people finding their path when they know where they want to go.
You can read a description if you are farther away than 10m. First select the target, the type /targetinfo. The description box will then show up. Also, figuring out how strong the NPC is has to do with your charisma stat.

