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PvP,PK and Thieving / Re: Cut off their hands!!!
« on: May 16, 2006, 05:14:35 pm »
Some of what I'm about to say may have been said in other posts but, I didn't see it here.
PVP should perhaps be restricted to a certain area. A wildnerness zone, so to speak. It may seem a bit arbitrary and 'unnatural', however, as this is a game some aspects will need to be slightly unrealistic in order to be fun (for the majority of players). This has been implemented in other games and works well. Another options is: PVP can happen anywhere but only between players that have a 'flag' up. Again, I'm sure many of you are familiar with these systems from various games.
I'd then suggest that PVP-T was restricted to such a zone if it is implemented. That way, people that go to this zone know full well that they are going to risk their life and money. Stealing items is a little disturbing. I'd say 'no' to weapons and armour and perhaps 'yes' to smaller items, such as money and potions. I favour this over the method of theving by discernment of droprate. I think this, as I see it being less harmful and less of an annoyance to players yet still allow theives to have some fun. If the droprate scheme was implemented as proposed, then the theive would need to carry an encyclopedia of knowledge on each and every item in order to know what he can and can't steal (given that he can see someone carrying it).
Otherwise theiving from NPCs and trap detecting/setting is a pretty good idea. It seems to work in quite a few other games.
PVP should perhaps be restricted to a certain area. A wildnerness zone, so to speak. It may seem a bit arbitrary and 'unnatural', however, as this is a game some aspects will need to be slightly unrealistic in order to be fun (for the majority of players). This has been implemented in other games and works well. Another options is: PVP can happen anywhere but only between players that have a 'flag' up. Again, I'm sure many of you are familiar with these systems from various games.
I'd then suggest that PVP-T was restricted to such a zone if it is implemented. That way, people that go to this zone know full well that they are going to risk their life and money. Stealing items is a little disturbing. I'd say 'no' to weapons and armour and perhaps 'yes' to smaller items, such as money and potions. I favour this over the method of theving by discernment of droprate. I think this, as I see it being less harmful and less of an annoyance to players yet still allow theives to have some fun. If the droprate scheme was implemented as proposed, then the theive would need to carry an encyclopedia of knowledge on each and every item in order to know what he can and can't steal (given that he can see someone carrying it).
Otherwise theiving from NPCs and trap detecting/setting is a pretty good idea. It seems to work in quite a few other games.