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General Discussion /
« on: March 10, 2003, 11:16:56 am »
The conversion of 32 or 16bit textures to 256 will reduce the texture quality ingame by 100x.
It will result in a smaller file and all but at the cost of graphics that are on par with the old doom games.
256 color graphics in todays standards is outdated. We are talking nintendo / doom style graphics here.
It will result in a smaller file and all but at the cost of graphics that are on par with the old doom games.
256 color graphics in todays standards is outdated. We are talking nintendo / doom style graphics here.