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Messages - Repius

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1
I still have problems here. Take a look at the diagnostic file: download_file

2
Ok version.dat deleted, then i've run the updater, downloaded new files and patched client, alright. So I've logged in, but crashed at the loading zone screen after character selection, ("access violation... 6969CD0A" as before). Also there were some glitches at login screen.
Tryed a second time, now entered the game succesfully, but quests page is glitched as i said in the previous post.
Third time, entered game again, random glitches at login and quests page as usual.

So, now i've patched the game, but the issue causing instability is still not solved.

I'll try a clean install as Karyuu suggested.

3
I installed the last client version (clean install) then ran the patcher. The program crashed in the patching process, i can't remember the error message now.
Later, after reading the forums, i've downloaded the patch files and put them in PS directory after rebooting pc.
So I've run the pather again. And this is what I got:
"Checking for registry version."
"There are no new updates available."
"Checking for missing/damaged files... this may take a while."
"Your updater version is newer than the server's... Server is out of date; stopping."

Now if i run the game, sometimes i get into the game although there are glitches in a few windows, sometimes i can get only to the login or characters screens and these are in some cases heavily glitched and make client crash ("access violation... 6969CD0A" error message).
As a side note, last time i logged in the game closed itself when I was closing a window (i think it was the help pannel), just logged in again now and it doesn't close itself anymore, tryed every window.

My specs:
OS: WinXP(sp2)
CPU: AMD AthlonXP 1.83GHz
Sys. Memory: 768MB
Graphic Card: GeForce 6600 256MB

4
Me not. I can't play. First time crashed, second one i've reached the login screen, some glitches in the interface, put my account data in then crashed, third time crashed again before login.

5
Joining more than one guild is good, but this could take to unbalance. In other games for example you can't to join more than one fighters' guild, but you can join more crafters' guilds, or merchants' guilds.
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Quote from: Zan
Secondly it would be nice to let people create their guild on these forums or on a website first, write out the idea and all, then have these ideas approved before they can be made in-game. This will greatly reduce the number of guilds only because it will take more effort and you need to be patient and wait for a guild creation supervisor before you can have your guild.
I would suggest that the supervisor follow this rule (among the others): "Guilds' backgrounds cannot collide. ie: last arrived guilds' backgrounds must not collide with backgrounds of previously approved guilds."

6
Wish list / Re: Territorial conquest
« on: May 29, 2006, 08:27:56 am »
Why carts? They are too big for those little roads. Why not make players transport ore, like peons in warcraft. You will have a sack on your shoulder and move slowly. So more players could transport ore at the same time. More players transporting ore, more ore per minute will be gathered, but more guards to escort the group are needed too.

7
Wish list / Territorial conquest
« on: May 25, 2006, 07:59:21 pm »
I've been following DarkandLight development for a lot of time now, and what I liked most was the territorial conquest feature. This is: being able for a well organized guild or group of players to build and manage a fortress or an holding, also defending it from the opposite faction. I would like to see something like that in PS which will be a huge world as been stated before. This could also be related to the political and economical aspect of PS, with players really meaning something in the gameworld.

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