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Messages - Kaerli

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1
Complaint Department / Re: My Critique To PlaneShift
« on: August 19, 2008, 09:43:24 pm »
The FUNDAMENTAL problem with PS is the fact that it's a "chimera" (part-open, part-closed) project.  What we are seeing is a combination of 2 factors:
1) closed parts (art mainly) don't keep up with open parts (the state of the art within CS) which prevents PS from exploiting the latest technology CS has to offer (animesh, Bullet for CD and Physics, full use of shaders, the rendermanager)...
2) open parts (much of the PS code) is held back to keep up with closed parts (art, DB) causing frustrations for all.


Add the 5+ year old heaps of cruft and bit-rot to the picture, and things just get worse on both fronts.  What makes matters worse is that our coders seem to INSIST on NOT leveraging the C++ state-of-the-art... (expression-template-progression-scripts that can be written either in text or directly in C++, anyone?  I think it's doable...) (look at the fact that we have csArray and csString ALL OVER OUR CODEBASE!  /me beats Jorrit thoroughly with a bound copy of the C++ standard)

2
Complaint Department / Re: My Critique To PlaneShift
« on: August 19, 2008, 08:45:18 pm »
The problem is just "joining the team" isn't enough to fix some of the deep-seated problems.  The fact that PS is a "chimera" (part-open, part-closed) project is one of the main ones, along with the fact that PS is written in a very old dialect of C++ (c'mon...is there a reason why we have to reinvent wheels that Boost provides for any sane C++ project? + CS has just gotten namespace aware and PS still isn't good with 'em + we use crap like csArray all over the place where the stdlib provides better!).

We need to A) loosen up on art at least somewhat (not accepting art that has internal polygons makes very little sense UNLESS CS can't render such models).  B) Write up a comprehensive PS Coding Style guide and C) dispose of csArray, csString, csHashTable, and friends.  Using Boost to provide such things as string algorithms, threading, signal/slot support, and the likes would be helpful too...

3
Complaint Department / Re: My Critique To PlaneShift
« on: August 19, 2008, 07:48:43 pm »
The biggest problem I have with PS is the rather stratified organization of the development team and some of the "turf wars" that break out because of it (such as the "Devs shouldn't try to reproduce bugs" crud that shows up in IRC every now and then).  Also, there's issues with old code that nobody wants to touch and some wackiness with getting art submitted...(in particular, I think that item modelling would be a ton easier if you DCC people were willing to learn some tricks from your CAD brethen...but noooo)

Finally, there's the issue of Rules being not only private, but "spoiler-status" I guess?  I understand the concerns about someone fragmenting the community with another server, but I honestly think that would be less likely to occur with an open rulebase...(consider that ANYTHING can be REd)

4
PSClient has been known to use enormous amounts of memory...and that usage will NOT go down!  So, why don't we leverage the underlying C runtime's heap debugging features?  :D  (Linux (GLibC) and Windows (MSVCRT) both have them, dunno about OSX)

5
General Discussion / Re: Mary-Sue plots
« on: August 13, 2008, 08:23:15 pm »
When you hear rumors of a Night Thief, you:
1) Organize a party to hunt him down in the middle of the day.
2) Contact the guards to see how you can lend a hand.

[I get the impression this thread will be updated with every event we throw ::|]

Kaerli's busy figuring out how to counter his attack tactics...:D  (what Rogue would expect to be counterattacked after casting a powerful freeze spell on his victim?)

6
General Discussion / Re: Mary-Sue plots
« on: August 13, 2008, 02:11:49 am »
1) Uh...can you say a bunch of well-drilled half-wits?  Maybe I need to bring Mom over and have her whip 'em into a real bunch o' guards... ;D

2) Kaerli would have probably either tried to pick the thing off from behind first chance she got or stalked it for a long time, observing it.

3) *inspects really closely* Hmmm...have I seen this before?

4) What in Xiosia's name are you doing draggin' Ulbers around like that? *runs the wizard through before he even gets halfway to the city*

5) Just try to arrest me.  :P  (hint: I wouldn't be surprised if the incarceration spell just plum didn't work on Farren or Kaerli, Farren's quite resistant to magic and Kaerli has a limited form of that through her necklace)  (they could, but it'd take them a good deal of time and effort to do so + they'd have to do it "by hand" for the reason mentioned above)

6) Hmmm...I sure hope that criminal's name's Allola Peloosey...*licks lips and watches execution eagerly if it is* it's about time they disposed of her...

7) You might want to fix the laws while you're at it folks...you've got the guards running around arrestin' people for misdemeanors while a slaver sits right under your nose!  Now, that makes as much sense as an Ulbernaut trying to fit through the door to Kada's!

7
The Hydlaa Plaza / Re: Friggen Awesome Character Creator Thingy
« on: August 11, 2008, 02:55:32 pm »

8
General Discussion / Re: Don't be sexist with Klyros.
« on: August 05, 2008, 03:47:01 pm »
I'm sure Kaerli gets taken for a n00b at times (she wears LA for agility's sake...)...


Also, on descriptions: Maybe we should add a section to the Player Guide on writing 'em.  That would be good for those n00bs who don't happen to have experience or the tutelage of a veteran RPer to help them.



9
General Discussion / Re: Uneventable Me (I, Roleplayer)
« on: August 01, 2008, 03:21:34 pm »
Exactly, only that takes FOR-FREAKING-EVER for some characters!  (Kaerli's stats and skills STILL don't quite accurately reflect the character and I've been training/developing her for many, many months!  Thankfully, I can RP around it by using an IC concept of training, but for some other chars, it can be a while before they even come close to being RP-ready!  Add the difficulties mages face due to the combat vs. magic imbalance to that picture Parallo...and it's pretty horrible  :sorcerer: )

10
General Discussion / Discussion of [Event] The Octarchal Crackdown
« on: July 31, 2008, 02:15:29 pm »
* Kaerli grins "At least they're trying...and I won't have to have my mother come in and replace Jefecra, yet..."

11
General Discussion / Re: Uneventable Me (I, Roleplayer)
« on: July 26, 2008, 04:25:13 pm »
Hint: Red buddy list = training time!  ;D  >o)

12
General Discussion / Re: Eventable Me (I, Noob)
« on: July 25, 2008, 04:50:16 pm »
Then you have the people who roleplay grinding, like me :P

13
General Discussion / Re: Eventable Me (I, Noob)
« on: July 25, 2008, 01:34:35 am »
Speaking using alignments: Donari, you expect Chaotic to align with Evil and Lawful to align with Good.  Not the case in some cases.  I'd characterize Kaerli as Chaotic Neutral drifting towards Chaotic Good and back to Chaotic Neutral at times (due to her strong self-righteousness).  Also, this has been getting better over time, but scripted GM and player events often have trouble dealing with someone trying to take the event and pull a 180 with it, even if it is IC for that particular character to do that (if Kaerli caught Aldaaren babbling about anywhere outside the town gates, she'd run him through a minute quick).


Also, there's plenty of fun plottage to be had within settings.  If I wrote up how the Stronwylles and the Strongwills got along, it'd be hilarious! :D (think Cunninghams + Coninghams if you've read To Kill a Mockingbird).  Also, Kaerli's not immortal in the "never goes to the DR" sense, it's that she's been taught/learned for herself practically every nook n' cranny of that place!  (She drops by there to learn the Dark Way too, so that helps.)


Also, I didn't need a walkthrough for the tutorial.  Some of the more complicated quests take help though, especially when you aren't good at trying to read a settings dev's mind or trying to get a line exactly the way the settings dev wrote it (complete with typos :P).

BTW: somebody needs to give the gosh-darn numbers we've got for stats and skills some bloody MEANING!  It'd be a ton easier to RP with stats if they did...

14
General Discussion / Re: Death Realm
« on: July 25, 2008, 01:24:06 am »
Or, you could spawn atop a portal. :P

15
In-Game Roleplay Events / Re: [Event] Unlawful Connections
« on: July 25, 2008, 01:22:35 am »
[Kaerli: are you sure you want to take that path? If you join this side of the event, Kaerli will be a criminal. Like stated in the first post, there will be a chance for other kinds of characters to join the event just not on the baddies side. Being acquainted and being an accomplice are different things. If you want Kaerli to be a criminal, then PM me to register. It does seem a little odd knowing Kaerli's always fought baddies (many of which have already signed up), but it's your call.]
[Dajoji: you didn't read the IC part of my last post :P]

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