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Messages - Suda Wilde

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I noticed in the past that your weapon repair status would drop after you log out and back in to something in the range of 9.8/50.  This would happen even if your weapons were in perfect shape before you logged out.  Before this was not a problem, now with the single use repair kits we could be easily forced to carry anywhere from 20-25 of these kits.  Repairing 5 points per use you would need 6 per weapon after a log/link death/server restart ect ect ect, that is 12 kits for just one one log out. 

Oh yes, they are also not extremely light at 4.0 weight each.

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Wish list / A repair kit that has more than one use?
« on: July 29, 2006, 10:33:06 pm »
I like the idea of requiring a repair kit to repair weapons. In RP terms it is valid, but having them be only a single use?  Please consider increasing the number of times you can use them.  Perhaps a random number of uses or even a random chance to destroy the kit dependant on your skill in the repair weapon skill set?  Surely, a player with a higher repair skill can use a kit with far less chance to damage the kit(sharpening stones and such) than a player with a lower repair skill.

If this is an attempt to remove money from the economy, then just up the price of the kits proportionally to the average number of times you expect people to be able to use them before they are ruined.


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While there is a majority of my sane mind that tells me that the devs already know that the NPC server is presently down and has been for some time, I find it necessary to post this for the small slightly insane part of my mind that can not help but wonder.  So here it is, thanks.

Suda

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