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Wish list / ooh ooh a follow up post
« on: March 21, 2003, 08:11:04 am »
Hey, anyone remember one of the first MMORPG\'s called The Realm? Well, that has a turn-based combat system, and they implemented dungeons in a way that made it possible to have massive numbers of players and small world-space. They simply spawned a new instance of each dungeon (small dungeons compared to newer games) for each player or group that entered. I\'m not sure how that was implemented to be optimal, but I suspect that if they did it, the devs for this game could try something similar.
This would make it possible to have the spawning setup to be such that if the above ground monster spawns were all suppressed by player proximity, the players would still be able to go into caves that would have monsters in them. This is also slightly exploitable in that players can exit and re-enter the cave over and over. I don\'t know if that would be bad though.
This would make it possible to have the spawning setup to be such that if the above ground monster spawns were all suppressed by player proximity, the players would still be able to go into caves that would have monsters in them. This is also slightly exploitable in that players can exit and re-enter the cave over and over. I don\'t know if that would be bad though.