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Messages - getstoopid

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now im confused... 2 days i got "fragnetics failed" - then found out that the mirrorlinks lead to an old version... finally found this one and now, that i have version 015, i can't login because i don't have the "correct version for this server"? ??? :(

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Wish list / Re: Expand Stats
« on: July 10, 2006, 09:50:09 pm »
hm, i can't remember any time where some player wanted to change the primary-goal/profession/class (whatever you call it) in a characters lifetime. but i do agree that restrictions are necessary... because noone wants to see the ultimate-sewingmaster-tank-death-mage ;) at least me not!

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Wish list / Re: suggestion for new shop systems
« on: July 10, 2006, 09:14:28 pm »

I think that NPC reselling is a good (probably simple) first step, except that presumably the NPC would keep some items, raise prices for resale, and not keep items forever.  I don't want to see a list of 10000 tefusang claws, piles of dust for sale in every store.

Maybe the NPC can become 'allergic' to certain items... he would not buy more than N of each item, and if you sold him 10 piles of dust and noone bought one for a week, he would not buy piles of dust in the future (unless someone asked for one?). 

sounds very good to me  :thumbup: but an npc should never stop buying things (even if it's not realistic to buy some trash in huge amounts that noone ever would ask for *g*)... especially newbie-items, because they are (mostly) necessary to collect the small amount of money needed for basic-weapons/amor. maybe the npc could just re-sell items not classified as "newbie-sellers" ;)

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Wish list / Re: crafting, fighting, stats, and xp
« on: July 10, 2006, 08:45:04 pm »
it's always kinda lame to trade experience for skill/attribute-points.
maybe a practicable and kinda realistic system is that of ultima online. there you just gain "experience" for the used skill and the related attribute... (it increases automatically, so you can't really speak of xp in "common way")
example (for all who don't know uo): you need an axe and some trees -> lumberjacking increases "lumberjacking" (the skill itself) and strength (related attribute). the more you use the skill the better you get... and some skills are much harder to train than others (magery for example... on most free-shards very hard - increases very slowly).

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