Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Chamooze

Pages: [1]
1
Technical Help: Problems BEFORE entering the game /
« on: May 30, 2003, 01:50:20 am »
Trying to build PlaneShift on a Debian distro. I ran into some oddities:
First, it seems the description on the page does not quite work when it comes to the CVS. I haven\'t toyed around with CVS a lot, but tried going through the  build.sh script manually. Doing that, checking out of the CVS worked flawlessly.

Also, \'bison -V\' reports version 1.875a, but building CS still failed. I fetched skinpars.cpp?rev=1.5 (according to the page) and it passed. Still failed building CS tho, was missing skinlex.cpp as well. After downloading skinlex.cpp?rev=1.5 from the same place as skinpars.cpp, CS was built with some warnings (mostly deprecation-warnings I think, didn\'t see all of them).

Cel was built without problems, when following build.sh. Googled to find what package autoheader is in (autoconf), and tried to build PlaneShift. Got tons of deprecation-warnings and warnings about renamed header files. Also, close to the end of the build, jam failed to build a bunch of different object files, error messages below. Not sure how to fix this, any help is appreciated.

I tried editing down what I thought was unnecessary info, I\'ll throw up the entire thing if needed. Sorry about the spam. ;)

Chamooze


psdatabase.o
src/server/psdatabase.cpp: In member function `virtual int
   psDatabase::InsertQuestEvent(char*, int)\':
src/server/psdatabase.cpp:2374: error: ambiguous overload for `xmlString& + int&\' operator
src/server/psdatabase.cpp:2374: error: candidates are: operator+(const char*, int)
/home/tommy/prg/molblue/CS/include/csutil/csstring.h:484: error:                
    const csString& csString::operator+(const csString&) const
/home/tommy/prg/molblue/CS/include/csutil/csstring.h:519: error:                
    csString operator+(const char*, const csString&)
/home/tommy/prg/molblue/CS/include/csutil/csstring.h:525: error:                
    csString operator+(const csString&, const char*)

psaws.o
: undefined reference to
`psComponentTextBoxFactory::psComponentTextBoxFactory[in-charge](iAws*)\'
`psComponentCommandInputFactory::psComponentCommandInputFactory[in-charge](iAws*)\'
`psComponentImageFactory::psComponentImageFactory[in-charge](iAws*)\'
`psComponentProgressFactory::psComponentProgressFactory[in-charge](iAws*)\'
`psComponentLabelFactory::psComponentLabelFactory[in-charge](iAws*)\'
`psComponentItemSlotFactory::psComponentItemSlotFactory[in-charge](iAws*)\'
`psComponentTextBox::ScrollChanged(void*, iAwsSource*)\'

pscommwindow.o
: undefined reference to
`psComponentTextBox::AddLine(char const*, int)\'

psinventorywindow.o
: undefined reference to`psComponentTextBox::SetText(char const*, int)\'

psitemdescriptionwindow.o
: undefined reference to `psComponentTextBox::SetText(char const*, int)\'

psobjectview.o
: undefined reference to `psGUIComponent::psGUIComponent[not-in-charge]()\'
`psGUIComponent::~psGUIComponent [not-in-charge]()\'
./out/linuxx86/psobjectview.o(.text+0x44f): more undefined references to `psGUIComponent::~psGUIComponent [not-in-charge]()\' follow

Then there\'s a whole bunch of undefined references to different class methods of psGUIComponent in psobjectview.o.

2
I\'m not entirely sure, but I think PlaneShift runs in software mode. Getting about 5-10 fps, which seems a \"bit\" low for my system - Duron800, 256 meg SDRAM, GF2 (MX400 *shiver*). Running latest Detonator drivers.

Odd part is, I can run OpenGL without problems in Quake2 for instance, but I just reinstalled Deus Ex and when doing so, I realized it doesn\'t show OpenGL in it\'s list of \"supported drivers\".

I\'m guessing it\'s a driver issue? Any tips?


Also, I\'m getting some error messages when starting psclient:
no CEL environment variable set!

And four messages similar to this one:

Warning: Failed to load `csddsimg\'; use \'-verbose\' argument for details.

Each row has \"csddsimg\" replaced (\"csjngimg\" is one, haven\'t been able to hit Pause to see the last two). Is this normal?

Also, psclient.txt contains errors from crystalspace.awsprefs, that it can\'t load a bunch of different image files \"on VFS\". Did my installer get corrupted somehow when downloading, or is this normal?


Anyways, this seems like one damn fine game in the making. Keep up the good work!

Chamooze

Pages: [1]