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Yeah I agree, a full forest might not work at this stage in the game. Theoretically, it\'s quite possible though. The program just isn\'t designed to handle that many items at once. If we automatically go for the ideal world we\'ll quickly realize that it can\'t be done, yet. Until everyone\'s computer can handle a fully detailed forest, I would agree that we should be shooting for smaller and less densely grown flora. (ex. scattered fruit trees, berry bushes, mushrooms, herbs, etc.) If we still wanted to get wood from a forest we could make a compromise. Something like having a pre-modeled forest (a little more detailed than we have now) and designated NPC lumberjacks whom we would buy materials from. Players could still cut down the occasional tree away from the forest (with the stipulation that they must replant it) but they would be forbidden to enter the lumberjack\'s territory.
Random other thought: Eventually, we need to get rid of item labels. It should be the player\'s responsibility to identify items (and not tiny things from a distance) and get labels based on skill after its picked up. The only cue its an item should be that it highlights when the mouse is waved over it. Just think of the idiocy of a few dozen labels of \"apple\" on an apple tree.
Just wanted to say I havent played PS since back when it was basically only roof hopping and crystal collecting so I dont really have any idea what game features have been implemented.
But as far as cutting down trees goes couldn't you use a system similar to rune scape? Because in runescape when you want to get
some ore from rocks you basically go up to it and mine it and then it changes colors and it cant be mined till a few seconds pass and it
changes back to its original color. I wouldnt advise since color changing trees would look cheezy and lag alot. So instead I would just
leave ituntil the tree "respawns" which would be when the tree simply gains its life back and is able to be "cut down" again. Thiswould
eliminate the need for recreated or replanted trees. The tree could even possibly get an hp that it has before the wood can be
recieved. And a user's axe or woodcutting skill could determine how much "damage" the player does to the tree's hp along with which
trees can be cut down. This could also be applied to mining. But I would instead apply a system similar to WoW's in the case of herbs and flowers though.
But I do agree with the fact that item names should not be seen unless a mouse is scrolled over them. Sorta like in Diablo and WoW.
But as for farming who wouldn't like their own little plot for growing veggies and maybe even having a house on to resolve housing
issues some people have about the game but I don't think its too doable unless you limit the places one could build one. Either that or
you have them be able to build a farm anywhere outside any city in the forest or such. It definetly wouldnt be a big one though.
Maybe you could even attach a small shack to it that could be used for storage and a possible mailbox for offline users. To be able to
build one of course though you would need materials, money, and enough of a certain skill such as crafting or building. You could also
make the required skill lvl for it ridiculously high though not unacheivable to limit people with houses/farms. And little creatures like cows
and chickens would be good but not huge herds. Maybe a max of 3 animals or such to each farm? You could use em for leather,
meat,milk, butter, feathers or eggs etc. I think i've rambled enough.
-Trance