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Messages - Indygo

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1
The Hydlaa Plaza / Re: 'Sup
« on: October 28, 2018, 02:24:30 am »
o/

2
I was not in any way trying to criticize the tutorial (which is what I meant by orientation), I remember when it was implemented and the reason behind it.  But I would also say it was about that time I noticed player base was on the decline.  You can only hope to retain any number of players/users for so long.  There is always going to be turn over to deal with.  I was just curious how people are being welcomed when they first log in is all.  Its good to hear it has been reworked, for the better I'm sure.  Is it welcoming and intriguing enough to make people want to complete it and enter into the Dome?  Just a thought.

3
Is there any chance that the orientation has any correlation to the decline in numbers, at least from a standpoint of new players?  Admittedly its been a while since I ran through it but back then it would have caused me to move along... Just a thought.  How friendly is the experience for the new player that signs on for the first time?  Is it inviting and pique interest or is it cold and deterring?  The orientation at the time would have caused me to sign off and delete (even though I understand and agree with its purpose).

4
Newbie Help (Start Here) / Re: Moving placed items
« on: April 29, 2015, 01:51:52 pm »
I guess my memory is incorrect.  I could swear I used to move them after they were placed...  Thanks all!

5
Newbie Help (Start Here) / Moving placed items
« on: April 29, 2015, 04:11:40 am »
I forgot the command to move items once they are placed can anyone help?  I know /rotate will rotate items, but forgot the command that will move them up, down or laterally.  For instance; if I place a book on a table and want to move it up or down on the table top.

Thanks in advance for your help!

6
Sweat drips from his forehead as Indygo winces, stung again by one of the two toxic carkarass chained to him with silverweave links by who he believes was Dakkru.  He cries out in Pel-Perrakithor "Irimorth... Ei Imo gara...".  His pleas echo off the dank walls in a dark secluded corner of the Death Realm unvisited by any other soul during his detention.  As the stinging subsides to a level that is tolerable by the dwarf, he goes back to carving a nearly completed phrase into his arm with a piece of sharpened jade shaking as he fights  the pain.  The links of the chain sing subtly from his painful vibrations catching the attention of the other carkarass.   Indygo's body tightens preparing for yet another sting as he struggles to accept his fate of being Hellbound with no apparent hope of rescue.

[I would like to participate if its not too late and if Indy could be of use  :D ]

7
I believe it is a distraction to role play that cannot be turned off. You can elect to not participate as an individual, but by its existence it is hindering role play. For example today, a klyros had stolen a helmet from the dwarf at the market yesterday.  All morning he gathered info on the klyros in an ooc manner in order to find him ic.  Some even joked about being psychic and telepathic acknowledging the fact it was inconsistent with the chars knowledge. But i suppose this is how you "search for role play" these days.

Im not trying to be an RP nazi, i am merely trying to make a point. These type of things are a daily occurrence. If i turn the channel off this does not go away. It does deter role play by giving players the ability to be "psychic" or just sit and chat about whatever strikes them while they grind away on something instead of roleplay with others in the mine, forge or whatever.  In that sense it discourages RP I cant believe anyone would disagree with that...

I understand now that this has been argued in the past and will not be revisited even though i think that there is a degree of ignorance as to the way channel is actually being used.  I can see where it might be helpful to advertise role play but i have yet to see it actually happen as suggested.

This thread exists for complaints and i will use it as intended.

8
So the purpose of the channel is to disable the channel... Theres some PS logic for you, wise indeed!  Its an answer none the less.


9
The intent of my post wasn't to spark yet another flame thread here, lord knows theres plenty of them for the trolls to keep busy.  The section is for complaints and my complaint is as I stated above. 

To sum it up:
1. A game with the mission of role playing your time while in world and lays out clear rules about not openly giving out spoilers as well as discouraging OOC chatter sends a very contradicting message with a channel dedicated specifically to OOC chat.  I believe it is out of place in the game and should be removed.  Why not let the IRC channels be the medium for it and keep it away from the game?

2. The gossip channel does give players an easier avenue to interact with players to get advice and items using OOC means rather than role play with someone they come accross in world and ask for the advice be it on location of NPCs, where and how to get items, and quest help (which is permissable in the rules as long as it is done IC).  In this context I do believe it infringes on possible role play possibilities.  Those of us that remember the Vespers of Laanx I think would agree with this statement.  Perhaps there are opportunities to find RP through this channel but I have yet to see it.

3. For me to not participate in the channel does not negate my previous two complaints.  They still exist wether I am participating in the channel or not.  I believe it could be a valuable tool in the sense of an advisory type channel but in its current state it goes against the mission of the game in my opinion.

My purpose when I posted this was not to elicit a player response, it was more in the hopes of getting an answer from a GM/Dev on what the intention of the gossip channel is?  If the intention of the gossip channel is to talk about Lady Gaga gaining five pounds, and who is the best singer on the Voice does it really fit into what we are trying to do here?  Noone could honestly argue that this belongs in a game that "enforces" role play from my point of view.

If this for some reason upsets or disturbs you please read below :innocent:  I'm really only interested in input from GM/Devs on the matter to be honest (I know its a long shot).




10
Oh joy, the x is killing RP threads again. Y'know, because all role play ceased to exist the second Gossip was implemented.

Gossip is supposed to be a generic OOC chat channel. It is frequently used to ask spoilers, yes, but it's also a means of finding people who are willing to role play with you. If you want people to stop asking for spoilers there, I suggest gently reminding them that they can use the help channel or ask around IC.

Frankly, I'm glad Gossip exists, since it can be kind of dead if you're playing a character with no guild or no guildmates online to chat to to break up the monotony of grinding.

Okay, I'll give you that... its not killing role play but it sure the hell dont promote it.  At the very least it is prohibiting opportunities for interaction by its very existance.  Tell me one time you have had this conversation...

Bored lone player:  I'm bored looking for someone to role play with, anyone interested
Gossip channel floods with offers.

As far as the lone player without a guild, I am as well.  Never have a problem role playing without being in a guild... ever.  See, the way the character interacts with the world is role playing they dont have to be big elaborate drawn out stories.  I would assume if I am out in the wilds grinding on cutthroats, then yes I am probably not going to be involved in much role playing during that time.

If you think people are kind when you remind them that gossip is not meant as a spoiler channel I'd suggests you give it a shot sometime and find out all the nice things people think about you...

11
Complaint Department / What is the intended purpose of the gossip channel
« on: September 26, 2012, 07:16:00 pm »
I typically will monitor the gossip channel when I am not engaged with anyone (questing/mob hunting etc.) figuring there may be someone with a question on game mechanics or other info I may be able to help, and the clutter from the chat don't get in the way of my other conversations.  I see it as a more visible means of access to help than the advise command to new players..

What I see more often than not is:

Example 1
Player A: Where can I find an x?
Player B: Its over by z.

Example 2
Player A: Does anyone have an x to sell?
Player B: I do!
Player A: How much?
Player B: 1 fafillion tria, meet me at harns
Player A: BRT!!!

or...

Example 3
Player C: Who gives the quest for glyph y?
Player D: X gives that quest!
Player C: Where is he/she?
Player D: In the tavern in oja...

Granted they are silly examples but the content is close to accurate.  My question I guess is: what is the intention of the gossip channel?  It can't possilby be the intent of the devs/gms that the channel be used for spoiler info.  If its intent was as a tool for easier means for new players to get help, its failing horribly.

Now typically when I speak up and say that gossip should not be used to give away spoilers most of you can guess what happens... its pile on Indy time!  Usually I'm told that I can just leave the channel if I dont like it, however that is not the point!

I believe its MURDERING roleplay for one, and secondly its a very unfair and lazy way of going about finding out the information being asked.  For six years (off and on) I have been learning about the in game world.  When I had questions I didn't get to /shout for advice, we roleplayed it!  Made some very good friends IC in the process and had a lot of fun doing it.  Gossip is taking that out of the equation.  Its fostering lazy game play and when it is brought to the attention of the channel the flames begin.

Maybe I'm old school and think that rp should be the first avenue of gaining in game info.  With the exception of game mechanics, in world info given on gossip is spoiler info IMO.  Please correct me if I am wrong.  For someone that monitors the channel hoping to find someone with a legitimate question or in need of help to be told by the majority to "just leave the channel douche bag" is disheartening.

For the love of Laanx please delete this disfunctional feature.

12
In-Game Roleplay Events / Re: Merchant Market
« on: September 07, 2012, 05:38:48 pm »
I noticed there are no further dates set for the monthly market.  Will this continue or has it run its course.  The last market was well attended.  I am willing to help in any way I can to keep this event on the calendar.

13
Technical Help: IN GAME bugs (after loading world) / Re: Lost Pet
« on: September 06, 2012, 03:26:56 am »
Started a petition with my original post but it was closed   :-\   Guess I will try to catch him in game.  Thanks LIgH

14
Technical Help: IN GAME bugs (after loading world) / Re: Lost Pet
« on: September 05, 2012, 03:43:27 am »
Okay, I think you are correct about the Drifter.  I am able to summon it once again.  I didn't know that the power to summon pets was specific to the familiar, however I am still unable to summon the Rivnak. 

As far as having the drifter summoned while finishing the quest for the Rivnak; I acquired the Rivnak first so this could not have happened.  I am still unable to summon it and not sure how to kill it as it is nowhere to be found...   :@#\

Any other tips?  Thanks so much for your help!    \\o//

15
Technical Help: IN GAME bugs (after loading world) / Re: Lost Pet
« on: September 03, 2012, 05:26:21 pm »
Having a similar issue: After completing the quests for the Rivnak and Drifter I summoned the Rivnak.  I was not able to dismiss it and logged off with it summoned.  Since then I have not been able to summon it using "/pet 1, summon".  Now today I was riding my fugly drifter and for some reason while riding out by the eagle bronze doors it threw me off and killed me on flat ground?  Now I am unable to summon it either.  When I try "/pet 1, summon" or "/pet 2, summon" I get the message "The power of the ring of familiar is currently depleted, it will take more time to summon a pet again."  Oddly enough I am able to summon my Yulbar without issue this only is a problem with the mounts.

Any suggestions or is a petition in order?

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