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Messages - yuniebee

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1
Yeh I've been having a similar problem, only not quite to this effect. I suggest following what Santiago asked me to do here:
http://hydlaa.com/smf/index.php?topic=24309.0   
and post up the text you get from the console window thing. Then! You can join me in waiting for a solution, lol.

2
lol, okay i did that, but now it's saying that the current version doesn't work with the server, or something like that.

I think I am going to re-install the game and go from there. I installed it into a different folder in my documents, and that might've messed it up, maybe. Well I'll see what happens after re-install.

Thanks for all the help so far - i'll probably be back with more problems in a few hours! >.<

*edit*

Okay after re-installing the problem persists. Here's what the console thing said :

DEBUG: Sound System Software Renderer Initializing...

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  0.99 r0 [Win32-X86-VisualC]
  You will be PROMPTED before a crash dump is generated.  Format is Normal
  (Stack and Backtrace information only)
All LOGS are off.
Mounting skin: /this/art/skins/elves.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
  psEngine initialized.
Using fontsize 16 for resolution 1024x746
WARNING! Object '_s_bridge_01' is not closed!
WARNING! Object '_s_sigil_03' is not closed!
WARNING! Object '_s_sigil_01' is not closed!
WARNING! Object '_s_sigil_05' is not closed!
WARNING! Object 'spikes_03' is not closed!
WARNING! Object '_s_walls_01' is not closed!
...

crystalspace.graphics3d.shader.fixed:
  Multitexture units: moderate 4

planeshift.application.client:
  PSLoader: step 2: success

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/target.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'target', using checkerboard instead
  [node: library,textures,texture(name=target)]

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/rect_texture1.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'rect_texture1', using checkerboard instead
  [node: library,textures,texture(name=rect_texture1)]

planeshift.application.client:
  PSLoader: step 3: success

<\Luca\Crystal Space\planeshift\src\common\util\psxmlparser.cpp:282> ParseFile:
  Could not find file: /planeshift/world/podium/sound.xml
  Could not find file: /planeshift/world/terr_common/sound.xml

planeshift.application.client:
  PSLoader: step 4: success

<\Luca\Crystal Space\planeshift\src\client\psclientdr.cpp:237> psClientDR::Handl
eStatsUpdate:
  Stat request failed because CelClient not ready for 1173

crystalspace.engine.warning:
  Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
  Use -relight cmd option to calc lighting.
Region terr_common loaded successfully in 2294ms

<\Luca\Crystal Space\planeshift\src\client\psclientdr.cpp:237> psClientDR::Handl
eStatsUpdate:
  Stat request failed because CelClient not ready for 1173

crystalspace.maploader.parse.image:
  Could not open image file 'stone03.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'stone03.dds', using checkerboard instead
  [node: world,textures,texture(name=stone03.dds)]

crystalspace.maploader.parse.image:
  Could not open image file 'stone02.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'stone02.dds', using checkerboard instead
  [node: world,textures,texture(name=stone02.dds)]

crystalspace.maploader.parse.image:
  Could not open image file 'well_brick02.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'well_brick02.dds', using checkerboard instead
  [node: world,textures,texture(name=well_brick02.dds)]

crystalspace.maploader.parse.image:
  Could not open image file 'well_top01.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'well_top01.dds', using checkerboard instead
  [node: world,textures,texture(name=well_top01.dds)]

crystalspace.maploader.parse.image:
  Could not open image file 'stone_cleft01.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'stone_cleft01.dds', using checkerboard instead
  [node: world,textures,texture(name=stone_cleft01.dds)]

crystalspace.maploader.parse.image:
  Could not open image file 'stone-carving02.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'stone-carving02.dds', using checkerboard instead
  [node: world,textures,texture(name=stone-carving02.dds)]

crystalspace.maploader.parse.image:
  Could not open image file 'roof_mossy01.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'roof_mossy01.dds', using checkerboard instead
  [node: world,textures,texture(name=roof_mossy01.dds)]

crystalspace.maploader.parse.image:
  Could not open image file 'wood_mossy01.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'wood_mossy01.dds', using checkerboard instead
  [node: world,textures,texture(name=wood_mossy01.dds)]

crystalspace.maploader.parse.image:
  Could not open image file 'materialnotdefined' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'materialnotdefined', using checkerboard instead
  [node: world,textures,texture(name=materialnotdefined)]

crystalspace.maploader.parse.image:
  Could not open image file 'ruinwindow01.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'ruinwindow01.dds', using checkerboard instead
  [node: world,textures,texture(name=ruinwindow01.dds)]

crystalspace.maploader.parse.image:
  Could not open image file 'sky-a.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'sky-a.dds', using checkerboard instead
  [node: world,textures,texture(name=sky-a.dds)]

crystalspace.engine.warning:
  Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
  Use -relight cmd option to calc lighting.
Region ojaroad2 loaded successfully in 6570ms

<\Luca\Crystal Space\planeshift\src\client\zonehandler.cpp:175> ZoneHandler::Han
dleMessage:
  Still loading maps, ignoring crossing to sector ojaroad2.

crystalspace.renderloop.loop.loader:
  Couldn't register render loop 'std_rloop_terrainfixed'. Maybe a loop of the
  same name already exists?
  [node: params]

crystalspace.engine.warning:
  Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
  Use -relight cmd option to calc lighting.
Region ojakorogan loaded successfully in 381ms
  Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
  Use -relight cmd option to calc lighting.
Region akkroad loaded successfully in 385ms

planeshift.application.client:
  PSLoader: step 5: success

<\Luca\Crystal Space\planeshift\src\common\paws\pawswidget.cpp:504> pawsWidget::
LoadAttributes:
  GUI image 'ButtonDivorce' not found.

  GUI image 'ButtonMarriage' not found.


planeshift.application.client:
  PSLoader: step 6: success


Yup, a lot of warnings and 'could not find' stuff....I hope this helps to find a solution!  :-\

Please avoid posting two or more successive posts before others have replied. Just edit your last post to add new information. Thanks! --Karyuu

oh sorry, I didn't want the post to be ignored though. Any ideas how I can solve this then? I just want to play the game, but this is stopping me from advancing anywhere because I can't see where I am going -_-'

3
Okay well I tried that, but it just ran the game like normal. There was no code or anything. I dunno if i added it wrong? The only line i could edit renamed the file not sure if thats the command line?

These are screenshots of the graphics problem:






See it loads people and creatures fine, but it just won't load the landscape. I was running towards the green areas (image 3 and 4) but it just keeps getting further away. The death zone, or whatever it's called, worked fine, as did the starting village. My graphics card is Intel (R) 82852/82855 GM/GME graphics controller and chipset. It is up to date to my knowledge.

*edit*

Okay I killed my character and went back to my home town. However, the grass are now blue blocks >.< Gah! This is annoying. When entering that same area again, the map didn't load properly on the loading screen. I'm assuming that's the problem then?

Please avoid posting two or more successive posts before others have replied. Just edit your last post to add new information. Thanks! --Karyuu

4
Yeah I'm having this problem also. It's rather annoying, though it only happens on that one area. I'm new so i have no idea what it's called but it's the same as the screenshot on the first post.

I lowered the fps caps and the adaptive distance. No change. I don't understand the console solution though...can someone put that into babytalk? lol Sorry >.<

Oh and my laptop is only a year old so it shouldn't be a problem. Specs are: Windows XP, GeForce 4, Celeron 350 Processor, 64MB video RAM, lots of free disk space, Broadband Wireless Internet connection

Could it possibly be something to do with the server? Twice now the server has not been found.

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