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1
Linux Specific Issues / Re: PS-Client Aborts all the time
« on: May 12, 2007, 11:58:54 pm »
Thank you Xuma Amux,

I went on the home page before that msg was posted :-), thanks for pointing it out to me, this must be the reason I had those errors.

Cheers!

2
Linux Specific Issues / Re: PS-Client Aborts all the time
« on: May 12, 2007, 11:18:54 pm »
By the way, I tried running it as root, no change

3
Linux Specific Issues / PS-Client Aborts all the time
« on: May 12, 2007, 11:02:53 pm »
Hello,

I just installed the new PS client, and I'm unable to play at all, et just aborts after some time. I am able to get to the character screen, sometimes, then it aborts. It basically aborts anywhere from the time I run the client to the character screen (I can even press on connect sometimes). Initially I get this :

$ planeshift
chmod: changing permissions of `psc': Operation not permitted

I am in the games group though, so it should work shouldn't it?

I always get a bunch of texture errors (even when the client worked) :

Skipping 'ButtonTutorial' because it's already loaded
  psEngine initialized.
Using fontsize 20 for resolution 1280x960

crystalspace.maploader.parse.image:
  Could not open image file '/planeshift/models/clacker/clacker_2.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'clacker_texture2', using checkerboard instead
  [node: library,textures,texture(name=clacker_texture2)]

crystalspace.maploader.parse.image:
  Could not open image file '/planeshift/models/clacker/clacker_3.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'clacker_texture3', using checkerboard instead
  [node: library,textures,texture(name=clacker_texture3)]

crystalspace.maploader.parse.image:
  Could not open image file 'Trepor_texture2' on VFS!

crystalspace.maploader.parse.texture:
  Couldn't load image 'Trepor_texture2', using checkerboard instead!

crystalspace.maploader.parse.image:
  Could not open image file 'Trepor_texture3' on VFS!

crystalspace.maploader.parse.texture:
  Couldn't load image 'Trepor_texture3', using checkerboard instead!

<src/client/modehandler.cpp:2047 HandleUpdateCheck>:
  Missing /this/version.dat!  Cannot process update notifications.
WARNING! Object '_s_bridge_01' is not closed!
WARNING! Object '_s_sigil_01' is not closed!
WARNING! Object 'spikes_03' is not closed!
WARNING! Object 'spikes_05' is not closed!
WARNING! Object '_s_sigil_02' is not closed!
WARNING! Object '_s_sigil_04' is not closed!
...

crystalspace.graphics3d.shader.fixed:
  Multitexture units: whopping 8

planeshift.application.client:
  PSLoader: step 2: success

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/target.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'target', using checkerboard instead
  [node: library,textures,texture(name=target)]

crystalspace.syntax.badtoken:
  Unexpected token 'time'!
  [node: library,meshfact(name=flameburst),params,emitter,time]

crystalspace.particleloader.parsebase:
  Error loading emitter!
  [node: library,meshfact(name=flameburst),params,emitter]

crystalspace.particleloader.parsefactory:
  Could not parse factory!
  [node: library,meshfact(name=flameburst),params]

crystalspace.syntax.badtoken:
  Unexpected token 'time'!
  [node: library,meshfact(name=fistpart),params,emitter,time]
 

.......


And finally I get errors like this :

*** glibc detected *** ./psc: double free or corruption (!prev): 0x09013498 ***
======= Backtrace: =========
/lib/libc.so.6[0xb777a447]
/lib/libc.so.6(__libc_free+0x7a)[0xb777b9f4]
libs/libstdc++.so.6(_ZdlPv+0x21)[0xb78f6f01]
libs/libstdc++.so.6(_ZdaPv+0x1d)[0xb78f6f5d]
./psc[0x85c211d]
======= Memory map: ========
08048000-08ac0000 r-xp 00000000 fd:03 18103      /opt/PlaneShift/psc
08ac0000-08c06000 rw-p 00a77000 fd:03 18103      /opt/PlaneShift/psc
08c06000-0e9ca000 rw-p 08c06000 00:00 0          [heap]
.....(omitted)
908bd000-908cd000 rw-s 00282000 00:0c 10813      /dev/dri/card0
Aborted


Does anyone know why this is happening? Could the permissions bit the cause (for the abort)
What about the textures problem, I alway have it, any idea why it can't read the newly installed textures?

Thank you!




4
Hello,

I may no longer repair waepons, it starts like usual, but it never finishes and non of my repair kits are used.

Thanks,
high

Ok, if anyone gets this, I found a fix, train your weapon repair, then repair...but if you already have it
trained (all green)...then I don't know what you can do. This also fixes my bug about not being able
to change weapons in my right hand.

Nope, it came back, if I repair and then do something, like attack, the bug came back....someone please help!

5
I've had it happen several times, even posted some nice screenshots :-)
here is a direct link (which makes this a duplicate post by the way)
http://hydlaa.com/smf/index.php?topic=25035.0

6
Hello,
It's me again...I tried to remove my sword from my right hand, but when I put something else in it, it just puts my sword back. I
tried the same on my left hand, and it works fine. I even tried putting my right hand's sword in the left, but it won't add it.
I did try to repair the sword, but it never got done (supposed to be 133 sec, waited more than 5 mins...) and none of my repair kits
were used, could that be why? And why did I my sword repair not work?

high

Ok, if anyone gets this, I found a fix, train your weapon repair (then repair?? I did)...but if you already have it
trained (all green)...then I don't know what you can do. That fixed my bug where I couldn't repair, and then I was
able to change my weapons again.


Nope, it came back, if I repair and then do something, like attack, the bug came back....someone please help!

7
Ok, thanks, I sort of got it with several tries, where exactly is it? If I try the corner of the toolbar, it thinks I click on exit, if I tru the corner of the little
green thing, it hides the toolbar. I had to change the toolbar mode and then tried severlatime on the green thing's corner to move it in one direction,
then change modes again for the other direction, then go back to the L (right angle) mode

8
Hello,

Does anyone know how to make the toolbar go back to being in the corner, it is down too far
now and I can't find that in the manual (I'm not talking about switching between the 3 modes).

thanks,
high

9
Ok, I'll try that, some windows, like the help window, have the opposite effect, no transparency, they are always solid

*edit*

Ok, I set the Min transp to 0% and that fixed it, thanks!

Please avoid posting two or more successive posts before others have replied. Just "Modify" your last post to add new information. Thanks! --Karyuu

10
Hello,

My windows stay translucide all the time, they no longer become solide when I am over them with
my mouse or typing or whatever, it gets chaotic when several are open because you can 'see"
them all at the same time, thus the one you want is not very readable

Thanks,
high

PS
I just updated my client

11
Hello, I get lowercase m's lookinglike this "ƅ)" (the b is actually up higher) since I updated the client today.
And while I'm here does anyone know how to make the toolbar go back to being in the corner, it is down too far
now and I can't find that in the manual (I'm not talking about switching between the 3 modes).

Thank you!

*edit*

Ok, my font problems went away just now afer the server restarted, thanks for the quick fix!!!!!

Please avoid posting two or more successive posts before others have replied. Just "Modify" your last post to add new information. Thanks! --Karyuu

12
Newbie Help (Start Here) / Re: I started walking out the city..... And.
« on: September 03, 2006, 01:55:20 am »
Just a quick question, where is this Bronze Gate region? Everyone seems to talk about it, maybe I've been there without knowing it?

13
Development Deliberation / artwork
« on: August 31, 2006, 02:32:33 am »
Hello, I have a friend that is really good at art, and he would be interested in making some 2d art for characters, the ones that are missing.
So what I'd like to know, if there is a list of the needed charecters and is there a certain format/shape for the drawings?

Thank you!

14
General Discussion / Re: Change account email?
« on: August 28, 2006, 04:44:16 pm »
Ok, it's used if I change passwords or forget ir isn't it?

15
General Discussion / Re: IMPORTANT: How you talk to NPCs has changed!
« on: August 28, 2006, 04:11:39 pm »
I still can't talk to npcs.... I tried with Toda and Merrinez. I said stuff like :

"Hello Toda", "Hello toda", "Toda hello", "toda hello"..I tried about, asking a question, selecting the npc before talking, and the old way of doing things, but nothing works....

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